So I've learned how to import a free .3ds model into blender, export it to a .smd with source tools, then create a qc file and compile it to a .mdl and the others. It works, and I can spawn my new prop in game, but it goes completely black if you look at it at certain angles. Why is this? Here is a picture.
https://image.ibb.co/hQBmcc/shading.png
there was a similar problem not long ago, read this: $illumposition
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