I have problems with building cubemaps in TF2 and i dont know how to fix that, although i have found alot of links
and "tutorials" on how to make them work , its just not working for me.
Here are a few links that i looked through and tried, just in case someone is going to tell me the same again.
[url]http://facepunch.com/showthread.php?t=1200763&highlight=buildcubemap[/url]
[url]http://forums.tf2maps.net/showthread.php?t=2714&page=2[/url]
[url]http://forums.steampowered.com/forums/showthread.php?t=3146547[/url]
[url]https://developer.valvesoftware.com/wiki/Cubemaps[/url]
Every texture im using in my map just looks completely flat , no bumpmapping, no reflections, nothing.
I already used the same textures in css and i know what they should look like (or what i would want them
to look like).
Of course TF2 is different from CSS and i know that building cubemaps doesnt seem to work like
it does in CSS but i hope thers a way to make it work at all, because many of my textures look
very ugly without using them.
Im working on a few jumpmaps and it would be very nice to have textures like this in it
to make it look different:
[url]http://files.gamebanana.com/img/ss/textures/2199.jpg[/url]
[url]http://files.gamebanana.com/img/ss/textures/2198.jpg[/url]
Over here~
[url]http://facepunch.com/showthread.php?t=1293081[/url]
It worked :D although it took me a bit to realize that i still have to
restart the game to get it to work ...
Thank you so much for helping :D
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