Whenever im working on my map and then i go to test it 70% of the time then either the water is invisible or as you can see, it tells me that props are outside of the map.
If i then "remake" the skybox and test the map again everythings normal? And no leaks
it's probably just something stupid (Im new to mapping)
Any help is appreciated.
[CODE]
** Executing...
** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andreas\Desktop\Gmod map\Tropical_river_1.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\Andreas\Desktop\Gmod map\Tropical_river_1.vmf
Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/tropical_river_1/nature/blendsandgrass008a_wvt_patch
Patching WVT material: maps/tropical_river_1/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (2412.00 -921.00 198.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (338151 bytes)
Static prop models/props_wasteland/rockgranite01a.mdl outside the map (6568.00, -577.00, 51.00)
Static prop models/props_wasteland/rockgranite01a.mdl outside the map (6588.00, -861.00, 63.00)
Static prop models/props_wasteland/rockgranite01a.mdl outside the map (6626.00, -1130.00, 39.00)
Static prop models/props_wasteland/rockgranite01a.mdl outside the map (6555.00, 1118.00, 88.00)
Static prop models/props_wasteland/rockgranite01a.mdl outside the map (6575.00, 834.00, 76.00)
Static prop models/props_wasteland/rockgranite01a.mdl outside the map (6517.00, 1387.00, 64.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (6390.00, 1384.00, 167.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (6483.00, -780.00, 239.00)
Static prop models/props_foliage/driftwood_03a.mdl outside the map (6482.00, -470.00, 78.00)
Static prop models/props_foliage/driftwood_03a.mdl outside the map (6375.00, 741.00, 69.78)
Static prop models/props_foliage/driftwood_clump_01a.mdl outside the map (6382.92, 830.11, 78.00)
Error loading studio model ""!
Error! To use model "models/props_lab/bigrock.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/bigrock.mdl"!
Static prop models/props_wasteland/rockcliff01b.mdl outside the map (6366.00, 665.00, 34.00)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (2412.00, -921.00, 198.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (6279.00, -1199.00, 156.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (1797.00, 1535.00, 126.65)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (4226.00, 1557.00, 115.66)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (4619.00, 1390.00, 117.96)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (6091.00, 1463.00, 115.66)
Static prop models/props_foliage/tree_cliff_02a.mdl outside the map (9776.00, -774.00, -1716.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9688.00, 1186.00, -1853.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9633.00, 1027.00, -1888.00)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (9615.00, 829.00, -1784.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9625.00, -1027.00, -1886.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9680.00, -868.00, -1851.00)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (9607.00, -1225.00, -1782.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (9516.24, -1227.00, -1605.51)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (8732.74, -1300.00, -1164.47)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (7482.48, -1231.00, -410.40)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (7233.59, -1155.00, -314.60)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (6662.44, -1182.00, 105.09)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (6637.27, 1601.83, 214.83)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (7423.30, 1661.14, -223.76)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (8718.79, 1570.33, -894.59)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (8929.80, 1490.00, -1055.58)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (9562.00, 1507.03, -1368.00)
Static prop models/props_wasteland/rockcliff_cluster02a.mdl outside the map (6565.00, -1164.00, 294.00)
Static prop models/props_wasteland/rockcliff_cluster02a.mdl outside the map (6587.00, 1555.00, 314.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (6175.00, 1583.00, 301.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (6637.00, -1025.00, 133.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9669.00, 1462.00, -1501.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (6912.00, -1273.00, -60.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (6937.00, -1123.00, -127.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9779.00, -682.03, -1723.00)
Static prop models/props_wasteland/rockcliff_cluster01b.mdl outside the map (9798.00, -958.03, -2075.00)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (9951.00, -1305.00, -2124.00)
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (9672.00, -637.00, -1590.00)
Static prop models/props_wasteland/rockcliff_cluster02c.mdl outside the map (9667.00, 765.00, -1755.00)
Static prop models/props_docks/canal_dock01a.mdl outside the map (9582.00, 773.00, -1611.00)
Static prop models/props_docks/dock_broken01a_256.mdl outside the map (6801.00, -480.00, -40.00)
Static prop models/props_docks/dock_bumper02a.mdl outside the map (7009.00, 1180.00, -81.00)
Static prop models/props_docks/dock_bumper02a.mdl outside the map (6452.00, 1180.00, 19.00)
Static prop models/props_docks/dock_bumper02a.mdl outside the map (9429.00, -879.98, -1639.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 93 texinfos to 31
Reduced 12 texdatas to 8 (422 bytes to 227)
Writing C:\Users\Andreas\Desktop\Gmod map\Tropical_river_1.bsp
1 second elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andreas\Desktop\Gmod map\Tropical_river_1"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\andreas\desktop\gmod map\Tropical_river_1.bsp
reading c:\users\andreas\desktop\gmod map\Tropical_river_1.prt
LoadPortals: couldn't read c:\users\andreas\desktop\gmod map\Tropical_river_1.prt
** Executing...
** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andreas\Desktop\Gmod map\Tropical_river_1"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\andreas\desktop\gmod map\Tropical_river_1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.09 seconds)
361 faces
2685903 square feet [386770016.00 square inches]
11 Displacements
265857 Square Feet [38283416.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 57/65536 456/524288 ( 0.1%)
planes 288/65536 5760/1310720 ( 0.4%)
vertexes 577/65536 6924/786432 ( 0.9%)
nodes 563/65536 18016/2097152 ( 0.9%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 11/0 1936/0 ( 0.0%)
disp_verts 1723/0 34460/0 ( 0.0%)
disp_tris 2944/0 5888/0 ( 0.0%)
disp_lmsamples 94676/0 94676/0 ( 0.0%)
faces 361/65536 20216/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 50/65536 2800/3670016 ( 0.1%)
leaves 567/65536 18144/2097152 ( 0.9%)
leaffaces 432/65536 864/131072 ( 0.7%)
leafbrushes 226/65536 452/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1660/512000 6640/2048000 ( 0.3%)
edges 907/256000 3628/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 261928/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 9207/393216 ( 2.3%)
LDR ambient table 567/65536 2268/262144 ( 0.9%)
HDR ambient table 567/65536 2268/262144 ( 0.9%)
LDR leaf ambient 420/65536 11760/1835008 ( 0.6%)
HDR leaf ambient 567/65536 15876/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/256012 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/604 ( 0.2%)
pakfile [variable] 175346/0 ( 0.0%)
physics [variable] 338151/4194304 ( 8.1%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 738
Writing c:\users\andreas\desktop\gmod map\Tropical_river_1.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Andreas\Desktop\Gmod map\Tropical_river_1.bsp" "D:\Steam\steamapps\common\Half-Life 2\hl2\maps\Tropical_river_1.bsp"
[/CODE]
It gives you coordinates
Static prop models/props_wasteland/rockcliff_cluster02b.mdl outside the map (2412.00, -921.00, 198.00)
Also, a prop's position is determined by its origin, so make sure that isn't outside the skybox.
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