• "Procedural Generation" possible?
    3 replies, posted
Hi. I'm asking for future reference, would an in game procedural generation system in a map be possible? I'm talking very simple, just a bunch of different rooms placed in a random order when a button is pressed. It should be noted I have no experience with hammer whatsoever. Thanks.
If you have no experience you'll have a hell of a way to go in just the basics of hammer before you start having fun with ideas like that, so my personal favourite tutorial series for beginners would be this one [url]https://www.youtube.com/playlist?list=PL-454Fe3dQH1L38FnKkz_O1CqYx6sKaXk[/url] I think I saw a thread on this somewhere... I'll have a hunt for ya and get back to you
[QUOTE=Maclman;51897443]If you have no experience you'll have a hell of a way to go in just the basics of hammer before you start having fun with ideas like that, so my personal favourite tutorial series for beginners would be this one [url]https://www.youtube.com/playlist?list=PL-454Fe3dQH1L38FnKkz_O1CqYx6sKaXk[/url] I think I saw a thread on this somewhere... I'll have a hunt for ya and get back to you[/QUOTE] I wasn't planning to make it, I am just wondering if it is possible.
[QUOTE=overki11;51897445]I wasn't planning to make it, I am just wondering if it is possible.[/QUOTE] Sure it'd be possible My initial instinct would be to use sets of func_brushes getting disabled and enabled through a series of logic_cases. Honestly wouldn't be very hard for simple random orders of things. [url]https://facepunch.com/showthread.php?t=1468899[/url] Few missing pictures but might be useful for you
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