So I havent touched my hammer tool in about 2 months and recently opened one of my previous projects, I made some small map changes and ran the map. For some reason the entire map was full bright and there was no light entitys and no light_enviorment, but the spawn points and doors are still on the map. Iv constantly tried to save the map as a diffrent project, but had no different outcomes. When I copy the entire map without entitys it works somewhat fine on a new save. There Is no leaks on the map either, it is sealed tighter then a zip-lock bag. Any Idea on what I should do to fix it. Here is my complie log,
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\santiago\Documents\Temp_fix.vmf"
Valve Software - vbsp.exe (May 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading C:\Users\santiago\Documents\Temp_fix.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/temp_fix/nature/blendrocksand005a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\santiago\Documents\Temp_fix.prt...Building visibility clusters...
done (0)
material "skybox/sky_tf2_04rt" not found.
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (5) (6060388 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 8132 texinfos to 5738
Reduced 146 texdatas to 130 (3891 bytes to 2890)
Writing C:\Users\santiago\Documents\Temp_fix.bsp
11 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" -fast "C:\Users\santiago\Documents\Temp_fix"
Valve Software - vvis.exe (May 25 2017)
fastvis = true
4 threads
reading c:\users\santiago\documents\Temp_fix.bsp
reading c:\users\santiago\documents\Temp_fix.prt
6751 portalclusters
18673 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 1559923 visible clusters (9.70%)
Total clusters visible: 16087504
Average clusters visible: 2382
Building PAS...
Average clusters audible: 5124
visdatasize:7475798 compressed from 11449696
writing c:\users\santiago\documents\Temp_fix.bsp
20 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" -noextra "C:\Users\santiago\Documents\Temp_fix"
Valve Software - vrad.exe SSE (May 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\santiago\documents\Temp_fix.bsp
Setting up ray-trace acceleration structure... Done (2.46 seconds)
30394 faces
4 degenerate faces
3451212 square feet [496974624.00 square inches]
137 Displacements
291936 Square Feet [42038792.00 Square Inches]
30390 patches before subdivision
333890 patches after subdivision
sun extent from map=0.000000
352 direct lights
BuildFacelights: 0
** Executing...
** Command: Copy File
** Parameters: "C:\Users\santiago\Documents\Temp_fix.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Temp_fix.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" +map "Temp_fix" -steam
I dont know if thats actually whats going on but VRAD is pointing towards:
"vrad.ex e" - should be "vrad.exe". make sure its set up correct under expert compile
[QUOTE=KingPommes;52309030]I dont know if thats actually whats going on but VRAD is pointing towards:
"vrad.ex e" - should be "vrad.exe". make sure its set up correct under expert compile[/QUOTE]
That has nothing to do with it. It's just the way the copy+paste works on Facepunch for some reason.
Anyway, the skybox you are using isn't found "[B]material "skybox/sky_tf2_04rt" not found[/B]"
Try this skybox instead "[B]sky_tf2_04[/B]". If that doesn't work try picking one from this list here [URL]https://developer.valvesoftware.com/wiki/Sky_List[/URL] (The Valve Dev wiki seems to be down currently, so you may need to wait)
Also [URL]http://www.interlopers.net/errors[/URL] is useful for checking your log for errors.
[QUOTE=Gary D;52309346]That has nothing to do with it. It's just the way the copy+paste works on Facepunch for some reason.
Anyway, the skybox you are using isn't found "[B]material "skybox/sky_tf2_04rt" not found[/B]"
Try this skybox instead "[B]sky_tf2_04[/B]". If that doesn't work try picking one from this list here [URL]https://developer.valvesoftware.com/wiki/Sky_List[/URL] (The Valve Dev wiki seems to be down currently, so you may need to wait)
Also [URL]http://www.interlopers.net/errors[/URL] is useful for checking your log for errors.[/QUOTE]
I tried that but it did not work, I also tried making a entirely different map on hammer and when I rendered it the new map was full bright aswell
I am willing to fix the problem for you if you send me the source.
Do you have any power 4 displacements?
It seems I was just stupid, as I was browsing my steam tools I noticed that Source SDK was not installed. Apparently It uninstalled itself after me not touching it in months... I am dumb
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