Hi,
i wonder how to play the idle animation right after the draw animation in loop without lua.
Add the 'loop' command to the $sequence in QC
I meant i dont know how to play it after deaw Animation
Maybe consider making an autoplay, additive delta anim
sorry but i didnt really understand that.
What is additive delta anim 0_o
$Sequence "idle" {
"anims\idle.smd"
activity "ACT_VM_IDLE" 1
fadein 100
fadeout 0.2
fps 9
loop
}
$Sequence "draw" {
"anims\draw.smd"
activity "ACT_VM_DRAW" 1
fadein 100
fadeout 0.2
fps 20
}
thats what i have
It's sooo easy, here, new user who is asking a question, have a complicated and cryptic answer that can't be googled easily that I am sure you, a new user asking a question, will understand!
Seriously, what's the problem with people giving out these 0 effort answers, I'd better not leave without adding something myself so I'll just leave this useful link: $animation
https://i.imgur.com/bmRSDPY.jpg
cryptic and hard to google indeed
I did see those links when I searched for it, the explanation is very raw (not reaching 2 lines even) and I had to search up a bit the terms, you're right, it probably is the solution.
I hope I'm not wrong but did you mean that he needs to autoplay the idle and subtract it to all animations except for the draw one? I still don't understand what the additive would do since it's used with the "noanimation" command, which is very counterintuitive, call me stupid for taking so long to translate your source jargon but I still think someone as new as him most likely wouldn't understand your answer, even less so the valve dev wiki.
Actually yes :/
Thats a bit too advanced >.<
But i didnt try to compile something since this question.
Buuut what i can do is decompiling some models from TFA for example xD
Hm, could done this from the beginning.
Still didnt figured it out :/
Oh jeez, sorry to hear that, looking back this was a real shitshow of a thread, but this time I got a better solution, the name of the solution is actually reading my sources, here's your QC, fixed:
$sequence idle "anims/idle.smd" {
fps 9
fadein 0.2
fadeout 0.2
loop
}
$animation a_draw "anims/draw.smd" subtract idle 0
$sequence draw delta {
a_draw
fps 20
fadein 0.2
fadeout 0.2
}
I have absolutely no idea if this will work, but it's better than nothing, I would also suggest making a new thread about this (if this doesn't work that is).
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