• "Textures exceeded MAX_MAP_MIPTEX" error compiling GoldSrc map
    0 replies, posted
I'm trying to compile a map for Half-Life 1. I've only textured half the map and I've already exceeded the texture limit. Is there a way to increase this limit? I've heard that you're supposed to add "-texdata #" somewhere but I can't find out where that is. [editline]__[/editline] I figured it out, since every google result for this error doesn't result in any sufficient answers I'll put it here: "-texdata #" only works with [url="http://zhlt.info/"]ZHLT's build programs.[/url] Download those, go to "Tools>Options>Build Programs" and replace the .exes with the ones from ZHLT. Go to build by pressing "F9". When the window pops up, click "Expert" in the bottom left corner. [img]http://u.cubeupload.com/berniebud/pressf9.jpg[/img] In the lefthand list, select the item that starts "$csg_exe", go to the righthand textbox under "Parameters" and type in "-texdata #".
Sorry, you need to Log In to post a reply to this thread.