• My Entity is spawning halfway in the ground
    2 replies, posted
So I'm making a wardrobe script and my "Wardrobe" prop is spawning halfway in the ground (Picture below) https://files.facepunch.com/forum/upload/112437/3b831326-f7c4-45c1-ae6c-ac1b7cd91b49/20180107171617_2.jpg Here is the code: (the "init.lua" file) function ENT:Initialize() self:SetModel("models/props_c17/FurnitureDresser001a.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetUseType(SIMPLE_USE) local phys = self:GetPhysicsObject() if phys:IsValid() then phys:Wake() end end
Use ent:SetPos(ent:GetPos() + Vector(0,0,100)) for exemple
Works like a charm, thanks
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