• Compilation error
    9 replies, posted
When trying to compile a map I get the following error (I think this is the error) Too many t-junctions to fix up! (3187 prims, max 32768 :: 65583 indices, max 65536) I have to say that and tried to add parameters -notjunc (I do not know if it's there where you have to add it) [IMG]https://gyazo.com/342612cb2656258e81cd06e13f0093d2[/IMG] I leave the rest: [QUOTE]** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Users\eden\Desktop\HF\mapa\rockford\rp_rockford_french_v3b.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading C:\Users\eden\Desktop\HF\mapa\rockford\rp_rockford_french_v3b.vmf Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "ocrp/clubwall1" not found. Material not found!: OCRP/CLUBWALL1 Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default material "subway/sub_windglass" not found. Material not found!: SUBWAY/SUB_WINDGLASS material "env/brush/walls/wall_green_dingy" not found. Material not found!: ENV/BRUSH/WALLS/WALL_GREEN_DINGY Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/rp_rockford_french_v3b/statua/nature/rockfordgrass1_noprop_wvt_patch Patching WVT material: maps/rp_rockford_french_v3b/statua/nature/rockfordgrass1_wvt_patch Patching WVT material: maps/rp_rockford_french_v3b/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/rp_rockford_french_v3b/dev/dev_blendmeasure2_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3506 detail faces...done (1) Merging details...done (1) FixTjuncs... Too many t-junctions to fix up! (3187 prims, max 32768 :: 65583 indices, max 65536) ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" -fast "C:\Users\eden\Desktop\HF\mapa\rockford\rp_rockford_french_v3b" Valve Software - vvis.exe (May 15 2014) fastvis = true 4 threads reading c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp Error opening c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" -noextra "C:\Users\eden\Desktop\HF\mapa\rockford\rp_rockford_french_v3b" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp Error opening c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\eden\Desktop\HF\mapa\rockford\rp_rockford_french_v3b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_french_v3b.bsp" The command failed. Windows reported the error: "El sistema no puede encontrar el archivo especificado." [/QUOTE] [QUOTE]P.S: I have permission from John Shepard (Map Maker) to "edit" it[/QUOTE]
Okay, I fixed the bug Too many t-junctions to fix up! (3187 prims, max 32768 :: 65583 indices, max 65536). It is solved adding to parameters of the .vbps: -notjunc But now I have another mistake and I do not know what it can be. I leave you what it puts me: [QUOTE] ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" ** Parameters: -allowdynamicpropsasstatic -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b" Valve Software - vbsp.exe (Apr 29 2016) allowdynamicpropsasstatic = true notjunc = true 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.vmf Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "ocrp/clubwall1" not found. Material not found!: OCRP/CLUBWALL1 Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default material "subway/sub_windglass" not found. Material not found!: SUBWAY/SUB_WINDGLASS material "env/brush/walls/wall_green_dingy" not found. Material not found!: ENV/BRUSH/WALLS/WALL_GREEN_DINGY Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/rp_rockford_french_v3b/statua/nature/rockfordgrass1_noprop_wvt_patch Patching WVT material: maps/rp_rockford_french_v3b/statua/nature/rockfordgrass1_wvt_patch Patching WVT material: maps/rp_rockford_french_v3b/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/rp_rockford_french_v3b/dev/dev_blendmeasure2_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3506 detail faces...done (2) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (4) writing c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default Building Physics collision data... done (3) (2856390 bytes) Unable to load vertex data "models/natalya/static/flag2.vvd" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b" Valve Software - vvis.exe (May 15 2014) fastvis = true 4 threads reading c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp Error opening c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b" Valve Software - vrad.exe SSE (May 15 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp Error opening c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\users\eden\desktop\hf\mapa\rockford\rp_rockford_french_v3b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_french_v3b.bsp" The command failed. Windows reported the error: "El sistema no puede encontrar el archivo especificado."[/QUOTE]
you cant have the map file on your desktop. it has to be in your gmod maps folder to be able to run
[QUOTE=waffles187;52886566]you cant have the map file on your desktop. it has to be in your gmod maps folder to be able to run[/QUOTE] Doesn't the compiler have a function to automaticly copy the compiled maps to the maps folder?
it looks like its loading the bsp from "c:\users\eden\desktop\hf\mapa\rockford\rp_rockfor d_french_v3b.bsp" or your maps folder is named "m aps" and you just need to remove the space
[QUOTE=waffles187;52887071]it looks like its loading the bsp from "c:\users\eden\desktop\hf\mapa\rockford\rp_rockfor d_french_v3b.bsp" or your maps folder is named "m aps" and you just need to remove the space[/QUOTE] I do not have any space in the maps folder [IMG]https://i.gyazo.com/524966389e6ef557e2400c171ed75599.png[/IMG] just in case I leave my hammer configuration here [IMG]https://i.gyazo.com/4f7b28380ac052ab0ab4af6e424845bc.png[/IMG] [IMG]https://i.gyazo.com/b85d36263ae60de1b5590347dd8bfeeb.png[/IMG] I had to do this tutorial to have the hammer updated (I know there is one in the bin folder of garrysmod, but that I think is outdated) [url]https://steamcommunity.com/sharedfiles/filedetails/?id=280167273[/url]
Yeah but your map name has spaces, rename it from rp_rockfor d_french_v3b to rp_rockford_french_v3b
Hammer appears to not have read or write access to your Desktop. I recommend you move your .vmf file to a different location. [QUOTE=GoldenCumfart;52892754]Yeah but your map name has spaces, rename it from rp_rockfor d_french_v3b to rp_rockford_french_v3b[/QUOTE] The spacing is usually a forum bug.
[QUOTE=Firegod522;52893061]Hammer appears to not have read or write access to your Desktop. I recommend you move your .vmf file to a different location. The spacing is usually a forum bug.[/QUOTE] I tried and nothing
[CODE]Unable to load vertex data "models/natalya/static/flag2.vvd"[/CODE] This is your problem. It's really dumb, but delete, fix, or replace that model and you should be okay.
Sorry, you need to Log In to post a reply to this thread.