[B]Edit: Release! [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=784560595[/URL]
[/B]
Sup ladies and germs. I haven't had much mapping time since [URL="http://facepunch.com/showthread.php?t=1378406"]gm_upstatespeedway[/URL] and had been itching to make an all-purpose vehicle testing map, but I feel like this is growing into something more.
[img_thumb]http://i.imgur.com/ILIpKb7.jpg[/img_thumb][img_thumb]http://i.imgur.com/KcDqw8Y.jpg[/img_thumb][img_thumb]http://i.imgur.com/2L4WJAn.jpg[/img_thumb][img_thumb]http://i.imgur.com/kQFQSao.jpg[/img_thumb][img_thumb]http://i.imgur.com/YXUWH7H.jpg[/img_thumb][img_thumb]http://i.imgur.com/m3ejKdS.jpg[/img_thumb][img_thumb]http://i.imgur.com/GTjyl01.jpg[/img_thumb]
Old OP pics:
[URL]http://i.imgur.com/imvBfwZ.jpg[/URL] [URL]http://i.imgur.com/DoQHBGo.jpg[/URL] [URL]http://i.imgur.com/E2idKvt.jpg[/URL]
[URL]http://i.imgur.com/Xh9lw3V.jpg[/URL] [URL]http://i.imgur.com/a7JjdqY.jpg[/URL] [URL]http://i.imgur.com/YGi4shb.jpg[/URL]
Older OP pics:
[URL]http://i.imgur.com/auywVgt.jpg[/URL] [URL]http://i.imgur.com/pzeO4iW.jpg[/URL] [URL]http://i.imgur.com/JFvxs8i.jpg[/URL] [URL]http://i.imgur.com/JRy5NQT.png[/URL]
WIP's are the fog color, shadows, 3D skybox objects and certainly the dev blocks
It is full-grid and compiles cleanly, but lighting and shadows will have to suffer a bit due to the amount of propper'd (model) structures. There will not be a night version.
As the name goes, it takes place in late-90's central Pennsylvania, but draws reference from surrounding areas as well. There won't be any actual brands or companies referenced, but a few knock-offs and parodies for fun. The steel mill serves the purpose of building without the rest of the map being rendered via areaportal, but other than that nothing serves a real purpose and it's pretty much a construct map set in a familiar environment, due to release later this year as a follow-up to gm_upstatespeedway.
I make no profit on content nor time spent but Lyokanthrope and I would be very thankful for [URL="http://paypal.me/nyxanadu"]small donations[/URL]. I plan on moving to Unreal Engine but would be glad to continue making Garry's Mod maps if there is an audience for them.
I can't wait to see it finished.
I adore maps with roads that don't entirely consist of 90 degree angles but I feel like it goes to waste with source's clunky keyboard controlled vehicles.
i'm really liking the atmosphere of this map, good job
You know, it isn't PA without 6 churches down the same street. Fix it now.
> Diagonal buildings
Did VVIS try to beat you with a desk lamp? Or are some buildings 100% propper'd?
Propper'd.
[url]http://imgur.com/a/mNrU9[/url]
This looks really cool so far! My only suggestion would be to change the layout of the post office. It looks really big and low and odd.
Also, what are players meant to do at the golf course? You getting someone to help you out with a golf minigame, cause that would be pretty cool.
Otherwise they would just end up kicking the golf ball around like some sort of fucked up version of soccer.
Looks like a roleplay map, really nice roads!! Love em
[QUOTE=Framperton;46940016]This looks really cool so far! My only suggestion would be to change the layout of the post office. It looks really big and low and odd.
Also, what are players meant to do at the golf course? You getting someone to help you out with a golf minigame, cause that would be pretty cool.
Otherwise they would just end up kicking the golf ball around like some sort of fucked up version of soccer.[/QUOTE]
If I were playing it would be the location on which I'd set up my hobo city.
I like the cloudy depressing look. It really reminds me of the PA/NY border.
I don't like the textures.
They look plastic.
But other than that, it's quite good.
[QUOTE=Framperton;46940016]This looks really cool so far! My only suggestion would be to change the layout of the post office. It looks really big and low and odd.
Also, what are players meant to do at the golf course? You getting someone to help you out with a golf minigame, cause that would be pretty cool.
Otherwise they would just end up kicking the golf ball around like some sort of fucked up version of soccer.[/QUOTE]
The post office is kinda funny looking, it's actually loosely modeled after my local one. The big building in the back is a mailtruck garage, probably common for places that get heavy snowfall. The golf course serves no actual purpose, however minigolf can be played on gm_tower courtesy of gamedev's golf maps.
[img_thumb]http://i.imgur.com/ZKFhtuF.jpg[/img_thumb][img_thumb]http://i.imgur.com/9Fdphd3.jpg[/img_thumb]
Just a map boundary. Apparently PA didn't have toll tags until 2000, but...meh.
e: Messed up where the yellow pylon went.
e2: updated the toll booth image. Old one can be found [url=http://i.imgur.com/xLiX7ND.jpg]here[/url]. And I still forgot to fix the crosswalks on it.
[QUOTE=Medevila;46962928]PA Turnpike toll booths always have a small office building to one side AFAIK
[editline]19th January 2015[/editline]
is it silly to suggest the ??? near the ball field could be a school? Map looks great btw[/QUOTE]
Yeah, that's where the state trooper sits when you run through the toll without paying :v:
After the incident with some kid getting arrested years ago for mapping his school for CS:S, I've always been hesitant on referencing schools, or making any at all. A gymnasium or strip mall could also fit, or as Gale suggested, a church. Or two. Or six.
can't wait to turn this into a race track, lol.
[QUOTE=GaleTheHusky;46903178]You know, it isn't PA without 6 churches down the same street. Fix it now.[/QUOTE]
Also, Deer crossings. EVERYWHERE!
[img_thumb]http://i.imgur.com/RETZFZX.jpg[/img_thumb]
[QUOTE=Medevila;46963784]Do all of the buildings have fleshed-out interiors planned or are some just set pieces?[/QUOTE]
Set pieces. If I made them enterable, it'd have to be done with teleporters. I have no plans to do this prior to release.
If you're gonna parody PA place names do Scrotum instead of Scotrun. I always misread it as that anyways so it's not too far off.
Don't forget to include this.
[img]http://www.strangebusiness.com/images/content/151967.jpg[/img]
[QUOTE=Xanadu;47001851][img_thumb]http://i.imgur.com/RETZFZX.jpg[/img_thumb]
Set pieces. If I made them enterable, it'd have to be done with teleporters. I have no plans to do this prior to release.[/QUOTE]
Why is the overhead sign support in the shoulder?
Whoops...easy fix thankfully. Reason I recommend keeping every VMF for propper models even when you're sure they are finished.
[QUOTE=matt000024;47001881]If you're gonna parody PA place names do Scrotum instead of Scotrun. I always misread it as that anyways so it's not too far off.[/QUOTE]
I like that alot but Scotrun is hardly a label on Google Maps, it's kinda obscure. If I'm looking at the correct Scotrun.
Out of curiosity, did you happen to make the tree models, or did you find them somewhere else? I've been looking for some decent tree models since source seems to be lacking in them. Haven't had the time to make my own either. It looks like a few are custom.
One thing I would like to suggest, why not a football field right next to baseball field. Seeming how the baseball field is not in a huge stadium, I can only assume it's for recreational & community use. Football fields and those mostly wooden castle park areas are commonly located near by. Congrats on all the mapping king ratings, bud. You deserve it!
Holy shit, this looks amazing. This is definitely PA. Everything is so recognizable.
[url]http://imgur.com/a/8nd69[/url]
I should figure out what's up with the road brightness in the village area. They're identical textures and lightmap scales, not even proppered, but they want to show up differently in-game.
It would be nice if it were possible to allow models like those buildings to have lightmaps on the Source engine.
[QUOTE=Skerion;47441908]It would be nice if it were possible to allow models like those buildings to have lightmaps on the Source engine.[/QUOTE]
Welcome to source 2, where models and meshes are treated alike!
[QUOTE=Xanadu;47001851][img_thumb]http://i.imgur.com/RETZFZX.jpg[/img_thumb][/QUOTE]
Bit of a 3-month bump, but how did you create those freeway signs? I couldn't find any good templates or programs.
[QUOTE=TurtleeyFP;47444351]Bit of a 3-month bump, but how did you create those freeway signs? I couldn't find any good templates or programs.[/QUOTE]
Turtleey, this might help, all of the united states traffic signs here:
[url]http://www.trafficsign.us/[/url]
[QUOTE=TurtleeyFP;47444351]Bit of a 3-month bump, but how did you create those freeway signs? I couldn't find any good templates or programs.[/QUOTE]
I edited over the L4D2 highway signs, I should make an original template some time.
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