[IMG]http://i.imgur.com/2TTpR9l.png[/IMG]
[B]---------------------------- What is this? ----------------------------[/B]
Garry's Mall is a collaborative shopping mall map created for Garry's Mod, where each store inside the mall has been contributed by a different person.
Making a total of 12 unique stores, and an entire mall with secrets to explore.
[B]
NEW VIDEO![/B]
[video=youtube;8W4hgqrdON4]http://www.youtube.com/watch?v=8W4hgqrdON4[/video]
[B]---------------------------- Required Games ----------------------------[/B]
[B]+ Garry's Mod
+ Left 4 Dead 2
+ Half Life 2: Episode 2
+ Team Fortress 2[/B]
All above games need to be installed on Steam and enabled in Garry's Mod.
[B]---------------------------- Download ----------------------------[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=207060996"][IMG]http://i.imgur.com/a6Gxnij.png[/IMG][/URL]
[B][U][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=207060996"]Click here to go to the workshop download[/URL][/U][/B]
[B]Non-workshop download (not recommended): [/B][URL="http://www.stormatree.co.uk/gmall/readme/"]Click here and scroll down[/URL]
[B]
---------------------------- Other Media ----------------------------[/B]
[B][URL="http://www.youtube.com/watch?v=2A_Mii3Vs6s"]Previous video teaser: [/URL][/B][URL="http://www.youtube.com/watch?v=2A_Mii3Vs6s"](http://www.youtube.com/watch?v=2A_Mii3Vs6s[/URL])
[IMG_THUMB]http://i.imgur.com/QFjEc5p.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/YgQTAlP.jpg[/IMG_THUMB]
[IMG_THUMB]http://i.imgur.com/3Qb0IsG.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/ivZzHYI.jpg[/IMG_THUMB]
[IMG_THUMB]http://i.imgur.com/RE65jxx.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/RscWjeA.jpg[/IMG_THUMB]
[B]---------------------------- Store Credits ----------------------------
[/B]
[B]Project Lead / The Mall Map - [URL="http://facepunch.com/member.php?u=70306"]Gman_freeman[/URL]
Verizon Mobile Store - [URL="http://facepunch.com/member.php?u=260872"]Blinxis[/URL]
Crescent Hobbies Store - [URL="http://facepunch.com/member.php?u=457057"]Callinstead[/URL]
House of Ratings Store - [URL="http://facepunch.com/member.php?u=151440"]The One Free-Man[/URL]
Uncle Garry's Store - [URL="http://facepunch.com/member.php?u=334206"]Skern[/URL]
Black Factory Store - [URL="http://facepunch.com/member.php?u=537415"]St33m[/URL]
Khatru Store - [URL="http://facepunch.com/member.php?u=255631"]TRLEChippers[/URL]
Cereal Smooth Store - [/B][B][URL="http://facepunch.com/member.php?u=70306"]Gman_freeman[/URL][/B][B]
Krispy Kreme Store - [URL="http://facepunch.com/member.php?u=441619"]StarmanSuper[/URL]
Starbucks Store - [URL="http://facepunch.com/member.php?u=382142"]Meekal[/URL]
Eastern Bloc Store - [URL="http://facepunch.com/member.php?u=443097"]EddieLTU[/URL]
Clipps Classic Cuts Store - [URL="http://facepunch.com/member.php?u=310315"]Nomad[/URL]
Trebled Times Store - [URL="http://www.facepunch.com/member.php?u=171223"]Simzboy[/URL]
[/B][B][URL="http://www.stormatree.co.uk/gmall/"]Garry's Mall Homepage[/URL]
[/B]
Bug reports and constructive criticism are more than welcome.
Wow!
Fantastic work from everyone who contributed, well done. :smile:
344 days, 5 hours, 56 minutes and 0 seconds from start to finish. Thats 29,742,960 seconds, 495,716 minutes, 8261 hours, 344 days or 49 weeks!
Well done everyone! Gold stars all round!
Finally, a collab that worked out :3
Now if only that hallway collaboration from long ago could be released...
Neato!
Any chance of HDR for Source Filmmaker compatibility?
Or is it HDR already, in which case, no extra work on your part.
Had alot of fun playing on the server, hope to do it again soon.
[QUOTE=Jojje;43286510]Neato!
Any chance of HDR for Source Filmmaker compatibility?
Or is it HDR already, in which case, no extra work on your part.[/QUOTE]
Yup, it's HDR!
I got a really strange issue, cubemaps are broken, a lot of models are missing, and there's huge spaces that look into the void. Also I had a missing texture under me, and didn't spawn with the physgun, tool gun or camera. Not sure if my Gmod is starting to shit itself, or what's even going on at this point, cause I know if others were having these issues, it'd have been known by now. But well, from what did show up, yeah the map turned out great, good work everyone.
EDIT:
Wow I am stupid, just saw L4D2 is required. Does it still require a pain in the ass way to mount these days, or does the usual way work with it?
[QUOTE=Manneh;43287145]I got a really strange issue, cubemaps are broken, a lot of models are missing, and there's huge spaces that look into the void. Also I had a missing texture under me, and didn't spawn with the physgun, tool gun or camera. Not sure if my Gmod is starting to shit itself, or what's even going on at this point, cause I know if others were having these issues, it'd have been known by now. But well, from what did show up, yeah the map turned out great, good work everyone.[/QUOTE]
The player is stripped of weapons when your spawn.
As for models/materials not showing up. Did you download from workshop? or direct download?
[QUOTE=Manneh;43287145]I got a really strange issue, cubemaps are broken, a lot of models are missing, and there's huge spaces that look into the void. Also I had a missing texture under me, and didn't spawn with the physgun, tool gun or camera. Not sure if my Gmod is starting to shit itself, or what's even going on at this point, cause I know if others were having these issues, it'd have been known by now. But well, from what did show up, yeah the map turned out great, good work everyone.[/QUOTE]
A couple of people are reporting broken cubemaps (Overly purple or white reflections).
Currently the temporary fix is to turn them off in console with [B]mat_specular 0[/B], but I'll work on an actual fix as soon as I figure out the problem.
The map looks wonderful. Great job everyone.
PS: Oh God was that a THPS reference I heard.
For the people reporting missing content, have you mounted the required games?
+ Left 4 Dead 2
+ Half Life 2: Episode 2
+ Team Fortress 2
Very glad to see this finished. I have all content mounted so I'll check out if there's anything missing.
[editline]23rd December 2013[/editline]
Nope, nothing missing. I really enjoyed the riddle.
[QUOTE=Meekal;43287201]The player is stripped of weapons when your spawn.
As for models/materials not showing up. Did you download from workshop? or direct download?[/QUOTE]
I wish I would've read this earlier, I was searching through all my addons trying to find the problem.
[editline]23rd December 2013[/editline]
This is definitely my new favorite map. Will there be future updates? There's two blank areas at each end of the mall, a perfect spot for two more stores.
I don't have any of the Episodes...
And St33m was a part of this? Now I KNOW I'm missing on something awesome.
Wow, I never thought I'd see the day this gets released. It's like an early Christmas present!
Thank you to everyone who participated and made this possible.
i'll be sure to check this out. I like the ambiance from the pictures, I hope it becomes a success. Always good to see a project get to the finish line.
I have a concern over the map:
I like the map, don't get me wrong, it's literally my new favorite. But here are some things I believe you should add and/or fix:
- Put functioning mirrors in the bathrooms, tie the entity "func_reflective_glass" to the mirror.
- Could you add a booth so that players can retrieve their Physgun, Camera, and Toolgun? It is since it's hard to make poses without the necessary tools.:
[T]http://cloud-3.steampowered.com/ugc/667955140133240399/5C79772865CE602B4C6F21CB6C635DEEB0A1E3F3/[/T]
[I]"I used "impulse 101" to get the physgun, but the camera and the toolgun are impossible to aquire right now."[/I]
You can also have admins of a server be able to put restrictions on the booth.
[QUOTE=CSLeader;43308543]I have a concern over the map:
I like the map, don't get me wrong, it's literally my new favorite. But here are some things I believe you should add and/or fix:
- Put functioning mirrors in the bathrooms, tie the entity "func_reflective_glass" to the mirror.
- Could you add a booth so that players can retrieve their Physgun, Camera, and Toolgun? It is since it's hard to make poses without the necessary tools.:
-img-
[I]"I used "impulse 101" to get the physgun, but the camera and the toolgun are impossible to aquire right now."[/I]
You can also have admins of a server be able to put restrictions on the booth.[/QUOTE]
[B]give gmod_tool[/B] and [B]give gmod_camera[/B] in console should do the job.
As for the bathroom mirrors, there are [URL="http://i.imgur.com/TBw6OIl.png"]reasons[/URL] they're not actually func_reflective_glass.
[QUOTE=gman_freeman;43308737][B]give gmod_tool[/B] and [B]give gmod_camera[/B] in console should do the job.
As for the bathroom mirrors, there are [URL="http://i.imgur.com/TBw6OIl.png"]reasons[/URL] they're not actually func_reflective_glass.[/QUOTE]What are the reasons?
[QUOTE=Masterlegodude;43308834]What are the reasons?[/QUOTE]
Area portals and func_reflective_glass in the same visible leaf causes visual artefacts because of a bug, and there's an area portal capping off the bathrooms that does this in the map.
Also source only allows one mirror at a time, and seeing as they're so close together, I couldn't manage to do this.
Plus it's funnier to make them fake reflective.
Lovin it.
[QUOTE=gman_freeman;43308737][B]give gmod_tool[/B] and [B]give gmod_camera[/B] in console should do the job.
As for the bathroom mirrors, there are [URL="http://i.imgur.com/TBw6OIl.png"]reasons[/URL] they're not actually func_reflective_glass.[/QUOTE]
Why remove all weapons in the first place? It seems a little arbitrary, if admins don't want people running around with weapons in the mall then they can tick the weapon option. It's just an inconvenience to have to input impulse 101 and a bunch of commands just to get the toolgun, camera and physgun back - for the sake of what? Roleplay?
Man, this looks amazing. I'm so glad to see it finished. I can tell everyone put a ton of effort into it.
When I read the title, I thought it said gm_gmail :v:
Just FYi, If anyone lacks L4D2 and wants it for this map, it's free today.
[QUOTE=TurtleeyFP;43309631]Why remove all weapons in the first place? It seems a little arbitrary, if admins don't want people running around with weapons in the mall then they can tick the weapon option. It's just an inconvenience to have to input impulse 101 and a bunch of commands just to get the toolgun, camera and physgun back - for the sake of what? Roleplay?[/QUOTE]
I see what you mean, especially seeing as any roleplay server would just be able to strip weapons on spawn anyway.
I'll remove it for the next update, along with a handful of bugs people have found.
Finally, i've been waiting for a good mall since 2006.
The curse of the mall maps in gmod has been broken, thank you!
Am I the only one getting all these errors about model recompilation?
[code]MDLCache: props_vehicles\police_car_city.mdl needs to be recompiled
MDLCache: props_vehicles\police_car_city_glass.mdl needs to be recompiled
MDLCache: props_fairgrounds/four_lights.mdl needs to be recompiled
MDLCache: props_fairgrounds/amp_plexi.mdl needs to be recompiled
MDLCache: props_mall/clothing_pants_draping02.mdl needs to be recompiled
MDLCache: props_mall/clothing_pants_draping01.mdl needs to be recompiled
MDLCache: props_mall/mall_shopliftscanner2.mdl needs to be recompiled
MDLCache: props_buildings\Storefront_Window_neutral.mdl needs to be recompiled
MDLCache: props_fairgrounds/bass_amp.mdl needs to be recompiled
MDLCache: props_fairgrounds/bass_monitor.mdl needs to be recompiled
MDLCache: props_fairgrounds/mic_stand.mdl needs to be recompiled
MDLCache: props_fairgrounds/monitor_speaker.mdl needs to be recompiled
MDLCache: props_fairgrounds/front_speaker.mdl needs to be recompiled
MDLCache: props_fairgrounds/bass_case.mdl needs to be recompiled
MDLCache: props_mall/cash_register.mdl needs to be recompiled
MDLCache: props_signs/trebled_times_music.mdl needs to be recompiled
MDLCache: props_fairgrounds/amp_stack_small.mdl needs to be recompiled
MDLCache: props_urban/hotel_ceiling_firealarm001.mdl needs to be recompiled
MDLCache: props_urban/ceiling_bubble001.mdl needs to be recompiled
MDLCache: props_mall/mall_register.mdl needs to be recompiled
MDLCache: gmall\cs_office\shelves_metal1.mdl needs to be recompiled
MDLCache: gmall\cs_office\shelves_metal2.mdl needs to be recompiled
MDLCache: props_interiors\Sink_Industrial01.mdl needs to be recompiled
MDLCache: props_urban/air_conditioner001.mdl needs to be recompiled
MDLCache: gmall\cs_office\shelves_metal.mdl needs to be recompiled
MDLCache: Props_Lighting\LightBulb01a.mdl needs to be recompiled
MDLCache: props_unique\CoffeeMachine01.mdl needs to be recompiled
MDLCache: props_interiors\CashRegister01.mdl needs to be recompiled
MDLCache: props_interiors\styrofoam_cups.mdl needs to be recompiled
MDLCache: props_interiors\paper_towel_dispenser.mdl needs to be recompiled
MDLCache: props_interiors/Stove04_industrial.mdl needs to be recompiled
MDLCache: props_interiors\water_cooler.mdl needs to be recompiled
MDLCache: props_interiors\desk_metal.mdl needs to be recompiled
MDLCache: props_pipes/Hotel_pipe002.mdl needs to be recompiled
MDLCache: props_urban/hotel_ceiling_vent001.mdl needs to be recompiled
MDLCache: gmall\cs_italy\market_table01.mdl needs to be recompiled
MDLCache: props_downtown/booth02.mdl needs to be recompiled
MDLCache: props_downtown/booth_table.mdl needs to be recompiled
MDLCache: props_downtown/booth01.mdl needs to be recompiled
MDLCache: props_urban/garbage_can002.mdl needs to be recompiled
MDLCache: props_equipment\fountain_drinks.mdl needs to be recompiled
MDLCache: props_signs/clipps_classic_cuts.mdl needs to be recompiled
MDLCache: props_interiors\Painting_Portrait01.mdl needs to be recompiled
MDLCache: props_interiors\side_table_square.mdl needs to be recompiled
MDLCache: gmall_waterfront\tattoo_chair_client_01.mdl needs to be recompiled
MDLCache: gmall_urban/hotel_bathroom_mirror001.mdl needs to be recompiled
MDLCache: props_interiors\table_folding.mdl needs to be recompiled
MDLCache: props_urban/fridge002.mdl needs to be recompiled
MDLCache: props_urban/fridge_door003.mdl needs to be recompiled
MDLCache: props_interiors\dryer.mdl needs to be recompiled
MDLCache: props_interiors\washer.mdl needs to be recompiled
MDLCache: props_interiors\WaterBottle.mdl needs to be recompiled
MDLCache: props_interiors\sink_kitchen.mdl needs to be recompiled
MDLCache: props_interiors\ChairLobby01.mdl needs to be recompiled
MDLCache: props_highway\bridge_pipe01_256.mdl needs to be recompiled
MDLCache: props_equipment\metalladder002.mdl needs to be recompiled
MDLCache: props_street\electrical_box01.mdl needs to be recompiled
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
MDLCache: props_interiors\toilet_b.mdl needs to be recompiled
MDLCache: props_interiors\Pedestal_sink.mdl needs to be recompiled
MDLCache: props_interiors\TrashCan01.mdl needs to be recompiled
MDLCache: props_foliage\Urban_Balcony_planter01.mdl needs to be recompiled
MDLCache: gmall\gg_vietnam\light_shaded01.mdl needs to be recompiled
MDLCache: props_furniture/hotel_chair.mdl needs to be recompiled
MDLCache: gmall\gg_Tibet\PhotoFrameGroupBW.mdl needs to be recompiled
MDLCache: gmall\gg_Tibet\PhotoFrameMonkBW.mdl needs to be recompiled
MDLCache: gmall_Lighting\LightFixture02.mdl needs to be recompiled
MDLCache: gmall\de_tides\patio_chair2.mdl needs to be recompiled
MDLCache: props_interiors\table_bedside.mdl needs to be recompiled
MDLCache: props_mall/mall_escalator.mdl needs to be recompiled
MDLCache: gmall_windows\brick_window03_pillar.mdl needs to be recompiled
MDLCache: props_foliage\Urban_tree01.mdl needs to be recompiled
MDLCache: props_foliage\Urban_tree01_small.mdl needs to be recompiled
MDLCache: props_foliage\Urban_bush02.mdl needs to be recompiled
MDLCache: props_interiors\LightSconce02.mdl needs to be recompiled
MDLCache: gmall\de_prodigy\lighthanging.mdl needs to be recompiled
MDLCache: props_mall/mall_directory.mdl needs to be recompiled
MDLCache: props_mall/mall_bench2.mdl needs to be recompiled
MDLCache: props_unique\ATM01.mdl needs to be recompiled
MDLCache: props_interiors\BathroomSink01.mdl needs to be recompiled
MDLCache: props_interiors\ToiletPaperDispenser_Residential.mdl needs to be recompiled
MDLCache: gmall\cs_office\doorknob.mdl needs to be recompiled
MDLCache: gmall\cs_office\doorknobb.mdl needs to be recompiled
MDLCache: props_interiors\Urinal01.mdl needs to be recompiled
MDLCache: props_interiors\toilet.mdl needs to be recompiled
MDLCache: props_foliage\Mall_tree_large01.mdl needs to be recompiled
MDLCache: props_downtown\railing01_256.mdl needs to be recompiled
MDLCache: props_downtown\railing01_128.mdl needs to be recompiled
MDLCache: Props_Doors/Door_rotate_112.mdl needs to be recompiled
MDLCache: gmall_plants\plantairport01.mdl needs to be recompiled
MDLCache: props_urban/planter001_128.mdl needs to be recompiled
MDLCache: gmall_plants\bush.mdl needs to be recompiled
MDLCache: props_foliage\Urban_streettree01.mdl needs to be recompiled
MDLCache: props_foliage\swamp_grass_row01.mdl needs to be recompiled
MDLCache: gmall\cs_office\sofa_chair.mdl needs to be recompiled
MDLCache: gmall\cs_office\table_coffee.mdl needs to be recompiled
MDLCache: gmall/cs_havana/bookcase_large.mdl needs to be recompiled
MDLCache: props_interiors\drinking_fountain.mdl needs to be recompiled
MDLCache: gmall\cs_office\offpaintinge.mdl needs to be recompiled
MDLCache: props_interiors\soap_dispenser.mdl needs to be recompiled
MDLCache: gmall_interiors\chair_cafeteria.mdl needs to be recompiled
MDLCache: gmall\cs_office\Water_bottle.mdl needs to be recompiled
prop_door_rotating has Door model (models/props_doors/door_rotate_112.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
MDLCache: Props_Doors/DoorFreezer01.mdl needs to be recompiled
prop_door_rotating has Door model (models/props_doors/doorfreezer01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
MDLCache: gmall_doors\doormainmetalsmall_static.mdl needs to be recompiled
prop_door_rotating has Door model (models/gmall_doors/doormainmetalsmall_static.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
MDLCache: gmall_junk\garbage_sodacup01a.mdl needs to be recompiled
MDLCache: gmall/cs_italy/bananna_bunch.mdl needs to be recompiled
MDLCache: Weapons/melee/w_electric_guitar.mdl needs to be recompiled
MDLCache: props_junk\mallcan02.mdl needs to be recompiled
MDLCache: props_junk\mallcan01.mdl needs to be recompiled[/code]
[QUOTE=code_gs;43315807]Am I the only one getting all these errors about model recompilation?
[code]MDLCache: props_vehicles\police_car_city.mdl needs to be recompiled
MDLCache: props_vehicles\police_car_city_glass.mdl needs to be recompiled
MDLCache: props_fairgrounds/four_lights.mdl needs to be recompiled
MDLCache: props_fairgrounds/amp_plexi.mdl needs to be recompiled
MDLCache: props_mall/clothing_pants_draping02.mdl needs to be recompiled
MDLCache: props_mall/clothing_pants_draping01.mdl needs to be recompiled
MDLCache: props_mall/mall_shopliftscanner2.mdl needs to be recompiled
MDLCache: props_buildings\Storefront_Window_neutral.mdl needs to be recompiled
MDLCache: props_fairgrounds/bass_amp.mdl needs to be recompiled
MDLCache: props_fairgrounds/bass_monitor.mdl needs to be recompiled
MDLCache: props_fairgrounds/mic_stand.mdl needs to be recompiled
MDLCache: props_fairgrounds/monitor_speaker.mdl needs to be recompiled
MDLCache: props_fairgrounds/front_speaker.mdl needs to be recompiled
MDLCache: props_fairgrounds/bass_case.mdl needs to be recompiled
MDLCache: props_mall/cash_register.mdl needs to be recompiled
MDLCache: props_signs/trebled_times_music.mdl needs to be recompiled
MDLCache: props_fairgrounds/amp_stack_small.mdl needs to be recompiled
MDLCache: props_urban/hotel_ceiling_firealarm001.mdl needs to be recompiled
MDLCache: props_urban/ceiling_bubble001.mdl needs to be recompiled
MDLCache: props_mall/mall_register.mdl needs to be recompiled
MDLCache: gmall\cs_office\shelves_metal1.mdl needs to be recompiled
MDLCache: gmall\cs_office\shelves_metal2.mdl needs to be recompiled
MDLCache: props_interiors\Sink_Industrial01.mdl needs to be recompiled
MDLCache: props_urban/air_conditioner001.mdl needs to be recompiled
MDLCache: gmall\cs_office\shelves_metal.mdl needs to be recompiled
MDLCache: Props_Lighting\LightBulb01a.mdl needs to be recompiled
MDLCache: props_unique\CoffeeMachine01.mdl needs to be recompiled
MDLCache: props_interiors\CashRegister01.mdl needs to be recompiled
MDLCache: props_interiors\styrofoam_cups.mdl needs to be recompiled
MDLCache: props_interiors\paper_towel_dispenser.mdl needs to be recompiled
MDLCache: props_interiors/Stove04_industrial.mdl needs to be recompiled
MDLCache: props_interiors\water_cooler.mdl needs to be recompiled
MDLCache: props_interiors\desk_metal.mdl needs to be recompiled
MDLCache: props_pipes/Hotel_pipe002.mdl needs to be recompiled
MDLCache: props_urban/hotel_ceiling_vent001.mdl needs to be recompiled
MDLCache: gmall\cs_italy\market_table01.mdl needs to be recompiled
MDLCache: props_downtown/booth02.mdl needs to be recompiled
MDLCache: props_downtown/booth_table.mdl needs to be recompiled
MDLCache: props_downtown/booth01.mdl needs to be recompiled
MDLCache: props_urban/garbage_can002.mdl needs to be recompiled
MDLCache: props_equipment\fountain_drinks.mdl needs to be recompiled
MDLCache: props_signs/clipps_classic_cuts.mdl needs to be recompiled
MDLCache: props_interiors\Painting_Portrait01.mdl needs to be recompiled
MDLCache: props_interiors\side_table_square.mdl needs to be recompiled
MDLCache: gmall_waterfront\tattoo_chair_client_01.mdl needs to be recompiled
MDLCache: gmall_urban/hotel_bathroom_mirror001.mdl needs to be recompiled
MDLCache: props_interiors\table_folding.mdl needs to be recompiled
MDLCache: props_urban/fridge002.mdl needs to be recompiled
MDLCache: props_urban/fridge_door003.mdl needs to be recompiled
MDLCache: props_interiors\dryer.mdl needs to be recompiled
MDLCache: props_interiors\washer.mdl needs to be recompiled
MDLCache: props_interiors\WaterBottle.mdl needs to be recompiled
MDLCache: props_interiors\sink_kitchen.mdl needs to be recompiled
MDLCache: props_interiors\ChairLobby01.mdl needs to be recompiled
MDLCache: props_highway\bridge_pipe01_256.mdl needs to be recompiled
MDLCache: props_equipment\metalladder002.mdl needs to be recompiled
MDLCache: props_street\electrical_box01.mdl needs to be recompiled
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
MDLCache: props_interiors\toilet_b.mdl needs to be recompiled
MDLCache: props_interiors\Pedestal_sink.mdl needs to be recompiled
MDLCache: props_interiors\TrashCan01.mdl needs to be recompiled
MDLCache: props_foliage\Urban_Balcony_planter01.mdl needs to be recompiled
MDLCache: gmall\gg_vietnam\light_shaded01.mdl needs to be recompiled
MDLCache: props_furniture/hotel_chair.mdl needs to be recompiled
MDLCache: gmall\gg_Tibet\PhotoFrameGroupBW.mdl needs to be recompiled
MDLCache: gmall\gg_Tibet\PhotoFrameMonkBW.mdl needs to be recompiled
MDLCache: gmall_Lighting\LightFixture02.mdl needs to be recompiled
MDLCache: gmall\de_tides\patio_chair2.mdl needs to be recompiled
MDLCache: props_interiors\table_bedside.mdl needs to be recompiled
MDLCache: props_mall/mall_escalator.mdl needs to be recompiled
MDLCache: gmall_windows\brick_window03_pillar.mdl needs to be recompiled
MDLCache: props_foliage\Urban_tree01.mdl needs to be recompiled
MDLCache: props_foliage\Urban_tree01_small.mdl needs to be recompiled
MDLCache: props_foliage\Urban_bush02.mdl needs to be recompiled
MDLCache: props_interiors\LightSconce02.mdl needs to be recompiled
MDLCache: gmall\de_prodigy\lighthanging.mdl needs to be recompiled
MDLCache: props_mall/mall_directory.mdl needs to be recompiled
MDLCache: props_mall/mall_bench2.mdl needs to be recompiled
MDLCache: props_unique\ATM01.mdl needs to be recompiled
MDLCache: props_interiors\BathroomSink01.mdl needs to be recompiled
MDLCache: props_interiors\ToiletPaperDispenser_Residential.mdl needs to be recompiled
MDLCache: gmall\cs_office\doorknob.mdl needs to be recompiled
MDLCache: gmall\cs_office\doorknobb.mdl needs to be recompiled
MDLCache: props_interiors\Urinal01.mdl needs to be recompiled
MDLCache: props_interiors\toilet.mdl needs to be recompiled
MDLCache: props_foliage\Mall_tree_large01.mdl needs to be recompiled
MDLCache: props_downtown\railing01_256.mdl needs to be recompiled
MDLCache: props_downtown\railing01_128.mdl needs to be recompiled
MDLCache: Props_Doors/Door_rotate_112.mdl needs to be recompiled
MDLCache: gmall_plants\plantairport01.mdl needs to be recompiled
MDLCache: props_urban/planter001_128.mdl needs to be recompiled
MDLCache: gmall_plants\bush.mdl needs to be recompiled
MDLCache: props_foliage\Urban_streettree01.mdl needs to be recompiled
MDLCache: props_foliage\swamp_grass_row01.mdl needs to be recompiled
MDLCache: gmall\cs_office\sofa_chair.mdl needs to be recompiled
MDLCache: gmall\cs_office\table_coffee.mdl needs to be recompiled
MDLCache: gmall/cs_havana/bookcase_large.mdl needs to be recompiled
MDLCache: props_interiors\drinking_fountain.mdl needs to be recompiled
MDLCache: gmall\cs_office\offpaintinge.mdl needs to be recompiled
MDLCache: props_interiors\soap_dispenser.mdl needs to be recompiled
MDLCache: gmall_interiors\chair_cafeteria.mdl needs to be recompiled
MDLCache: gmall\cs_office\Water_bottle.mdl needs to be recompiled
prop_door_rotating has Door model (models/props_doors/door_rotate_112.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
MDLCache: Props_Doors/DoorFreezer01.mdl needs to be recompiled
prop_door_rotating has Door model (models/props_doors/doorfreezer01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
MDLCache: gmall_doors\doormainmetalsmall_static.mdl needs to be recompiled
prop_door_rotating has Door model (models/gmall_doors/doormainmetalsmall_static.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
MDLCache: gmall_junk\garbage_sodacup01a.mdl needs to be recompiled
MDLCache: gmall/cs_italy/bananna_bunch.mdl needs to be recompiled
MDLCache: Weapons/melee/w_electric_guitar.mdl needs to be recompiled
MDLCache: props_junk\mallcan02.mdl needs to be recompiled
MDLCache: props_junk\mallcan01.mdl needs to be recompiled[/code][/QUOTE]
I think it's because they were hexed as a work around for the problem with mounting css content.
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