• Grabbing models from workshop addons?
    5 replies, posted
Hello my lovely lovely mappers, I have run into an unfortunate and inconvenient problem. The workshop: A lovely place where you can place your favourite dupes and addons and conveniently subscribe to them, saving much hassle and never having to worry ever again. Inconveniently, it only downloads the .gma file, and leaves no models folder. The models I am looking for at the Sprop tracks, but I wanted to use them as a test thing, amongst other various things. Is there any way I am able to extract models and such from workshop addons or is this entirely not possible?
You have to extract the models and materials from the .gma files. I don't have time to search for such a program but you could just google "gma extractor" and see what works.
[QUOTE=Grenade Man;43369851]You have to extract the models and materials from the .gma files. I don't have time to search for such a program but you could just google "gma extractor" and see what works.[/QUOTE] GMAD is included with GMod in Garrysmod/bin and runs via .bat [QUOTE=garry;39342815] Usage: [CODE]gmad <command> <options>[/CODE] To create a new .gma file (folder should contain an addon.json - see below) [CODE]gmad.exe create -folder "C:\path\to\addon\folder\" -out "C:\where\to\save\file\out.gma"[/CODE] To extract an existing .gma file into its parent folder [CODE]gmad.exe extract -file "C:\steam\etc\garrysmod\addons\my_addon_12345.gma"[/CODE] To extract an existing .gma file into another folder [CODE]gmad.exe extract -file "C:\steam\etc\garrysmod\addons\my_addon_12345.gma" -out "C:\this\folder"[/CODE] [/QUOTE]
Something interesting to note is if you use a workshops models don't bother packing them into your map, if you just have your users download the addon as well it will show up in the map. That way you can use the model and the person who originally made it gets credit and subscribers.
[QUOTE=wazanator;43372078]Something interesting to note is if you use a workshops models don't bother packing them into your map, if you just have your users download the addon as well it will show up in the map. That way you can use the model and the person who originally made it gets credit and subscribers.[/QUOTE] I noticed that around a year ago when I had a friend test one of my maps and he pointed out a random prop from an addon I just shoved in there because I could. Made me realise that they'll still see it even if I haven't "packed" it into the map, just compile it. I guess as long as whomever you're targetting the map for has the addons, they'll see whatever you put in the map. However I would only recommend extremely popular addons like Sprops or maybe just the now-standard Phoenix props. It's a shame you can't make things different colours in Hammer. Would be fun to create a building purely out of props without it looking like grid central.
[QUOTE=Kickin Balls;43375132]I noticed that around a year ago when I had a friend test one of my maps and he pointed out a random prop from an addon I just shoved in there because I could. Made me realise that they'll still see it even if I haven't "packed" it into the map, just compile it. I guess as long as whomever you're targetting the map for has the addons, they'll see whatever you put in the map. However I would only recommend extremely popular addons like Sprops or maybe just the now-standard Phoenix props. It's a shame you can't make things different colours in Hammer. Would be fun to create a building purely out of props without it looking like grid central.[/QUOTE] Setup a collection for the map, it's what people did in l4d2 for multi addon campaigns and it's been working out well.
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