• I need a great hlcg,hlbsp,hlvis,hlrad,and fgd to run map
    7 replies, posted
I ran a map both in valve hammer editor and jack hammer.Both of them had problems. in valve hammer editor,there were A few bugs ,and didn't create brush great. In Jack hammer,one part of my map was quite invisible :) But it didn't have those bugs and is better than valve hammer.the only problem is the invisible parts. So I'm looking for a great files to compile. I'm working on a "goldsource" map. Thanks.
What.
[QUOTE=maha98;51231805]I ran a map both in valve hammer editor and jack hammer.Both of them had problems. in valve hammer editor,there were A few bugs ,and didn't create brush great. In Jack hammer,one part of my map was quite invisible :) But it didn't have those bugs and is better than valve hammer.the only problem is the invisible parts. So I'm looking for a great files to compile. I'm working on a "goldsource" map. Thanks.[/QUOTE] Well, lets say that wasn't very coherent. But post your compile logs. This is important and most vital part in any troubleshooting process, reviewing logs.
[QUOTE=Richard Simmons;51231894]Well, lets say that wasn't very coherent. But post your compile logs. This is important and most vital part in any troubleshooting process, reviewing logs.[/QUOTE] OK THANKS.I'll upload the compile log later ,cuz I don't have the access to it right now :)
"invisible parts" sounds like a leak.
Make sure u don't have radius culling turned on when compiling. [IMG]https://i.imgur.com/TYwiagC.jpg[/IMG]
Thanks guys. Since I made a big box for the map as sky,so there is no leak. And the radius culling is turned off. Here is the file.if sb can fix it,I'll be glad. [url]http://s000.tinyupload.com/?file_id=29633707692831475826[/url] thanks
it would be nicer if you used the code tags wit your compile log ie [code]like this :)[/code]
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