• Skip Question
    2 replies, posted
Why do [decompiled] Valve maps have skip brushes in completely random places? Not a hint on any face, just skip brushes, usually completely covering props such as trees or very large skip brushing covering a huge area.
decompilied maps are never decompilied 100% correct brushes and texture will be broken and a brush with more than one texture on it more so,, thats why its best to just decompile maps to learn something from them, and if you want edit a map use an orginal vmf or build it from scratch :)
Ever tried moving a model on grid precisely? Skip brushes (or any brushes for that matter) can be placed outside of a models bounding box for ease of movement and keeping to the grid. Skip brushes are ideal for this as they are transparent in hammer and are skipped during compiling.
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