So I was gonna make some cool underwater map.But issue is water is to dim and I cant find good water texture for it,can somebody help me?
Water (shader)
$fogcolor <RGB matrix>
This is the color of the water’s volumetric fog. Generally this value should match the color used in the bottom material.
$lightmapwaterfog <bool>
(New with Left 4 Dead 2)
Allows the fog to receive lightmaps, so that static objects can cast shadows onto the water. Must be enabled when the map is compiled.
$fogenable <bool>
Enable volumetric fog for the water.
$fogend <float>
This is the distance in inches from the eye at which water fog ends.
$fogstart <float>
This is the distance in inches from the eye at which water fog starts.
Warning:Must be 0
for edge fading to work properly.
You need to make a custom vmt
thx
Copy the water you like, and modify the copied version.
I did that and in hammer it was missing texture
Check your file paths, there may be a difference.
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