• Weird Shadows Showing On Map
    3 replies, posted
So after doing a HDR Full Compile I go to test the map in game and I seem to have dicked up lighting and shadows all over the map. Any ideas on what's happening? Just a couple screenshots showing my problem. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1186587398[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1186587316[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=1186587237[/url] Pastebin of the full compile log. [url]https://pastebin.com/GaxyTXZx[/url]
100% a Corrupted Entity [url]https://developer.valvesoftware.com/wiki/Troubleshooting_Level_Design[/url] "Brush entities are black This can be caused by a corrupt entity. Recreate the entity by clicking Move To world, then Tie to entity in the Tools menu, or use the buttons on the New Objects toolbar."
Thanks so much!
I don't think that's the case as those look like world brushes. You're getting some weird ass light bouncing here "0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(nan, nan, nan) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(nan, nan, nan)" Try looking into this light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000 light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000 light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000 light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000 light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
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