As the title says, I would like to modify certain weapon values of the weapon being given to the player, such as recoil and clipsize. Is this possible? I cannot seem to find a resource that helps me at all on this topic.
Solved by me, after some debugging I've finally managed to figure it out. Here's my code:
--server side (obviously)
local wep = ply:GetWeapon("weapon_357")
wep.Primary["Damage"] = 10 --sets the weapons damage
wep.Primary["Recoil"] = 0 --sets the weapons recoil
wep.Primary["ClipSize"] = 100 --sets the weapons clipsize
Sorry, you need to Log In to post a reply to this thread.