• Compiling time of Hammer
    7 replies, posted
Hi recently i've decided to add somethings to a map and when i tried to compile it, it never finishes. It's was about 24 hjours straight compiling it and nothing was happening here's the logs : materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\ZakiH\Desktop\decompiled\Nouveau dossier\rp_downtown_v4c_v2_drp_ext.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 906 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (4) writing C:\Users\ZakiH\Desktop\decompiled\Nouveau dossier\rp_downtown_v4c_v2_drp_ext.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (2838248 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 11191 texinfos to 7864 Reduced 836 texdatas to 741 (42967 bytes to 39693) Writing C:\Users\ZakiH\Desktop\decompiled\Nouveau dossier\rp_downtown_v4c_v2_drp_ext.bsp 19 seconds elapsed 8 threads reading c:\users\zakih\desktop\decompiled\nouveau dossier\rp_downtown_v4c_v2_drp_ext.bsp reading c:\users\zakih\desktop\decompiled\nouveau dossier\rp_downtown_v4c_v2_drp_ext.prt 6371 portalclusters 17876 numportals 0...1...2...3...4...5...6...7...8...9...100 So yeah thanks for reading and I hope you can help me ;) PS : I'm frnech so I know that my english isn't the best.
[QUOTE=_Rash_;51441661]Hi recently i've decided to add somethings to a map and when i tried to compile it, it never finishes. It's was about 24 hjours straight compiling it and nothing was happening here's the logs : materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\ZakiH\Desktop\decompiled\Nouveau dossier\rp_downtown_v4c_v2_drp_ext.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 906 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (4) writing C:\Users\ZakiH\Desktop\decompiled\Nouveau dossier\rp_downtown_v4c_v2_drp_ext.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (2838248 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 11191 texinfos to 7864 Reduced 836 texdatas to 741 (42967 bytes to 39693) Writing C:\Users\ZakiH\Desktop\decompiled\Nouveau dossier\rp_downtown_v4c_v2_drp_ext.bsp 19 seconds elapsed 8 threads reading c:\users\zakih\desktop\decompiled\nouveau dossier\rp_downtown_v4c_v2_drp_ext.bsp reading c:\users\zakih\desktop\decompiled\nouveau dossier\rp_downtown_v4c_v2_drp_ext.prt 6371 portalclusters 17876 numportals 0...1...2...3...4...5...6...7...8...9...100 So yeah thanks for reading and I hope you can help me ;) PS : I'm frnech so I know that my english isn't the best.[/QUOTE] Recompiling a map will generally do that. Maps are oftentimes optimized by the original creator, however decompiliers aren't sofiticated enough to optimize for you, which not only undoes the optimization done by the original creators, but also makes it works. Try finding an original copy of the VMF, or make your own maps.
Thanks for the quick reply but could I try to optimize it again? [editline]28th November 2016[/editline] I just ask Shadow Zack ( the creator of the map) for the file ;)
[QUOTE=_Rash_;51441814]Thanks for the quick reply but could I try to optimize it again? [/QUOTE] Long answer yes, short answer, very much no.
[QUOTE=James xX;51441870]Long answer yes, short answer, very much no.[/QUOTE] But even if i dont have the original file would it be possible to finish the compiling?
[QUOTE=_Rash_;51442094]But even if i dont have the original file would it be possible to finish the compiling?[/QUOTE] Of course, but you will need to either simplify the map or wait for it to compile fully (probably it will take lots of time on your shitty PC). Also the problem may be in broken optimization as stated earlier, you can try to remove it but don't cry about shitty FPS then.
Maybe its because its a downtown map ;)
[QUOTE=uRandomAlex;51443316]Of course, but you will need to either simplify the map or wait for it to compile fully (probably it will take lots of time on your shitty PC). Also the problem may be in broken optimization as stated earlier, you can try to remove it but don't cry about shitty FPS then.[/QUOTE] I know I have an old pc lol(the first ROG). Thanks for your answer ill try to remove the optimization that has been made and I'll try to remke them
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