I know this is probably one of the dumbest questions on here, if not the most, because I think it's something completely obvious that I'm just missing.
I have an [URL="http://www.models-resource.com/wii_gamecube/mariokartdoubledash/sheet/3166"].obj model of Pipe Plaza from Mario Kart: Double Dash[/URL], and I want to get this into source as a map. Is there any way to convert an .obj (or at least some other commonly used format like .3ds) into a .vmf for editing in hammer/compiling?
I've tried:
-The Google Sketchup VMF exporter and Obj importer, all this did was make a completely blank VMF (there weren't errors, and I did read the valve wiki aswell)
-Converting to a quake 1 .map using blender then loading it in hammer (this makes blender crash)
-Googling this question, the entire google search is full of purple links (none of them really helped)
Seems that VMF exporter treats the whole model as single brush.
[QUOTE=HellFire2345;37080836]I know this is probably one of the dumbest questions on here, if not the most, because I think it's something completely obvious that I'm just missing.
I have an [URL="http://www.models-resource.com/wii_gamecube/mariokartdoubledash/sheet/3166"].obj model of Pipe Plaza from Mario Kart: Double Dash[/URL], and I want to get this into source as a map. Is there any way to convert an .obj (or at least some other commonly used format like .3ds) into a .vmf for editing in hammer/compiling?
I've tried:
-The Google Sketchup VMF exporter and Obj importer, all this did was make a completely blank VMF (there weren't errors, and I did read the valve wiki aswell)
-Converting to a quake 1 .map using blender then loading it in hammer (this makes blender crash)
-Googling this question, the entire google search is full of purple links (none of them really helped)[/QUOTE]
Google sketch up plugin to vmf works, you just need to screw around with a few things first.
[url]http://www.youtube.com/watch?v=JMDNHvFF0Fo[/url]
I recommend blocking what you can out, then export the rest as a model.
[QUOTE=Stiffy360;37082108]Google sketch up plugin to vmf works, you just need to screw around with a few things first.
[url]http://www.youtube.com/watch?v=JMDNHvFF0Fo[/url]
I recommend blocking what you can out, then export the rest as a model.[/QUOTE]
BlockArray< ?, 6, 86 > - too many blocks needed.
It exports fine and I've been trying to delete random things that might make a difference but nothing's helped. It exported with errors, but after I deleted the skybox and some useless parts those are gone. Hammer just won't load it.
This may be a little off topic, but if you want pipe plaza, you can get a copy via Mario Kart Source...
[url]http://dev.wallworm.com/[/url]
Can You Convert The Model With Textures?
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