• Need help with building cubemaps for TF2 maps
    2 replies, posted
I have problems with building cubemaps in TF2 and i dont know how to fix that, although i have found alot of links and "tutorials" on how to make them work , its just not working for me. Here are a few links that i looked through and tried, just in case someone is going to tell me the same again. [url]http://facepunch.com/showthread.php?t=1200763&highlight=buildcubemap[/url] [url]http://forums.tf2maps.net/showthread.php?t=2714&page=2[/url] [url]http://forums.steampowered.com/forums/showthread.php?t=3146547[/url] [url]https://developer.valvesoftware.com/wiki/Cubemaps[/url] Every texture im using in my map just looks completely flat , no bumpmapping, no reflections, nothing. I already used the same textures in css and i know what they should look like (or what i would want them to look like). Of course TF2 is different from CSS and i know that building cubemaps doesnt seem to work like it does in CSS but i hope thers a way to make it work at all, because many of my textures look very ugly without using them. Im working on a few jumpmaps and it would be very nice to have textures like this in it to make it look different: [url]http://files.gamebanana.com/img/ss/textures/2199.jpg[/url] [url]http://files.gamebanana.com/img/ss/textures/2198.jpg[/url]
Over here~ [url]http://facepunch.com/showthread.php?t=1293081[/url]
It worked :D although it took me a bit to realize that i still have to restart the game to get it to work ... Thank you so much for helping :D
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