• need this texture self illuminated
    9 replies, posted
self illuminating textures are a total block for me. if anybody could give me a hand by taking these and getting just the turquoise bits to light up that would be fantastic and appreciated. [url]https://sta.sh/2275f2mmduhx?edit=1[/url] and just to give you and idea of the mood im going for: [IMG]https://orig00.deviantart.net/f26b/f/2017/353/6/b/20171219132301_1_by_aaayyylmao-dbx6hcp.jpg[/IMG]
What does your vmt look like? Did you make a separate Selfillum texture
the vmt is as default as it gets. just the directory for the texture and thats it. i havent made a selfillum texture either because i suck at that too.
[QUOTE=Evatron;52991931]the vmt is as default as it gets. just the directory for the texture and thats it. i havent made a selfillum texture either because i suck at that too.[/QUOTE] It's really simple if you look into it
[QUOTE=Evatron;52991931]the vmt is as default as it gets. just the directory for the texture and thats it. i havent made a selfillum texture either because i suck at that too.[/QUOTE] It's really simple to make a Selfillum texture. You want to just specify what is illuminated via the texture. [t]https://i.imgur.com/o6f8lIv.png[/t] [url]https://developer.valvesoftware.com/wiki/Glowing_Textures#.24selfillum_textures[/url]
oh i didnt know i could get away with it that easily. i was always under the impression that it had to be like one of those 'normal' textures with the weird inverted colours thanks ill take a whack at it myself now. [editline]20th December 2017[/editline] okay i had a go at it myself, the textures still arent illuminating. could you please proof check and make sure i have done them properly? [url]https://sta.sh/225jizsw28uz?edit=1[/url] sorry i keep using deviantfart but its the most convenient thing atm
Imo the easiest way is to separate the parts you want to glow to a new layer. Have it be 100% opage. All the non glowing parts should be at a separate layer with only 1% opacity. Make sure to export as .PNG. now add "$selfillum" "1" to the .vmt and that's it :) no need for a separate mask.
[QUOTE=Evatron;52992456]oh i didnt know i could get away with it that easily. i was always under the impression that it had to be like one of those 'normal' textures with the weird inverted colours thanks ill take a whack at it myself now. [editline]20th December 2017[/editline] okay i had a go at it myself, the textures still arent illuminating. could you please proof check and make sure i have done them properly? [url]https://sta.sh/225jizsw28uz?edit=1[/url] sorry i keep using deviantfart but its the most convenient thing atm[/QUOTE] See if this works out for you. You would have to place this directly in your materials\ directory. [url]https://www.dropbox.com/s/1xzz31p8fri7ja2/stardust_road_glow.zip?dl=0[/url]
hmmmm still no luck. i read something about a lights.rad file being involved? does that mean anything?
[QUOTE=Evatron;52995224]hmmmm still no luck. i read something about a lights.rad file being involved? does that mean anything?[/QUOTE] Do you actually want the texture to EMITT light? Or just look bright?
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