So this is my compile log, and I cnnot see anything wrong at those coordinates, what is causing this?
[code]
** Executing...
** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Johan\Desktop\gm_uglyvalley.vmf"
Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\Johan\Desktop\gm_uglyvalley.vmf
Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/gm_uglyvalley/nature/blendrocksgrass005a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -14868.000000))
WARNING: BSP node with unbounded volume (material: NATURE/GRASSFLOOR002A, near (15360.000000, 15360.000000, -14868.000000))
** Executing...
** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Johan\Desktop\gm_uglyvalley"
Valve Software - vvis.exe (May 15 2014)
8 threads
reading c:\users\johan\desktop\gm_uglyvalley.bsp
Error opening c:\users\johan\desktop\gm_uglyvalley.bsp
** Executing...
** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Johan\Desktop\gm_uglyvalley"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\johan\desktop\gm_uglyvalley.bsp
Error opening c:\users\johan\desktop\gm_uglyvalley.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Johan\Desktop\gm_uglyvalley.bsp" "D:\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_uglyvalley.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/code]
Googling the error is a great way to start.
[quote=Valve Developer Wiki]
WARNING node with unbounded volume
This occurs when some part of your map is touching, or is out of the hammer map grid. Move away from the edges of the grid, then compile.
Attempting to compile a map that contains a func_instance with cordons enabled inside it can also return this error.
[/quote]
[QUOTE=Jcw87;50965547]Googling the error is a great way to start.[/QUOTE]
I did but I couldnt find any solution as nothing is outside the grid.
try ALT +p the error should come up in the error report and you should beable to delete it from there
[QUOTE=Beefdroid;50966584]I did but I couldnt find any solution as nothing is outside the grid.[/QUOTE]
Follow the advice anyway. Move your brushes away from the edge. It doesn't matter if you think there's enough space, put more space between your brushes and the edge.
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