• func_detail explanation
    5 replies, posted
Can someone explain to me what kind of brushes should be func_detail? For example, if you have a building ( that doesn't provide map boundaries ), should that still be a world brush. What about fences... I'm guessing they should be func_detail. [B]Another question:[/B] If you need bins, benches, signs etc in your map, should these be props or is it okay to build them with hammer? Thanks a lot.
I always looked at this way. If it doesn't close off your map/or part your main geometry it should be a func_detail. This may or may not be correct, but that's how I've always done it.
Look at the maps in Half-Life 2 and it should give you an indicator as to what and what should not be func_detailed. In those maps you can see that the majority of the map is a func_detail.
If it doesn't block los, or it's a cylinder shape, it should probably be func_detail. However, you may find that there are exceptions to this.
Thanks guys, I'll give all this a go. Still trying to get my head around 'good practice' of map making.
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