• Help me understand light maps
    2 replies, posted
I'm trying to understand how light maps work... Does a light map work by going into Face Edit Sheet and then adjusting the lightmap scale (smaller number reflects less light, thus shows more shadow especially if the shadow is from a towering object "textured block, prop, etc") and (larger number the more light it reflects off it's surface, thus no or less shadow) If I'm right in that case, would a texture block table show off darker shadows of props or other textured blocks that are over top of it if I adjust the lightmap so that the table top has a lower number?
[url]https://developer.valvesoftware.com/wiki/Lightmap[/url] and [url]https://developer.valvesoftware.com/wiki/Advanced_Lighting[/url] should help a little with lighting :)
lightmaps are what i hate most about mapping...
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