• Visual bug regarding the flashlight use on the map
    5 replies, posted
Hi again guys, this time another problem arised. Now for some reason every time I turn on the flashlight on the map THIS happens: [IMG]https://steamuserimages-a.akamaihd.net/ugc/907905745309279772/C26605CA15E1B2A6AF2AB5C86747DD2CF6A9B96F/[/IMG] Flashlight turned off: [IMG]https://steamuserimages-a.akamaihd.net/ugc/907905745309282274/C4CDAB7A6B6467BCF309FB02126D7142E102B576/[/IMG] Lastly for some reason I dont have this bug on this part of the map: [IMG]https://steamuserimages-a.akamaihd.net/ugc/907905745309283562/EC78B6679EBC0424E4C7B125E5303F33C3EC1934/[/IMG] I dont know whats causing it but I belive it might have something to do with the skybox. I recently changed it from a hl2 skybox to the Italy skybox, but again I dont know and I havent tried changin it again. Any ideas?
r_flashlight_farz 8192 fixes it, but so does having proper vis calculation, something is wrong with VIS (maybe you're running it on -fast?)
[QUOTE=Legend286;53026159]r_flashlight_farz 8192 fixes it, but so does having proper vis calculation, something is wrong with VIS (maybe you're running it on -fast?)[/QUOTE] Thanks for the reply and the tip Legend286. When something like this happens I like to check the compile log and paste it on the interlopers.net error listing for a quick rundown on what is fucking my shit up. Thing is it just give me this message: Warning: vrad was included more than once in this compile log. I belive the entire compilation process is busted for some reason. Here is the raw log: [url]https://pastebin.com/RwfjYNqh[/url]
Is a VIS problem but the log is clean. Load up the portal file and go to that place, maybe is something wrong with a hint-skip brush that makes consider the game that zone as no visible. If yes place more hint-skip brushes.
[QUOTE=Maestro Fenix;53026401]Is a VIS problem but the log is clean. Load up the portal file and go to that place, maybe is something wrong with a hint-skip brush that makes consider the game that zone as no visible. If yes place more hint-skip brushes.[/QUOTE] I dont know what you mean, I belive I havent used any skip brush in the map only player clips. Since I learned about optimization I make everything a func_detail like a schizophrenic. When loading the portalfile this is what I get: This one is in the exact same place where the first screenshot was taken [IMG]https://i.imgur.com/FTqsU07.jpg[/IMG] Being this one the second screenshot place. [IMG]https://i.imgur.com/EGeVsYv.jpg[/IMG] This is the main area [IMG]https://i.imgur.com/iK1tkvE.jpg[/IMG] what place do you mean by "go to that place"?
I've seen this issue occur when the skybox material doesn't use the following parameter: $ignorez 1 It would be strange if a standard CSS skybox didn't have this, but I suggest checking the VMTs just in case.
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