• [HELP] My map don<t want to compile for an Unknow error !
    4 replies, posted
Hi, Im new in the world of the mapping and now I need the help of the community because i'm trying to compile my map but It's say windows don't find de BSP File so there is my log's: ( Excuse my bad english i'm french ;) ) Tank's for the helps ** Executing... ** Command: "S:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -notjunc -game "S:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\map american life\map\rp_rockford_american_life_v1a" Valve Software - vbsp.exe (Apr 29 2016) notjunc = true 4 threads materialPath: S:\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading d:\map american life\map\rp_rockford_american_life_v1a.vmf Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"! Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "nature/cliff01a" not found. Material not found!: NATURE/CLIFF01A Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default material "zeptepprod/trl_banniere" not found. Material not found!: ZEPTEPPROD/TRL_BANNIERE material "facepunch/bansheefriend/bcustomtex/maxpayne2/textures/floor/woodfloor05_512x512" not found. Material not found!: FACEPUNCH/BANSHEEFRIEND/BCUSTOMTEX/MAXPAYNE2/TEXTURES/FLOOR/WOODFLOOR05_512X512 material "pg_tex/pg_mirror/pg_grey_wall01" not found. Material not found!: PG_TEX/PG_MIRROR/PG_GREY_WALL01 material "env/brush/walls/wall_ensuite_choc" not found. Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC material "gmod_tower/casino/wood_clean01_dark" not found. Material not found!: GMOD_TOWER/CASINO/WOOD_CLEAN01_DARK material "glass/glasswindow002a_2" not found. Material not found!: GLASS/GLASSWINDOW002A_2 Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default material "bridge/se1_metal_flat_steel_01" not found. Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01 material "plaster/blue02" not found. Material not found!: PLASTER/BLUE02 material "labs/se1_cement_lab_floor_02" not found. Material not found!: LABS/SE1_CEMENT_LAB_FLOOR_02 material "maps/rp_evocity_v33x/glass/glasswindow070c_-6946_-9041_-374" not found. Material not found!: MAPS/RP_EVOCITY_V33X/GLASS/GLASSWINDOW070C_-6946_-9041_-374 material "ajacks/ben_paintblue" not found. Material not found!: AJACKS/BEN_PAINTBLUE material "realworldtextures/newer/0/bricks_0_30" not found. Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_30 material "env/brush/walls/wall_bridgewood" not found. Material not found!: ENV/BRUSH/WALLS/WALL_BRIDGEWOOD material "mirrorsedge/red_metal" not found. Material not found!: MIRRORSEDGE/RED_METAL material "stone/counter01" not found. Material not found!: STONE/COUNTER01 material "facepunch/bansheefriend/bcustomtex/maxpayne2/textures/buttons/secupanel2_dynamic_01_red_64x128" not found. Material not found!: FACEPUNCH/BANSHEEFRIEND/BCUSTOMTEX/MAXPAYNE2/TEXTURES/BUTTONS/SECUPANEL2_DYNAMIC_01_RED_64X128 material "realworldtextures2/ground/carpet_30" not found. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30 Could not locate 'GameData' key in s:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_rockford_american_life_v1a/statua/nature/rockfordgrass1_noprop_wvt_patch Patching WVT material: maps/rp_rockford_american_life_v1a/statua/nature/rockfordgrass1_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3090 detail faces...done (2) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (4) writing d:\map american life\map\rp_rockford_american_life_v1a.prt...Building visibility clusters... done (0) Can't load skybox file skybox/painted to build the default cubemap! Can't load skybox file skybox/painted to build the default cubemap! Bad surface extents point: -1023.998047 -3008.000000 552.000000 Bad surface extents point: 64.000000 256.000000 552.000000 Bad surface extents point: 3304.000000 -287.998047 552.000000 Bad surface extents point: 2687.989746 -3008.000000 552.000000 Bad surface extents - surface is too big to have a lightmap material STATUA/NATURE/ROCKFORDGRASS1_NOPROP around point (1258.0 -1512.0 552.0) (dimension: 0, 146>126) ** Executing... ** Command: "S:\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "S:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\map american life\map\rp_rockford_american_life_v1a" Valve Software - vvis.exe (May 25 2017) 4 threads reading d:\map american life\map\rp_rockford_american_life_v1a.bsp Error opening d:\map american life\map\rp_rockford_american_life_v1a.bsp ** Executing... ** Command: "S:\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -both -final -game "S:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\map american life\map\rp_rockford_american_life_v1a" Valve Software - vrad.exe SSE (May 25 2017) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\map american life\map\rp_rockford_american_life_v1a.bsp Error opening d:\map american life\map\rp_rockford_american_life_v1a.bsp ** Executing... ** Command: Copy File ** Parameters: "d:\map american life\map\rp_rockford_american_life_v1a.bsp" "S:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_american_life_v1a.bsp" The command failed. Windows reported the error: "Le fichier spécifié est introuvable."
[I]"material STATUA/NATURE/ROCKFORDGRASS1_NOPROP around point (1258.0 -1512.0 552.0) (dimension: 0, 146>126)"[/I] I guess this is the error that make your map not compile. Interlopers doesnt tell anything about this error. Go to Tools > View, and put these coordinate. Look at the brush there, and delete it. And test if compile work. Maybe the problem could also be due to these errors: [I]"Bad surface extents point: -1023.998047 -3008.000000 552.000000 Bad surface extents point: 64.000000 256.000000 552.000000 Bad surface extents point: 3304.000000 -287.998047 552.000000 Bad surface extents point: 2687.989746 -3008.000000 552.000000 Bad surface extents - surface is too big to have a lightmap"[/I]
Yes but when I go to this coord It's have nothing special :(
you need to remake the brushes at those coords and retexture them
[QUOTE=taz0;52393731]you need to remake the brushes at those coords and retexture them[/QUOTE] I will see. If it's that i will reply again but tank's for the reply
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