• game won't load map, gma is not created
    4 replies, posted
CModelLoader::Map_IsValid: No such map 'maps/rp.bsp' map load failed: rp not found or invalid Detecting unused .gma files... gma is not created logs: ** Executing... ** Command: "D:\steam\steamapps\common\GarrysMod\bin\vbsp. exe" ** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod " "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp" Valve Software - vbsp.exe (Mar 14 2016) 12 threads materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\mate rials Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.vmf Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"! Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default material "nature/cliff01a" not found. Material not found!: NATURE/CLIFF01A material "ajacks/ben_paintblue" not found. Material not found!: AJACKS/BEN_PAINTBLUE Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default material "realworldtextures2/ground/carpet_30" not found. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30 Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\game info.txt Patching WVT material: maps/rp/statua/nature/rockfordgrass1_noprop_wvt_patch Patching WVT material: maps/rp/statua/nature/rockfordgrass1_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 3360 detail faces...done (2) Merging details...done (1) FixTjuncs... Too many t-junctions to fix up! (3238 prims, max 32768 :: 65538 indices, max 65536) ** Executing... ** Command: "D:\steam\steamapps\common\GarrysMod\bin\vvis. exe" ** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod " "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp" Valve Software - vvis.exe (Dec 9 2014) 12 threads reading d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp ** Executing... ** Command: "D:\steam\steamapps\common\GarrysMod\bin\vrad. exe" ** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod " "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 12 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps \rp.bsp ** Executing... ** Command: Copy File ** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\map s\rp.bsp" "D:\steam\steamapps\common\GarrysMod\garrysmod\map s\rp.bsp"
Use this great tool in the future, your compile log tells you heaps of information [url]http://www.interlopers.net/errors/[/url] I put it through and here's your problem that's stopping your compile [B]too many t-junctions to fix up! (3238 prims, max 32768 :: 65538 indices, max 65536)[/B] [B]Description:[/B] (from Jeff Lane, Valve) "VBSP does cleanup of edges where func_detail geometry meets world geometry to avoid getting visual cracks. One of the ways it does is this by elminating t-junctions. It sounds like you may have hit a limit of the number of those cleanups in the level. [B]Solution:[/B] If that is the case, you could fix the problem by reducing the number of func_detail brushes in the level, especially ones that touch non-detail geometry. It's probably a sign that you have too much complex brush geometry in the level, and would benefit from having some of it be model geometry instead." It is worth noting that func_brush geometry does not perform the same fix ups on compile. Turning some of your func_detail geometry into func_brush geometry may solve this error. The error message shows you that you have 3238 primitives (max 32768 causing all of this, resulting in 65538 t-junctions (max 65536)
I reduced the number of func_detail Received an error Too many t-junctions to fix up! (3322 prims, max 32768 :: 65550 indices, max 65536) [B]log[/B] ** Executing... ** Command: "D:\steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp" Valve Software - vbsp.exe (Mar 14 2016) 12 threads materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.vmf Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"! Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default material "nature/cliff01a" not found. Material not found!: NATURE/CLIFF01A material "ajacks/ben_paintblue" not found. Material not found!: AJACKS/BEN_PAINTBLUE Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default material "realworldtextures2/ground/carpet_30" not found. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30 Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp/statua/nature/rockfordgrass1_noprop_wvt_patch Patching WVT material: maps/rp/statua/nature/rockfordgrass1_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 3244 detail faces...done (1) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3322 prims, max 32768 :: 65550 indices, max 65536) ** Executing... ** Command: "D:\steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp" Valve Software - vvis.exe (Dec 9 2014) 12 threads reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp ** Executing... ** Command: "D:\steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "D:\steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 12 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp ** Executing... ** Command: Copy File ** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp.bsp" "D:\steam\steamapps\common\GarrysMod\garrysmod\maps\rp.bsp"
try converting detail func_details to models using propper 2013 [url]http://www.tophattwaffle.com/configuring-propper-for-steampipe/[/url] a tutorial on how to use it you could also turn world brushes to models so long as they are buildings that players wil not enter
Snip Just posted what taz0 did better ... :D
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