Rust Skin Trading
Weekly Skin Releases | Skin Traders
A little history of myself before I state my disappointment in Rust Skins. I started trading rust skins last March, I've had a lot of success trading rust skins and I even run a website that is designed to help users trade their skins.
I think tradeable skins as a form of micro-transactions is a great choice. I also think the method which Facepunch introduces new skins is far superior to the loot crate approach. By all means I am probably in the top 25% of skin traders and skin purchasers for Rust.
However, I have some serious problems with the weekly releases. Whoever is in charge of this area has done a horrible job with supply / demand.
Let's being with all the things I like about the weekly releases.
Good variety
Generally decent quality
Lots of different items skinnable
Reasonable price points for most items.
Now, I want to suggest a variety of changes that I think would help the Rust ecosystem be more profitable and consumer friendly. I am aware that in the past Facepunch has made it clear that they do not like traders, they made this clear when they briefly attempted the 8 week trade hold. But Facepunch needs to realize traders are a VERY important part of their market.
So suggestion 1: High Quality Content
Stop releasing so many basic armour and weapon skins. Reach week there is 8-12 new skins released, ranging from $1-2 generally, with the occasional $5 skin. However, the vast majority of these skins are generic reskins. Take for example this weeks "Loot Leader" kit. There are tens if not hundreds of reskins of the roadsigns arbor that utilizes rusty textures + new colour + caution textures. This can be said for the hoards of AK skins and same with P2 skins.
Now, my solution is not to never release basic retextures with little creative flair. My solution is to stop releasing so many skins each week. If you are releasing 32-48 skins monthly, you're bound to have a bunch of very low quality and low creative ones. Facepunch needs to develop a plan of releasing skins that both generates high levels of income, but does not flood the market with tons of crap skins.
Suggestion 2: Larger Price Variety.
Along with my pervious suggestion the overwhelming amount of $1-2 skins that are low quality is disgusting. My suggestion is the Facepunch begin releasing a more narrow selection of skins perhaps monthly or biweekly. This could be 5 skins, 2 at $1.00, 1 at $2.00, 1 at $3.00, 1 at $5.00 and 1 at $10.00. This would help the market become less flooded with crap, well have a greater diversity of supply / demand.
Facepunch may not respect or appreciate their trading community and that is their choice. But the reality is, that traders are a large part of their skin ecosystem. They rely on the casual gamer who might go and buy $4-5 of skins per week for their own use. Well when I go to buy skins on release I'll buy $50-100 worth. So in theory from a money point of view I (the trader) am worth 10-20x the amount of the casual gamer. Obviously, there are significantly less traders than casual gamers, but the point being is the traders are important.
By focusing on bulk releases of low quality skins this screws over the traders. We buy bulk skins on release in order to resell or retrade them for a profit. By flooding the market and oversupply with little demand Facepunch makes it harder and harder for traders to profit. Keep in mind, traders are not profiting at Facepunch's expensive, they are profiting in addition Facepunch's essential sales.
Suggestion 3: Acknowledge the Trading Community.
I completely understand that the reason skins are in game is to generate income for Facepunch in order that they have an economical reason to continue development on Rust as sales begin to slow. (I'm hoping leaving EA gives them a big boost in temporary hype). However, it seems like Facepunch is annoyed at the fact that people have found ways to profit off these skins, during the temporary trade hold changes FP made in 2017 the management team specifically stated that skins were not for flippers (people who buy on release then sell later for profit). However, this logic is completely flawed.
Skins are to generate income for Facepunch, if they were truly just for the enjoyment of the casual gamer they would stop releasing such low quality content and they would lower the price point so a larger majority could purchase them. Facepunch thinks their only target market is the casual gamers, but they don't appreciate the fact that a massive percentage of their weekly skin sales are coming from traders.
Ideas to support the traders
Higher quality skins
Lower amount of skins released weekly (wider price variety)
Discuss trading culture in community updates
Make all assets in game skinnable. (We don't need another AK skin that looks almost the same as 3 others.
Moderate the forums on Steam.
In conclusion, this rant largely came from my disappointment at seeing yet another release of relatively low quality skins. (a picture of frog boots with some crappy letters over top, the meme is good, but the effort put into the design is disappointing). But, even more so the disappointment is that I continually feel like as I trader Facepunch is trying to ignore me. That they do not care. Facepunch needs to respect it's customer base, even if they have some flawed logic that users being able to profit on their product is bad.
You're like the clingy girlfriend who you tell to fuck off but she keeps coming around and trying to slide into your DMs. Facepunch owners told you they don't give a shit about you and to fuck off in so many words. Why do you think that's changed?
as far as I know, facepunch only supports and provides workshop, skins and marketplace for them. They have nothing to do with sketchy 3th party websites "who helps players trade".
If it was up to me, I would take down every single website that provide gambles and "skin trades" to make a profit.
Well, maybe I’m missing the part where they told me to “fuck off in so many words”.
if you’re saying that company doesn’t care about a section of its consumer that I just need to give up and accept their shit, than clearly you are part of the problem.
They state that their market is not for flippers, see the scudpunk fiasco. You also acknowledge in your post that they said as much
in 2017 the management team specifically stated that skins were not for flippers
How many ways does someone need to tell you that they aren't interested in you for you to get the hint that they aren't interested in you? Go back to harassing minors on FB chat cuck boy.
I'm wondering now what's your actual website, and if there are gambling aspects on it. Do you earn money from it? Do they get things cheaper as the normal rust item marketplace?
If one of the things above go's for your website, we all know why it's used so much and why it should be taken down even more!
Most of these websites I see come and go for over 4 years are based on "cheaper vallues" and gambling. That type of things are adictive AF, and I totaly understand why facepunch should ignore you.
As a game-dev, I would ignore people even more if they write a full essay and tell me I have to listen because "By all means I am probably in the top 25%".
This was evidently not about 3rd party websites. I run one of them, and you can have your opinion about that.
im specifically saying the way that Facepunch releases weekly skins is harmful to the economy.
Well this guy just signed in and he's spreading salt , just look at his posts
Clearly you know very little about this.
But, thanks for taking the time to engagement in a mildly thoughtful way.
My post was an attempt to state why I think that their attitude is harmful for their own community and their profits.
My post was an attempt to explain that you make it sound like they hurt your profit more than they hurt their own. Bet they would change things fast if their own profit gets in trouble.
I mean I make plenty profit off this.
I’m simply stating that their practice of releases tons and tons of generic low quality product every week is not consumer-friendly by any means.
Sorry, you need to Log In to post a reply to this thread.