• Hammer editor problem
    4 replies, posted
Hi all! I'm experienced hammer editor user, but today I bumped into a problem. For some reason in the 3d view all the textures that are blend have the texture flipped. E.g. if i use a nature/blendgrassgravel001b instead of being grass by default its gravel. I think I accidentally flipped some flop, any ideas? *edit* works fine in hl2 hammer, but gmod's has this problem [editline]13th July 2017[/editline] *edit 2* when I compile it the problem doesn't occur in-game. So the gravel turns into grass ingame
I had this problem on one of my projects, invert the alpha on the displacement when you work with the textures and invert it back before you compile. Seems to be the only work around. Shame really.
[QUOTE=Agameofscones;52465993]I had this problem on one of my projects, invert the alpha on the displacement when you work with the textures and invert it back before you compile. Seems to be the only work around. Shame really.[/QUOTE] Thanks for the reply! Did you have it in a single project or across everything? For me if I create a new map or open any map I've made they all have the same problem. It's not a dealbreaker or anything, but it's highly annoying. If anyone has any experience with this problem and how to fix it please reply!
[quote] Hammer changes [...] FIXED - Blended textures are now rendered correctly - it should be identical to in-game [...][/quote] This was included in the latest gmod update from the 10th of july ... Maybe it messed things up.
[QUOTE=KingPommes;52467193]This was included in the latest gmod update from the 10th of july ... Maybe it messed things up.[/QUOTE] Sup king :buckteeth: Anyone else have the same problem or is it just me?
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