Hi, I've got a really annoying shadow bug with my displacements, was wondering if you guys could help me out.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/510404625815861168/3D509DF4FBB7E2FAECD16DACAE8A8FE0ED4D1970/[/IMG]
[IMG]http://images.akamai.steamusercontent.com/ugc/510404625815860940/7130FB409787F204A74C3B6B2547A74129CE18D4/[/IMG][/QUOTE]
I'm compiling in the GO SDK, if you couldn't already tell. All non-visible faces have been destroyed, lightmaps are set to 2, and smoothing groups are all set. I don't know what else could be causing them. And don't even comment on the horrible dustclouds, they're just placeholders lol.
Any ideas?
2 is a pretty damn low for your luxels. Did the problem arise with a higher lightmap count? Like say 4 or 16?
[QUOTE=Richard Simmons;50122837]2 is a pretty damn low for your luxels. Did the problem arise with a higher lightmap count? Like say 4 or 16?[/QUOTE]
Yes, unfortunately. I tried everything from 2, 4, 8, and 16. The issue reminds me of the bug that happens with the weird shadows that you get when you have a light that turns off and on. Issue is the only light I have is the light_environment.
EDIT:
Here's another quick screenie of a bigger area.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/510405794958314975/6A8DC4A1AA52C2E583C0961F58108F9B6EB83376/[/IMG][/QUOTE]
I'm going off on a whim here, but buy the look of where those errors are at and from the looks of it, I would play with the light_environments angle. Always worth the shot imo.
Like Richard Simmons says it could be to do with light_environments angles, but if you want more defuse shadows higher lightmap scale of 64 would help plus try added a shadow control entity, with that you can change the shadow colour so its not black and other properties
Is this a fast compile? Try compiling with -final and see if the bug goes away.
Also please use the question megathread for your future questions.
[editline]13th April 2016[/editline]
[QUOTE=taz0;50123528]Like Richard Simmons says it could be to do with light_environments angles, but if you want more defuse shadows higher lightmap scale of 64 would help plus try added a shadow control entity, with that you can change the shadow colour so its not black and other properties[/QUOTE]
A shadow_controll entity only affects dynamic shadows, not static ones.
So I tried messing around with it, nothing really worked. I tried making some other displacements and the problem persisted.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/502525219766781281/D230540FF24267C573CCF4646EA4023B81EF8FC8/[/IMG][/QUOTE]
Is it possible that the new lighting mechanics in CS:GO just can't handle complex displacements anymore?
Edit: Here's a picture where there is no environmental lighting, just a closed off room.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/502525219766834424/11747A4A124EEB1621A27A5BA881C729E7CA2544/[/IMG][/QUOTE]
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