• lock physbox to certain position?
    1 replies, posted
I want to make my traitor tester less "congregate around it" by adding fuses and a fuse box that you can place a physbox "fuse" into to make it works, and traitors can potentially shoot it to break it and fuses around the map would have to be put in. The problem with this though is that I can't find a good way to make the physbox snap to a certain location and stay, not be able to be picked up, and then being able to be shot out. I have tried it with a func_door to represent the fuse in the place that closes to symbolize that there's a fuse in there, but it destroys the actual physbox on contact, and therefore every other one in the map unless I set 4+ different inputs for a trigger. Any help with it?
1. please ask questions in the questions thread 2. Your issue is not fully clear, but from what I understand you should familiarise yourself with [url]https://developer.valvesoftware.com/wiki/Targetname#Keywords[/url] [url]https://developer.valvesoftware.com/wiki/Targetname#Name_Searching[/url]
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