So after doing a HDR Full Compile I go to test the map in game and I seem to have dicked up lighting and shadows all over the map. Any ideas on what's happening?
Just a couple screenshots showing my problem.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1186587398[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1186587316[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1186587237[/url]
Pastebin of the full compile log.
[url]https://pastebin.com/GaxyTXZx[/url]
100% a Corrupted Entity
[url]https://developer.valvesoftware.com/wiki/Troubleshooting_Level_Design[/url]
"Brush entities are black
This can be caused by a corrupt entity. Recreate the entity by clicking Move To world, then Tie to entity in the Tools menu, or use the buttons on the New Objects toolbar."
Thanks so much!
I don't think that's the case as those look like world brushes.
You're getting some weird ass light bouncing here
"0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(nan, nan, nan)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(nan, nan, nan)"
Try looking into this
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
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