• Bug: Lightmapped4way results in weird problems
    2 replies, posted
Hello! New here, but definitely not to mapping. I've been mapping for over a decade at this point. I recently returned to Source engine after a long time in UE and it's been well...challenging. One of the issues I'm facing is with Lightmapped4way materials for displacements. There's this strange error where, if a displacement is viewed at a certain angle, the fourth texture (ALWAYS the fourth) gets very dark, and turns either brown or a muddy blue. There also looks to be some other texture mapped onto it, I sometimes see striations. I've checked the .vmt and couldn't find anything off about it. [URL="https://imgur.com/a/1dAbO"]https://imgur.com/a/1dAbO[/URL] As you can see, the problem is pretty glaring. Here is my vmt: [QUOTE] Lightmapped_4WayBlend { "$basetexture" "militia_classic/rockblend01" "$surfaceprop" "rock" "$texture1_lumstart" "0.0" "$texture1_lumend" "0.5" "$basetexture2" "militia_classic/sand01" "$surfaceprop2" "sand" "$texture2_lumstart" "0.0" "$texture2_lumend" "0.5" "$texture2_blendmode" "0" "$texture2_blendstart" "0.8" "$texture2_blendend" "0.9" "$texture2_uvscale" "[1.0 1.0]" "$basetexture3" "militia_classic/sand02" "$surfaceprop3" "sand" "$texture3_blendmode" "0" "$texture3_uvscale" "[2.0 2.0]" "$texture3_lumstart" "0.0" "$texture3_lumend" "0.05" "$texture3_blendstart" "0.8" "$texture3_blendend" "1.0" "$basetexture4" "militia_classic/sand03" "$surfaceprop4" "sand" "$texture4_blendmode" "0" "$texture4_uvscale" "[2.0 2.0]" "$texture4_lumstart" "0.0" "$texture4_lumend" "0.2" "$texture4_blendstart" "0.9" "$texture4_blendend" "1.0" "$lumblendfactor2" "0.5" "$lumblendfactor3" "0.7" "$lumblendfactor4" "0.4" } [/QUOTE] Any help is greatly appreciated. I'll definitely stick around and help whoever I can with their issues. Cheers!
You seem to have a lot of parameters in your vmt. Maybe remove any non essential lines and test it out to see wether those are causing issues
[QUOTE=Grenade Man;52934848]You seem to have a lot of parameters in your vmt. Maybe remove any non essential lines and test it out to see wether those are causing issues[/QUOTE] Hey there, I recreated the .vmt using VMT Editor 1.3.9 but the issue persists. I think what I will do as a workaround is to simply use the first three textures and disregard the fourth, blending between three textures is better than just two, I suppose. If I ever find a solution I'll be sure to post it here.
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