• Vault Bases
    28 replies, posted
Hi Guys, Just curious if you are ever actually going to fix Vault bases? Finding armored Vaults with no doors over and over again, especially on modded servers with no decay, is just becoming a joke. Props for making raiding harder ... but just give us back doors at least. Stop these glitches where you can put a tile in and open a hole in a roof to magically crawl through ... I know that's not what was intended but thats the reality you have for us ... I understand you couldn't fix rock bases in legacy ... but surely you can fix this. And the sooner the better as it has been going on for so long and should have been fixed before you came out of EA.
pretty sure its been 'fixed' in staging branch, not sure tho
Hope you are right ...
To be honest, why? In my eyes it is simply a super smart idea and a good implementation. Even if you have the High Level Loot in there, the danger of dying when you go out is extremely high. I don't currently have a base like this, but I'm considering building one.
Nope still works on staging
riiiiiiiiiip
dont play modded server with no decay... many mods break Rust - because all the balances are made for a vanilla game. Throw in mods, and things tend to get out of wack...
Well then you dont know good base designs with that idea. You can put these roofs inside your base and have some airlock infront of the twig. Then, when you log off, you just shoot the twig roof.
mind-blowing!
Obviously. I was just explaining to that guy, that you can protect the twig roof so that you cant die with it open, making it almost impossible to raid when its a decent base with hqm bunkers.
Guy, I know that. Bad we never used this concept of a base because actually we do not need it. We are "NoLifers". And in our 2 Bases are always 2guys online. "shift work" So please SHUT THE FUCK UP. We never "LOG OFF".
This has become the new meta. I'd argue it is easier to get through on a modded non-vanilla server, than it is on vanilla. It's super common now though, and I do it because I feel like I HAVE to do it right now to protect against raiding from larger groups with access to rockets. It doesn't make a base un-raidable. You can still satchel/c4 the bunkers, however it just forces the raider to blow more resources. Seems like a deterrent which works well, unless it's a zerg that has farmed lots of rockets and wants to take the chance. It's only REALLY frustrating if you're raiding as a solo/duo without c4/rocket BPs. However, if you actually look at the bases, it is entirely possible to figure out which bases have the bunkers, to avoid those bases. Unless thoughtfully designed, you can usually see roof edges twitching through walls/floors. Unless of-course you've figured out efficient method of building around and hiding your bunkers. Game breaking? Nah, still possible to get through. Annoying to small groups? Yeah, I can see that. I'm fine with it being fixed, myself. However, until it is, I wilp use it as it's one of the best ways to protect your loot at the moment, against raiders.
This should not be in the game. An easy fix to that would be adding a right triangle (1-1-sqrt2) building bloick - to fill the holes - and making the roofs a little bit cheaper for the fact that you would need to place those things to seal them. Personally I would be happy to see more roof blocks, like a corner floor, or a spiky roof to put on top of a 1x1. And for solos... A destroyed TC could actually drop nothing and be 8C4 to destroy, like an armored building block. This way grieffing would be an option only if you wanted someone really bad to get evicted.
the most insane (in a bad way) suggestion on these forums... LMAO, even 4 satchels (1 c4) would be alot to gamble! Getting to TC should already take you 8 C4 to get to (unless builder = noob). And then another 8 c4 to destroy? 16 c4?!? LMAO...thats like 1/2 of what I can farm in the entire month of wipe with 2 ppl...
I usually put my TC behind like 8 doors. I just feel like it's too soft, when someone accidentaly gets there - and than you wake up with every entrace being walled off. Even if you live far away from anyone else. That's just annoying. 4 satchels a gamble? Man, it's like 8 nodes, a few mins of staring into rocks. A node yelds 300 and I usually get some every run.
8 sheet doors? Then yes - too soft. (32 satchels) 8 garage doors, or a mix with armored... now we're talking. (70+ satchels), ideally you would want to have the same "satchel-ratio" if going straight through walls, so you'd want at least metal core with stone honeycomb, but ideally armored core + metal honeycomb. (obviously that also depends on base size/type) I meant 4 satchels is a gamble on a TC when u might not know whats inside (like if you're raiding some 1x2's or 2x2's. Obviously on a huge base with armored wall/doors - there is bound to be some HQM in it, so its always worth it to blow it up...
Right now the bunkers are too op, They need a quick nerf. If you think about you literally have to spend 50 wood to make your bunker go from 0 rockets to 16. This exploit is as broken as wallstack
So, on one thread, you complain about not being able to wall stack anymore, and on this one you complain that wall stacking was broken.....hilarious!
When did I ever complain about wallstack being removed, Quote me please.
... seriously ... it just sounds like you are a total noob that doesn't know how to do it. You can build a vault inside a base ... so how do you die?
As you dickhead can see in one of my prev. posts, we never needed something like that.
I never said it was a good idea, i said I didn't mind if it got fixed. I said as it is right now, its the best method of protection currently available. I'm sure it will get changed and I hope it does. As it is right now, might as well use it since everyone else is. However, it is entirely possible to get into these bunkers, just costs more resources to do so. They aren't impossible to get into. If the roofs are attached to a outer foundation, take the foundation out and the roof is destroyed, you gain access. If the builder wasn't smart enough to put his cupboard inside the bunker, auth or destroy and place your own, gain access to bunker. Or just save up that sulfer and take the chance to blow in. You may or may not recover your GP, but you can still profit otherwise. You can alternatively pass on raiding said base, and simply find another without said bunkers.
I wasn't ralking about a MODDed server - you were, see below: Hence my reply - "don't play on a modded server, many mods break/unbalance the game, since all the balancing is made with vanilla in mind". Regarding the roof glitch, I don't care if it gets patch, because I can build similar strength bases without it, but its probably best for the overall health of the game to patch this, so that building a good base actually takes some skill and creativity. Thats like the worst excuse ever. "I do drugs - because everyone else does it!" LOL A smart builder (and there are now youtube tutorials out) will put a roof on an "inner" foundation, which will be honeycombed around of course. So you'd have to break the honeycomb, to even see the roof and its foundation. Oh and both the roof and the inner foundation its on, are armored - good luck with 46 satchels! Most are putting the cubbord inside the bunker/roof. And both the roof and the foundation hiding the TC are armored. Quick sulfur math on blowing stone (worse - metal) honeycomb + armored roof/foundation? And thats just to get the TC. (you have to get the TC to open other roofs inside the base, otherwise it will be 46 satchels for each roof/bunker) You sure you gonna recover your GP? Thats like saying you may as well play on a PVE server or just play another game...
Why do we always get the "cry babies" who want all the bases to be easily raided, ANY base can be raided if YOU get off your A*** and so some work to get the resources to do it, I always make my bases armoured and i use 3 half walls per floor so if you get in you still cant get to the ladder hatch for the next floor , all floors entrances are covered by Auto Turrets and Flame Turrets As for skill and creativity , well the game itself has pretty well stuffed a lot of that up, you cannot sandwich High External walls anymore or place "normal" walls too close to them, They are very hard to place on uneven surfaces and "picky" to join together, that with their reduced health (500 instead of 2000) they are practically useless except for deterring climbers, You are also limited on building height , once you go over 5 floors the walls start falling down, I wonder what happened to Garys original quote for the game "you can build what you like , Where you like" , That lasted maybe the first year, You cannot build inside caves anymore (cry babies won that one) and the (stupid) ice floes have practically ruined building on icebergs , especially as they all have "ramps" going up one side (?)
yeah well you also admitted you only play modded so ya know... ROLEPLAYER
we are all role players idiot. i spend 3 years and 3 thousand hours playing legacy and vanilla, I did not admit i only play modded , i said I have been on THIS server for 3 years, You are so simple minded its almost unbelievable, all you do is post crap videos of bases that are so easy to raid its a joke and you think you are teaching people to build bases, what a joke
ur bad
This should be considered exploit. This mechanics does not seem to be the intention of the developers.
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