I feel like rust has now become more of a grind than it has ever been, i've played since the old blueprint system right through until now and I personally think thats its taken a turn for the worse since the workbenches have introduced. I like the concept but the amount of scrap that needs collecting is draining, even more so if your playing solo like i have been recently. I'd like to know how other people feel about it especially the other solo players out there... Perhaps a re-balance of the amount of scrap needed may help? whats people's thoughts?
Thanks
The issue of grinding is...complicated.
Rust is still being developed, so it is subject to change. If you look at the road map for the game, you will notice some feature that may alter the grind.
For example, Rust becoming wipeless. What does this mean? If the game will never wipe, what happens when a player researches everything? Will he or she get bored overtime?
If that player gets bored, what can be down? The player could start fresh on another server, but that would be entering a server where there are players that already have all the bps.
There is the "prestige" option on the roadmap. It is not entirely clear what this is, but sone state it is somekind of "reset" button for the player's character.
The reason I bring those 2 subjects up is that they maybe ways for actively keep the player fresh experience and extend the amount of time players play the game.
Some theorize that grinding also works in the same way. I have met players that leave servers once they got most of the blueprints and raided some bases. Back when everyone knew how to make everything, there were many players like this. On the monthly servers (what I usually play on) the population drop quite a bit after the first week.
The most recent system is supposed to help prolong the server populations. Since it takes longer to get the best gear, and the best gear is far away from fresh spawns, this helps substantial the server population.
Now, I am making a massive generalization, but that is what it seems like to me. I have my own ideas on how much grinding there should be, but I usually like to hear from others first.
wdym NOW xD
jkjk look at the roadmap, they gonna do stuff with farming and all that jazz so get HYPEEE
One idea I've posted to Facepunch is the idea of servers being able to set a convar with the length of a BP wipe on their server, 2 weeks, month, more or less whatever.
This is then used to apply a ratio on any given loot table of which tier items can be found and reduce or increase likely hood of appearing depending how far through the BP wipe a server is.
The idea being that on the first day of BP wipe on any server nothing but primitive items and a mix of possible tier 1 items possibly being found from time to time. Nothing higher than that can be found on the server. As the wipe progresses, tier 1 items become more common, later tier 2 items start showing up, etc, etc until the last day of BP wipe where tier 3 items can be found regularly in the usual loot crates.
This would achieve drawing out progress on the server rather than pricing everything so heavily that no lifers and zergs can still grind through all the progress in a few days, while everyone else is limited by the amount of time they have and their inclination to grind for it. How scrap would be priced with this change would be a game balancing issue.
The only thing is this doesn't fit the plan of wipe-less servers. As Rust is at the moment I don't see how you can have a wipe-less server without players either getting bored and moving on or (depending on the kind of players are) simply dominating the server making it hell for anyone joining.
as a solo the scrap is not the problem (not the real problem) its your ability to farm it - actively, without interruptions. And of course any 1v2 or 1v3 encounters (even 1v1 vs a better skilled player or a better geared one) will slow that 'scrap farm' collection down.
Once you get t2 WB you can already do alot of solo raiding (flamer + ladders and/or satchels), and at t3 you can pretty much offline any base [silencers + explo ammo] (I say any, because building 3.0 got rid of cancer 10x10x10 bases - so now even a smart solo has a chance at like 80% of bases on the server). The only bases you will have issue with as a solo is those of 5-7 man zergs, which will still be too big for you to take on solo (just the sheer amount of sulfur/explosives becomes a problem).
Again Im talking vanilla rust.
So no - scrap is not a problem. You can easliy get 100+ scrap in a quiet location in a single run (1 run = 20 mins of farmin)...after recycling, but that location has to be picked very carefully, so that you are pretty much the only one farming it.
Playing solo is more about understanding and being able to read the map so that you can get a quiet and steady farm, and then you can go out and PVP+raid to snowball.
Stop.. being retarted.. go play on farmville servers
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