• Making underwater map
    5 replies, posted
So I was gonna make some cool underwater map.But issue is water is to dim and I cant find good water texture for it,can somebody help me?
Water (shader) $fogcolor <RGB matrix> This is the color of the water’s volumetric fog. Generally this value should match the color used in the bottom material. $lightmapwaterfog <bool>  (New with Left 4 Dead 2) Allows the fog to receive lightmaps, so that static objects can cast shadows onto the water. Must be enabled when the map is compiled. $fogenable <bool> Enable volumetric fog for the water. $fogend <float> This is the distance in inches from the eye at which water fog ends. $fogstart <float> This is the distance in inches from the eye at which water fog starts.  Warning:Must be 0  for edge fading to work properly. You need to make a custom vmt
thx
Copy the water you like, and modify the copied version.
I did that and in hammer it was missing texture
Check your file paths, there may be a difference.
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