• problem at script 3ds max, plz enter if you can help
    4 replies, posted
Hi guys (I'm new here so i don't know if that is the right section or no,so if that is not the right section plz move it ) I have script for c9 game to extrat the bones but this script is too old there's problem here => fseek f (0x107 - bonename.count)#seek_cur i must change that offset ,because the game has updated her files I tried with old files from this game and the script had worked perfectly but idk how i can get aright offset  you can try with this file here => ph0000.rar if (heapSize < 20000000) then (    heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" ) fname = GetOpenFileName caption:"Open c9 Model File" types:"c9 Model File(*.r3cb)|*.r3cb" f = fopen fname "rb"   --open file in read only format fn PrintOffset Var =(         local Var = Var         print ("This is the offset 0x" + (bit.intAsHex Var) as string)         Var     ) fn PrintCount Var = (         local Var = Var         print ("This is the Count 0x" + (bit.intAsHex Var) as string)         Var     ) fn Readword fstream = (     return readshort fstream #unsigned ) fn ReadFixedString bstream fixedLen =(    local str = ""    for i = 1 to fixedLen do(       str += bit.intAsChar (ReadByte bstream #unsigned)    )    str ) BNArr = #() bonecount = readlong f for a = 1 to bonecount do ( bonename = readstring f fseek f (0x107   - bonename.count)#seek_cur boneid2 = readlong f boneparent = readlong f + 1 BoneID = (a + 1) m11 = readfloat f; m12 = readfloat f; m13 = readfloat f; m14 = readfloat f m21 = readfloat f; m22 = readfloat f; m23 = readfloat f; m24 = readfloat f m31 = readfloat f; m32 = readfloat f; m33 = readfloat f; m34 = readfloat f m41 = readfloat f; m42 = readfloat f; m43 = readfloat f; m44 = readfloat f tfm = matrix3 [m11,m12,m13] [m21,m22,m23] [m31,m32,m33] [m41,m42,m43] m11 = readfloat f; m12 = readfloat f; m13 = readfloat f; m14 = readfloat f m21 = readfloat f; m22 = readfloat f; m23 = readfloat f; m24 = readfloat f m31 = readfloat f; m32 = readfloat f; m33 = readfloat f; m34 = readfloat f m41 = readfloat f; m42 = readfloat f; m43 = readfloat f; m44 = readfloat f tfm2 = matrix3 [m11,m12,m13] [m21,m22,m23] [m31,m32,m33] [m41,m42,m43]    newBone = bonesys.createbone   \               tfm.row4   \               (tfm.row4 + 0.01 * (normalize tfm.row1)) \               (normalize tfm.row3)          newBone.name   = BoneName          newBone.width  = 0.3          newBone.height = 0.3          newBone.transform = tfm2          newBone.wirecolor = yellow          newbone.showlinks = true          newBone.setBoneEnable false 0          newBone.pos.controller      = TCB_position ()          newBone.rotation.controller = TCB_rotation () print bonename print boneid2 print boneparent if (BoneID == 3) then newBone.parent = BNArr[1] if (boneparent != 0) then newBone.parent = BNArr[boneparent] append BNArr newBone fseek f 0x24#seek_cur nullcount = readlong f fseek f (0x4 * nullcount)#seek_cur                     ) select $'Scene Root' rotate $ (angleaxis 90.0 [1,0,0]) rotate $ (angleaxis 180.0[0,0,1]) fclose f
anyone can help?
guys i can pay for that just send msg to me if you want help me and i will give you money :|
Script fixed script fix.ms
big thx fixed
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