• Trouble with math.Approach in CalcView
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Hi, I am working on a gamemode where the player runs into a physical football. When this happens the camera starts to jutter quickly due to the player colliding with the ball. This is the code I have: (I used math.Approach to try to smoothen the stutter caused by the collisions with the ball) function GM:CalcView(ply, pos, angles, fov)     if cameraMode then return end     local trace = {}     local view = {}     local distance = 110     trace.start = pos     trace.endpos = pos - (angles:Forward() * distance)     trace.filter = LocalPlayer()     local trace = util.TraceLine(trace)     local current = current or trace.HitPos:Distance( pos ) - 10     if( trace.HitPos:Distance( pos ) < distance - 1 ) then         current = math.Approach(current, 159, 1)     end     current = math.Approach(current, distance, (distance - distance) * FrameTime() * 10)     print(current)     distance = current     view.origin = pos - (angles:Forward() * distance) + (angles:Right() * 40)     view.angles = angles     local speed = ply:GetVelocity():Length()     view.fov = fov + (speed/28)     return view end But seems like I fucked up somwhere and it acts exactly the same. Does anyone know where I have gone wrong? Cheers.
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