I can't seem to understand what they are, how can a brush 512x512x128 in an empty map add up to 19 vertexes? Also as there is a limit to vertexes, how can I lower/regulate the number of vertexes I use to ensure I don't hit that limit?
[IMG]http://i.imgur.com/q3DRppP.png[/IMG]
A vertex is a point on a brush where three or more brush face planes intersect. Vertexes may be created or removed during compile time as brush faces are removed from the outside of the map and chopped for binary space partitioning.
Since you aren't compiling a valid map (you need at least one sealed off space with at least one entity inside it to be valid) then you're going to get weird results.
Unless you're making massively complex levels or have a problem with the map resulting in a leak, you don't need to worry about the vertex count.
For example, this map:
[thumb]http://i.imgur.com/zU3uDQe.png[/thumb]
Only uses 20% of available vertexes (13293/65536)
[QUOTE=GiGaBiTe;52128356]A vertex is a point on a brush where three or more brush face planes intersect. Vertexes may be created or removed during compile time as brush faces are removed from the outside of the map and chopped for binary space partitioning.
Since you aren't compiling a valid map (you need at least one sealed off space with at least one entity inside it to be valid) then you're going to get weird results.
Unless you're making massively complex levels or have a problem with the map resulting in a leak, you don't need to worry about the vertex count.
For example, this map:
[thumb]http://i.imgur.com/zU3uDQe.png[/thumb]
Only uses 20% of available vertexes (13293/65536)[/QUOTE]
Thanks for your help
-snip- I'm rusty with sdk.
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