• City 6 Labs
    5 replies, posted
Sequel to my other map. Tried different stuff with the lighting this time. [IMG]http://i.imgur.com/lPleoIA.jpg[/IMG] [IMG]http://i.imgur.com/3TmQI3d.jpg[/IMG] [IMG]http://i.imgur.com/Cd3f7Fy.png[/IMG] Any and all criticism is appreciated. :D Link to the map in case you wanted to actually play it. - [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1101894959[/url]
looks cool, you said sequel? Are making some kind of neat miniseries? As far as suggestions, it does seem quiet foggy in photo 1 & 2. What are you going for with this map?
Yeah it's a "story" based series of maps. It's a horror-ish map and the fog is there to get the spooks started right off the bat.
[QUOTE=jackrabbit;52544883]Yeah it's a "story" based series of maps. It's a horror-ish map and the fog is there to get the spooks started right off the bat.[/QUOTE] I see now, the fog making it hard to see is pretty spooky... Make it rain down skeletons on you when you go to leave the bath room and play this: [video=youtube;K2rwxs1gH9w]https://www.youtube.com/watch?v=K2rwxs1gH9w[/video] No? Too spoopy? Well the lighting and fog are pretty spot on. One suggestion in picture 1, is that I notice light emitting from the roof with a florescent light that looks disabled. What I think you should do in order to keep that tone, is make that emitting through the window somewhere in that fogged out place. Using like a spotlight? I personally think that would look really cool, what do you think of that idea? It's your map so you might have different priorities or maybe that breaks a uniform I don't see.
How would I play this map in Garry's Mod? Like, which gamemode to use. I haven't played any story or singleplayer maps in Gmod so far, so I've no idea. Map looks pretty neat though, from what I've seen on the screenshots. Nice details.
Sandbox.
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