• Salazar Final form - Looking for animations
    1 replies, posted
Hey guys ! I just extracted Salazar from Resident Evil 4, it is composed of 3 .smd/.obj, the head of the huge monster (picture below), a tentacle, and the human form. The main part is composed of more than 60 mesh. https://files.facepunch.com/forum/upload/133404/24e066a8-3c26-4c7c-99b7-130399101e06/image.png I plan to use this beast on a CSGO Coop map, however I need to animate it (sadly it's impossible to extract animation from Resident Evil 4 atm). The problem is that I never really used 3dsmax and I can't do it myself, so basicly I'm looking for someone that would be interested in creating some animation for this models for me. That would be a payed job, I prefer to talk about that privatly, and if you are interested just tell me here or PM
If you need some proof that I'm not trying to trick you or I won't even use the models, here is my workshop: https://steamcommunity.com/profiles/76561198009234051/myworkshopfiles/?appid=730 Some of my maps have been popular (like Crash Bash Tournament), and I can show some part of my project for the Salazar model (on my workshop you can see a TTT map were I already reproduiced a part of the Salazar's castle). Obviously making maps won't proof everything, so you can add me on steam. Concerning the job, I would even accept if someone could only make the attachement / constraint work between the 6X meshs (if you don't have time for animation), that would be a really important step for me first.
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