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why is not working the voicechat the nutscript?
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why is not working the citizen voicechat? -- What type of chat modes support voice commands: nut.voice.chatTypes["ic"] = true nut.voice.chatTypes["w"] = true nut.voice.chatTypes["y"] = true nut.voice.chatTypes["radio"] = true nut.voice.chatTypes["dispatch"] = true nut.voice.defineClass("combine", function(client) return client:isCombine() end, function(client, sounds, chatType) if (chatType == "dispatch" or client:isCombineRank("SCN")) then return false end local beeps = SCHEMA.beepSounds[client:Team()] or SCHEMA.beepSounds[FACTION_CP] table.insert(sounds, 1, {(table.Random(beeps.on)), 0.25}) sounds[#sounds + 1] = {(table.Random(beeps.off)), nil, 0.25} end) nut.voice.defineClass("dispatch", function(client) return SCHEMA:isDispatch(client) end, function(client, sounds, chatType) if (chatType != "dispatch") then return false end end, true) nut.voice.defineClass("citizen", function(client) return client:isCitizen() end, function(client, sounds, chatType) end) --[[ -- Example of citizen class that requires the ciitzen to have 'y' flag. nut.voice.defineClass("citizen", function(client) return client:getChar():hasFlags("y") end) --]] nut.voice.register("combine", "0", "Zero.", "npc/metropolice/vo/zero.wav") nut.voice.register("combine", "1", "One.", "npc/metropolice/vo/one.wav") nut.voice.register("combine", "10", "Ten.", "npc/metropolice/vo/ten.wav") nut.voice.register("combine", "10-0 HUNTING", "10-0, 10-0, viscerator is hunting!", "npc/metropolice/vo/tenzerovisceratorishunting.wav") nut.voice.register("combine", "100", "One-hundred.", "npc/metropolice/vo/onehundred.wav") nut.voice.register("combine", "10-103 TAG", "Possible 10-103, my location, alert TAG units.", "npc/metropolice/vo/possible10-103alerttagunits.wav") nut.voice.register("combine", "10-107", "I have a 10-107 here, send AirWatch for tag.", "npc/metropolice/vo/gota10-107sendairwatch.wav") nut.voice.register("combine", "10-108", "We have a 10-108!", "npc/metropolice/vo/wehavea10-108.wav") nut.voice.register("combine", "10-14", "Holding on 10-14 duty, eh, code four.", "npc/metropolice/vo/holdingon10-14duty.wav") nut.voice.register("combine", "10-15", "Prepare for 10-15.", "npc/metropolice/vo/preparefor1015.wav") nut.voice.register("combine", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav") nut.voice.register("combine", "10-25", "Any unit, report in with 10-25 as suspect.", "npc/metropolice/vo/unitreportinwith10-25suspect.wav") nut.voice.register("combine", "10-30", "I have a 10-30, my 10-20, responding, code two.", "npc/metropolice/vo/Ihave10-30my10-20responding.wav") nut.voice.register("combine", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav") nut.voice.register("combine", "10-65", "Unit is 10-65.", "npc/metropolice/vo/unitis10-65.wav") nut.voice.register("combine", "10-78", "Dispatch, I need 10-78, officer in trouble!", "npc/metropolice/vo/dispatchIneed10-78.wav") nut.voice.register("combine", "10-8 standing by", "10-8, standing by.", "npc/metropolice/vo/ten8standingby.wav") nut.voice.register("combine", "10-8", "Unit is on-duty, 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav") nut.voice.register("combine", "10-91D", "10-91d count is...", "npc/metropolice/vo/ten91dcountis.wav") nut.voice.register("combine", "10-97 GOA", "10-97, that suspect is GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav") nut.voice.register("combine", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav") nut.voice.register("combine", "10-99", "Officer down, I am 10-99, I repeat, I am 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav") nut.voice.register("combine", "11-44", "Get that 11-44 inbound, we're cleaning up now.", "npc/metropolice/vo/get11-44inboundcleaningup.wav") nut.voice.register("combine", "11-6", "Suspect 11-6, my 10-20 is...", "npc/metropolice/vo/suspect11-6my1020is.wav") nut.voice.register("combine", "11-99", "11-99, officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav") nut.voice.register("combine", "2", "Two.", "npc/metropolice/vo/two.wav") nut.voice.register("combine", "20", "Twenty.", "npc/metropolice/vo/twenty.wav") nut.voice.register("combine", "200", "Two-hundred.", "npc/metropolice/vo/twohundred.wav") nut.voice.register("combine", "3", "Three.", "npc/metropolice/vo/three.wav") nut.voice.register("combine", "30", "Thirty.", "npc/metropolice/vo/thirty.wav") nut.voice.register("combine", "300", "Three-hundred.", "npc/metropolice/vo/threehundred.wav") nut.voice.register("combine", "34S AT", "All units, BOL, we have 34-S at...", "npc/metropolice/vo/allunitsbol34sat.wav") nut.voice.register("combine", "4", "Four.", "npc/metropolice/vo/four.wav") nut.voice.register("combine", "40", "Fourty.", "npc/metropolice/vo/fourty.wav") nut.voice.register("combine", "404", "404 zone.", "npc/metropolice/vo/404zone.wav") nut.voice.register("combine", "408", "I've got a 408 here at location.", "npc/metropolice/vo/Ivegot408hereatlocation.wav") nut.voice.register("combine", "415B", "Is 415b.", "npc/metropolice/vo/is415b.wav") nut.voice.register("combine", "5", "Five.", "npc/metropolice/vo/five.wav") nut.voice.register("combine", "50", "Fifty.", "npc/metropolice/vo/fifty.wav") nut.voice.register("combine", "505", "Dispatch, we need AirWatch, subject is 505!", "npc/metropolice/vo/airwatchsubjectis505.wav") nut.voice.register("combine", "6", "Six.", "npc/metropolice/vo/six.wav") nut.voice.register("combine", "60", "Sixty.", "npc/metropolice/vo/sixty.wav") nut.voice.register("combine", "603", "603, unlawful entry.", "npc/metropolice/vo/unlawfulentry603.wav") nut.voice.register("combine", "63", "63, criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav") nut.voice.register("combine", "7", "Seven.", "npc/metropolice/vo/seven.wav") nut.voice.register("combine", "70", "Seventy.", "npc/metropolice/vo/seventy.wav") nut.voice.register("combine", "8", "Eight.", "npc/metropolice/vo/eight.wav") nut.voice.register("combine", "80", "Eighty.", "npc/metropolice/vo/eighty.wav") nut.voice.register("combine", "9", "Nine.", "npc/metropolice/vo/nine.wav") nut.voice.register("combine", "90", "Ninety.", "npc/metropolice/vo/ninety.wav") nut.voice.register("combine", "THAT'S A GRENADE", "That's a grenade!", "npc/metropolice/vo/thatsagrenade.wav") nut.voice.register("combine", "ACQUIRING", "Acquiring on visual!", "npc/metropolice/vo/acquiringonvisual.wav") nut.voice.register("combine", "ADMINISTER", "Administer.", "npc/metropolice/vo/administer.wav") nut.voice.register("combine", "CONFIRMED ADW", "Confirmed as ADW on that suspect, 10-0.", "npc/metropolice/vo/confirmadw.wav") nut.voice.register("combine", "AFFIRMATIVE", "Affirmative.", "npc/metropolice/vo/affirmative.wav") nut.voice.register("combine", "ALL UNITS MOVE", "All units, move in!", "npc/metropolice/vo/allunitsmovein.wav") nut.voice.register("combine", "AMPUTATE", "Amputate.", "npc/metropolice/vo/amputate.wav") nut.voice.register("combine", "ANTICITIZEN", "Anti-citizen.", "npc/metropolice/vo/anticitizen.wav") nut.voice.register("combine", "ANTISEPTIC", "Antiseptic.", "npc/combine_soldier/vo/antiseptic.wav") nut.voice.register("combine", "APEX", "Apex.", "npc/combine_soldier/vo/apex.wav") nut.voice.register("combine", "APPLY", "Apply.", "npc/metropolice/vo/apply.wav") nut.voice.register("combine", "ARREST POSITIONS", "All units, move to arrest positions!", "npc/metropolice/vo/movetoarrestpositions.wav") nut.voice.register("combine", "AT CHECKPOINT", "At checkpoint.", "npc/metropolice/vo/atcheckpoint.wav") nut.voice.register("combine", "AT LOCATION REPORT", "Protection-teams at location, report in.", "npc/metropolice/vo/ptatlocationreport.wav") nut.voice.register("combine", "BACK ME UP", "Back me up, I'm out!", "npc/metropolice/vo/backmeupImout.wav") nut.voice.register("combine", "BACKUP", "Backup!", "npc/metropolice/vo/backup.wav") nut.voice.register("combine", "BLADE", "Blade.", "npc/combine_soldier/vo/blade.wav") nut.voice.register("combine", "BLEEDING", "Suspect is bleeding from multiple wounds!", "npc/metropolice/vo/suspectisbleeding.wav") nut.voice.register("combine", "BLIP", "Catch that blip on the stabilization readout?", "npc/metropolice/vo/catchthatbliponstabilization.wav") nut.voice.register("combine", "BLOCK HOLDING", "Block is holding, cohesive.", "npc/metropolice/vo/blockisholdingcohesive.wav") nut.voice.register("combine", "BLOCK", "Block!", "npc/metropolice/vo/block.wav") nut.voice.register("combine", "BOL 243", "CP, we need AirWatch to BOL for that 243.", "npc/metropolice/vo/cpbolforthat243.wav") nut.voice.register("combine", "BOOMER", "Boomer.", "npc/combine_soldier/vo/boomer.wav") nut.voice.register("combine", "BREAK COVER", "Break his cover!", "npc/metropolice/vo/breakhiscover.wav") nut.voice.register("combine", "CAN1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav") nut.voice.register("combine", "CAN2", "Pick up the can!", "npc/metropolice/vo/pickupthecan2.wav") nut.voice.register("combine", "CAN3", "I said, pick up the can!", "npc/metropolice/vo/pickupthecan3.wav") nut.voice.register("combine", "CAN4", "Now, put it in the trash-can.", "npc/metropolice/vo/putitinthetrash1.wav") nut.voice.register("combine", "CAN5", "I said, put it in the trash-can!", "npc/metropolice/vo/putitinthetrash2.wav") nut.voice.register("combine", "CAN6", "You knocked it over, pick it up!", "npc/metropolice/vo/youknockeditover.wav") nut.voice.register("combine", "CANAL", "Canal.", "npc/metropolice/vo/canal.wav") nut.voice.register("combine", "CANALBLOCK", "Canalblock!", "npc/metropolice/vo/canalblock.wav") nut.voice.register("combine", "CAUTERIZE", "Cauterize.", "npc/metropolice/vo/cauterize.wav") nut.voice.register("combine", "CHECK MISCOUNT", "Check for miscount.", "npc/metropolice/vo/checkformiscount.wav") nut.voice.register("combine", "CHECKPOINTS", "Proceed to designated checkpoints.", "npc/metropolice/vo/proceedtocheckpoints.wav") nut.voice.register("combine", "CITIZEN SUMMONED", "Reporting citizen summoned into voluntary conscription for channel open service detail T94-332.", "npc/metropolice/vo/citizensummoned.wav") nut.voice.register("combine", "CITIZEN", "Citizen.", "npc/metropolice/vo/citizen.wav") nut.voice.register("combine", "CLASSIFY DB", "Classify subject name as 'DB'; this block ready for clean-out.", "npc/metropolice/vo/classifyasdbthisblockready.wav") nut.voice.register("combine", "CLEANED", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav") nut.voice.register("combine", "CLEAR CODE 100", "Clear and code one-hundred.", "npc/metropolice/vo/clearandcode100.wav") nut.voice.register("combine", "CLOSE ON SUSPECT", "All units, close on suspect!", "npc/metropolice/vo/allunitscloseonsuspect.wav") nut.voice.register("combine", "CLOSING", "Closing!", {"npc/combine_soldier/vo/closing.wav", "npc/combine_soldier/vo/closing2.wav"}) nut.voice.register("combine", "CODE 100", "Code one-hundred.", "npc/metropolice/vo/code100.wav") nut.voice.register("combine", "CODE 2", "All units, code two!", "npc/metropolice/vo/allunitscode2.wav") nut.voice.register("combine", "CODE 3", "Officer down, request all units, code three to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav") nut.voice.register("combine", "CODE 7", "Code seven.", "npc/metropolice/vo/code7.wav") nut.voice.register("combine", "CONDEMNED", "Condemned zone!", "npc/metropolice/vo/condemnedzone.wav") nut.voice.register("combine", "CONTACT 243", "Contact with 243 suspect, my 10-20 is...", "npc/metropolice/vo/contactwith243suspect.wav") nut.voice.register("combine", "CONTACT PRIORITY", "I have contact with a priority two!", "npc/metropolice/vo/contactwithpriority2.wav") nut.voice.register("combine", "CONTACT", "Contact!", "npc/combine_soldier/vo/contact.wav") nut.voice.register("combine", "CONTAINED", "Contained.", "npc/combine_soldier/vo/contained.wav") nut.voice.register("combine", "CONTROL 100", "Control is one-hundred percent this location, no sign of that 647-E.", "npc/metropolice/vo/control100percent.wav") nut.voice.register("combine", "CONTROLSECTION", "Control-section!", "npc/metropolice/vo/controlsection.wav") nut.voice.register("combine", "CONVERGING", "Converging.", "npc/metropolice/vo/converging.wav") nut.voice.register("combine", "COPY THAT", "Copy that.", "npc/combine_soldier/vo/copythat.wav") nut.voice.register("combine", "COPY", "Copy.", "npc/metropolice/vo/copy.wav") nut.voice.register("combine", "COVER", "Cover!", "npc/combine_soldier/vo/coverhurt.wav") nut.voice.register("combine", "CP COMPROMISED", "CP is compromised, re-establish!", "npc/metropolice/vo/cpiscompromised.wav") nut.voice.register("combine", "CP ESTABLISH", "CP, we need to establish our perimeter at...", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav") nut.voice.register("combine", "CP OVERRUN", "CP is overrun, we have no containment!", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav") nut.voice.register("combine", "DAGGER", "Dagger.", "npc/combine_soldier/vo/dagger.wav") nut.voice.register("combine", "DASH", "Dash.", "npc/combine_soldier/vo/dash.wav") nut.voice.register("combine", "DB COUNT", "DB count is...", "npc/metropolice/vo/dbcountis.wav") nut.voice.register("combine", "DEFENDER", "Defender!", "npc/metropolice/vo/defender.wav") nut.voice.register("combine", "DESERVICED AREA", "Deserviced area.", "npc/metropolice/vo/deservicedarea.wav") nut.voice.register("combine", "DESIGNATE SUSPECT", "Designate suspect as...", "npc/metropolice/vo/designatesuspectas.wav") nut.voice.register("combine", "DESTROY COVER", "Destroy that cover!", "npc/metropolice/vo/destroythatcover.wav") nut.voice.register("combine", "DISLOCATE INTERPOSE", "Fire to dislocate that interpose!", "npc/metropolice/vo/firetodislocateinterpose.wav") nut.voice.register("combine", "DISMOUNTING HARDPOINT", "Dismounting hardpoint.", "npc/metropolice/vo/dismountinghardpoint.wav") nut.voice.register("combine", "DISP APB", "Disp updating APB likeness.", "npc/metropolice/vo/dispupdatingapb.wav") nut.voice.register("combine", "DISTRIBUTION BLOCK", "Distribution block.", "npc/metropolice/vo/distributionblock.wav") nut.voice.register("combine", "DOCUMENT", "Document.", "npc/metropolice/vo/document.wav") nut.voice.register("combine", "DONT MOVE", "Don't move!", "npc/metropolice/vo/dontmove.wav") nut.voice.register("combine", "ECHO", "Echo.", "npc/combine_soldier/vo/echo.wav") nut.voice.register("combine", "ENGAGING", "Engaging!", "npc/combine_soldier/vo/engaging.wav") nut.voice.register("combine", "ESTABLISH NEW CP", "Fall down, establish a new CP!", "npc/metropolice/vo/establishnewcp.wav") nut.voice.register("combine", "EXPOSE TARGET", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav") nut.voice.register("combine", "EXTERNAL", "External jurisdiction.", "npc/metropolice/vo/externaljurisdiction.wav") nut.voice.register("combine", "FINAL VERDICT", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav") nut.voice.register("combine", "FINAL WARNING", "Final warning!", "npc/metropolice/vo/finalwarning.wav") nut.voice.register("combine", "FIRST WARNING", "First warning, move away!", "npc/metropolice/vo/firstwarningmove.wav") nut.voice.register("combine", "FIST", "Fist.", "npc/combine_soldier/vo/fist.wav") nut.voice.register("combine", "FLASH", "Flash.", "npc/combine_soldier/vo/flash.wav") nut.voice.register("combine", "FLATLINE", "Flatline.", "npc/combine_soldier/vo/flatline.wav") nut.voice.register("combine", "FLUSH", "Flush.", "npc/combine_soldier/vo/flush.wav") nut.voice.register("combine", "FREE NECROTICS", "I have free necrotics!", "npc/metropolice/vo/freenecrotics.wav") nut.voice.register("combine", "GET DOWN", "Get down!", "npc/metropolice/vo/getdown.wav") nut.voice.register("combine", "GET OUT", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav") nut.voice.register("combine", "GETTING 647E", "Still getting that 647-E from local surveillance.", "npc/metropolice/vo/stillgetting647e.wav") nut.voice.register("combine", "GHOST", "Ghost.", "npc/combine_soldier/vo/ghost.wav") nut.voice.register("combine", "GO AGAIN", "PT, go again.", "npc/metropolice/vo/ptgoagain.wav") nut.voice.register("combine", "GO SHARP", "Go sharp!", "npc/combine_soldier/vo/gosharp.wav") nut.voice.register("combine", "GOING IN", "Cover me, I'm going in!", "npc/metropolice/vo/covermegoingin.wav") nut.voice.register("combine", "GOT A DB", "Uh, we got a DB here, cancel that 11-42.", "npc/metropolice/vo/wegotadbherecancel10-102.wav") nut.voice.register("combine", "GOT HIM AGAIN", "Got him again, suspect is 10-20 at...", "npc/metropolice/vo/gothimagainsuspect10-20at.wav") nut.voice.register("combine", "GOT ONE ACCOMPLICE", "I got one accomplice here!", "npc/metropolice/vo/gotoneaccompliceherea.wav") nut.voice.register("combine", "GOT SUSPECT ONE", "I got suspect one here!", "npc/metropolice/vo/gotsuspect1here.wav") nut.voice.register("combine", "GRENADE", "Grenade!", "npc/metropolice/vo/grenade.wav") nut.voice.register("combine", "GRID", "Grid.", "npc/combine_soldier/vo/grid.wav") nut.voice.register("combine", "HAHA", "Haha.", "npc/metropolice/vo/chuckle.wav") nut.voice.register("combine", "HAMMER", "Hammer.", "npc/combine_soldier/vo/hammer.wav") nut.voice.register("combine", "HARDPOINT PROSECUTE", "Is at hardpoint, ready to prosecute!", "npc/metropolice/vo/isathardpointreadytoprosecute.wav") nut.voice.register("combine", "HARDPOINT SCANNING", "Hardpoint scanning.", "npc/metropolice/vo/hardpointscanning.wav") nut.voice.register("combine", "HELIX", "Helix.", "npc/combine_soldier/vo/helix.wav") nut.voice.register("combine", "HELP", "Help!", "npc/metropolice/vo/help.wav") nut.voice.register("combine", "HERO", "Hero!", "npc/metropolice/vo/hero.wav") nut.voice.register("combine", "HES 148", "He's gone 148!", "npc/metropolice/vo/hesgone148.wav") nut.voice.register("combine", "HIGH PRIORITY", "High-priority region.", "npc/metropolice/vo/highpriorityregion.wav") nut.voice.register("combine", "HOLD IT", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav") nut.voice.register("combine", "HOLD POSITION", "Protection-team, hold this position.", "npc/metropolice/vo/holdthisposition.wav") nut.voice.register("combine", "HOLD", "Hold it!", "npc/metropolice/vo/holdit.wav") nut.voice.register("combine", "HUNTER", "Hunter.", "npc/combine_soldier/vo/hunter.wav") nut.voice.register("combine", "HURRICANE", "Hurricane.", "npc/combine_soldier/vo/hurricane.wav") nut.voice.register("combine", "I SAID MOVE", "I said move along.", "npc/metropolice/vo/Isaidmovealong.wav") nut.voice.register("combine", "ICE", "Ice.", "npc/combine_soldier/vo/ice.wav") nut.voice.register("combine", "IN POSITION", "In position.", "npc/metropolice/vo/inposition.wav") nut.voice.register("combine", "INBOUND", "Inbound.", "npc/combine_soldier/vo/inbound.wav") nut.voice.register("combine", "INFECTED", "Infected.", "npc/combine_soldier/vo/infected.wav") nut.voice.register("combine", "INFECTION", "Infection!", "npc/metropolice/vo/infection.wav") nut.voice.register("combine", "INFESTED", "Infested zone.", "npc/metropolice/vo/infestedzone.wav") nut.voice.register("combine", "INJECT", "Inject!", "npc/metropolice/vo/inject.wav") nut.voice.register("combine", "INOCULATE", "Inoculate.", "npc/metropolice/vo/innoculate.wav") nut.voice.register("combine", "INTERCEDE", "Intercede!", "npc/metropolice/vo/intercede.wav") nut.voice.register("combine", "INTERLOCK", "Interlock!", "npc/metropolice/vo/interlock.wav") nut.voice.register("combine", "INVESTIGATE", "Investigate.", "npc/metropolice/vo/investigate.wav") nut.voice.register("combine", "INVESTIGATING", "Investigating 10-103.", "npc/metropolice/vo/investigating10-103.wav") nut.voice.register("combine", "ION", "Ion.", "npc/combine_soldier/vo/ion.wav") nut.voice.register("combine", "IS 10-108", "Is 10-108!", "npc/metropolice/vo/is10-108.wav") nut.voice.register("combine", "IS 10-8", "Unit is 10-8, standing by.", "npc/metropolice/vo/unitis10-8standingby.wav") nut.voice.register("combine", "IS CLOSING", "Is closing on suspect!", "npc/metropolice/vo/isclosingonsuspect.wav") nut.voice.register("combine", "IS DOWN", "Is down!", "npc/metropolice/vo/isdown.wav") nut.voice.register("combine", "IS INBOUND", "Unit is inbound.", "npc/combine_soldier/vo/unitisinbound.wav") nut.voice.register("combine", "IS MOVING IN", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav") nut.voice.register("combine", "IS MOVING", "Is moving in!", "npc/metropolice/vo/ismovingin.wav") nut.voice.register("combine", "IS PASSIVE", "Is passive.", "npc/metropolice/vo/ispassive.wav") nut.voice.register("combine", "IS READY TO GO", "Is ready to go!", "npc/metropolice/vo/isreadytogo.wav") nut.voice.register("combine", "ISOLATE", "Isolate!", "npc/metropolice/vo/isolate.wav") nut.voice.register("combine", "JET", "Jet.", "npc/combine_soldier/vo/jet.wav") nut.voice.register("combine", "JUDGE", "Judge!", "npc/combine_soldier/vo/judge.wav") nut.voice.register("combine", "JUDGE", "Judge.", "npc/combine_soldier/vo/judge.wav") nut.voice.register("combine", "JUDGMENT", "Suspect, prepare to receive civil judgment!", "npc/metropolice/vo/prepareforjudgement.wav") nut.voice.register("combine", "JURISDICTION", "Stabilization-jurisdiction.", "npc/metropolice/vo/stabilizationjurisdiction.wav") nut.voice.register("combine", "JURY", "Jury!", "npc/metropolice/vo/jury.wav") nut.voice.register("combine", "KEEP MOVING", "Keep moving!", "npc/metropolice/vo/keepmoving.wav") nut.voice.register("combine", "KILO", "Kilo.", "npc/combine_soldier/vo/kilo.wav") nut.voice.register("combine", "KING", "King!", "npc/metropolice/vo/king.wav") nut.voice.register("combine", "LAST SEEN AT", "Hiding, last seen at range...", "npc/metropolice/vo/hidinglastseenatrange.wav") nut.voice.register("combine", "LEADER", "Leader.", "npc/combine_soldier/vo/leader.wav") nut.voice.register("combine", "LEVEL 3", "I have a level three civil-privacy violator here!", "npc/metropolice/vo/level3civilprivacyviolator.wav") nut.voice.register("combine", "LINE", "Line!", "npc/metropolice/vo/line.wav") nut.voice.register("combine", "LOCATION", "Location?", "npc/metropolice/vo/location.wav") nut.voice.register("combine", "LOCK POSITION", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav") nut.voice.register("combine", "LOCK", "Lock!", "npc/metropolice/vo/lock.wav") nut.voice.register("combine", "LOOK OUT", "Look out!", "npc/metropolice/vo/lookout.wav") nut.voice.register("combine", "LOOSE PARASITICS", "Loose parasitics!", "npc/metropolice/vo/looseparasitics.wav") nut.voice.register("combine", "LOST CONTACT", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav") nut.voice.register("combine", "LOW ON", "Running low on verdicts, taking cover!", "npc/metropolice/vo/runninglowonverdicts.wav") nut.voice.register("combine", "MACE", "Mace.", "npc/combine_soldier/vo/mace.wav") nut.voice.register("combine", "MAINTAIN CP", "All units, maintain this CP!", "npc/metropolice/vo/allunitsmaintainthiscp.wav") nut.voice.register("combine", "MALCOMPLIANCE", "Issuing malcompliance citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav") nut.voice.register("combine", "MALCOMPLIANT 10-107", "Malcompliant 10-107 at my 10-20, preparing to prosecute.", "npc/metropolice/vo/malcompliant10107my1020.wav") nut.voice.register("combine", "MALIGNANT", "Malignant!", "npc/metropolice/vo/malignant.wav") nut.voice.register("combine", "MATCH ON APB", "I have a match on APB likeness.", "npc/metropolice/vo/matchonapblikeness.wav") nut.voice.register("combine", "MINOR HITS", "Minor hits, continuing prosecution!", "npc/metropolice/vo/minorhitscontinuing.wav") nut.voice.register("combine", "MOVE ALONG", "Move along!", "npc/metropolice/vo/movealong.wav") nut.voice.register("combine", "MOVE BACK", "Move back, right now!", "npc/metropolice/vo/movebackrightnow.wav") nut.voice.register("combine", "MOVE IN", "Move in!", "npc/combine_soldier/vo/movein.wav") nut.voice.register("combine", "MOVE IT", "Move it!", "npc/metropolice/vo/moveit.wav") nut.voice.register("combine", "MOVE", "Move!", "npc/metropolice/vo/move.wav") nut.voice.register("combine", "MOVING TO COVER", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav") nut.voice.register("combine", "MOVING TO HARDPOINT", "Moving to hardpoint!", "npc/metropolice/vo/movingtohardpoint.wav") nut.voice.register("combine", "NECROTICS", "Necrotics!", "npc/metropolice/vo/necrotics.wav") nut.voice.register("combine", "NEED ANY HELP", "Need any help with this one?", "npc/metropolice/vo/needanyhelpwiththisone.wav") nut.voice.register("combine", "NEEDS ASSISTANCE", "Officer needs assistance, I am 11-99!", "npc/metropolice/vo/officerneedsassistance.wav") nut.voice.register("combine", "NEEDS HELP", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav") nut.voice.register("combine", "NO 647", "Clear, no 647, no 10-107.", "npc/metropolice/vo/clearno647no10-107.wav") nut.voice.register("combine", "NO CONTACT", "No contact!", "npc/metropolice/vo/nocontact.wav") nut.voice.register("combine", "NO I'M GOOD", "No, I'm good.", "vo/trainyard/ba_noimgood.wav") nut.voice.register("combine", "NO VISUAL ON", "No visual on UPI at this time.", "npc/metropolice/vo/novisualonupi.wav") nut.voice.register("combine", "NOMAD", "Nomad.", "npc/combine_soldier/vo/nomad.wav") nut.voice.register("combine", "NONCITIZEN", "Noncitizen.", "npc/metropolice/vo/noncitizen.wav") nut.voice.register("combine", "NONPATROL", "Non-patrol region.", "npc/metropolice/vo/nonpatrolregion.wav") nut.voice.register("combine", "NONTAGGED VIROMES", "Non-tagged viromes here!", "npc/metropolice/vo/non-taggedviromeshere.wav") nut.voice.register("combine", "NOVA", "Nova.", "npc/combine_soldier/vo/nova.wav") nut.voice.register("combine", "NOW GET OUT", "Now, get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav") nut.voice.register("combine", "NOW", "Now.", "vo/trainyard/ba_thatbeer01.wav") nut.voice.register("combine", "OUTBREAK", "Outbreak!", "npc/combine_soldier/vo/outbreak.wav") nut.voice.register("combine", "OUTBREAK", "Outbreak!", "npc/metropolice/vo/outbreak.wav") nut.voice.register("combine", "OVERWATCH", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav") nut.voice.register("combine", "PACIFYING", "Pacifying!", "npc/metropolice/vo/pacifying.wav") nut.voice.register("combine", "PAIN1", "Ugh!", "npc/metropolice/pain1.wav") nut.voice.register("combine", "PAIN2", "Uagh!", "npc/metropolice/pain2.wav") nut.voice.register("combine", "PAIN3", "Augh!", "npc/metropolice/pain3.wav") nut.voice.register("combine", "PAIN4", "Agh!", "npc/metropolice/pain4.wav") nut.voice.register("combine", "PATROL", "Patrol!", "npc/metropolice/vo/patrol.wav") nut.voice.register("combine", "PAYBACK", "Payback.", "npc/combine_soldier/vo/payback.wav") nut.voice.register("combine", "PHANTOM", "Phantom.", "npc/combine_soldier/vo/phantom.wav") nut.voice.register("combine", "PICKUP 647E", "Anyone else pick up a, uh... 647-E reading?", "npc/metropolice/vo/anyonepickup647e.wav") nut.voice.register("combine", "POSITION AT HARDPOINT", "In position at hardpoint.", "npc/metropolice/vo/inpositionathardpoint.wav") nut.voice.register("combine", "POSITION TO CONTAIN", "Position to contain.", "npc/metropolice/vo/positiontocontain.wav") nut.voice.register("combine", "POSSIBLE 404", "Possible 404 here!", "npc/metropolice/vo/possible404here.wav") nut.voice.register("combine", "POSSIBLE 647E", "Possible 647-E here, request AirWatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav") nut.voice.register("combine", "POSSIBLE ACCOMPLICE", "Report sightings of possible accomplice.", "npc/metropolice/vo/reportsightingsaccomplices.wav") nut.voice.register("combine", "POSSIBLE LEVEL 3", "Possible level three civil-privacy violator here!", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav") nut.voice.register("combine", "PREPARING TO JUDGE", "Preparing to judge a 10-107, be advised.", "npc/metropolice/vo/preparingtojudge10-107.wav") nut.voice.register("combine", "PRESERVE", "Preserve!", "npc/metropolice/vo/preserve.wav") nut.voice.register("combine", "PRESSURE", "Pressure!", "npc/metropolice/vo/pressure.wav") nut.voice.register("combine", "PRIORITY 1", "Confirm, priority-one sighted.", "npc/metropolice/vo/confirmpriority1sighted.wav") nut.voice.register("combine", "PRIORITY 2", "I have a priority-two anti-citizen here!", "npc/metropolice/vo/priority2anticitizenhere.wav") nut.voice.register("combine", "PRODUCTION BLOCK", "Production-block.", "npc/metropolice/vo/productionblock.wav") nut.voice.register("combine", "PROSECUTE MALCOMPLIANT", "Ready to prosecute malcompliant citizen, final warning issued!", "npc/metropolice/vo/readytoprosecutefinalwarning.wav") nut.voice.register("combine", "PROSECUTE", "Prosecute!", "npc/metropolice/vo/prosecute.wav") nut.voice.register("combine", "PROSECUTING", "Prosecuting.", "npc/combine_soldier/vo/procecuting.") nut.voice.register("combine", "PROTECTION COMPLETE", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav") nut.voice.register("combine", "QUICK", "Quick!", "npc/metropolice/vo/quick.wav") nut.voice.register("combine", "QUICKSAND", "Quicksand.", "npc/combine_soldier/vo/quicksand.wav") nut.voice.register("combine", "RANGE", "Range.", "npc/combine_soldier/vo/range.wav") nut.voice.register("combine", "RANGER", "Ranger.", "npc/combine_soldier/vo/ranger.wav") nut.voice.register("combine", "RAZOR", "Razor.", "npc/combine_soldier/vo/razor.wav") nut.voice.register("combine", "READY AMPUTATE", "Ready to amputate!", "npc/metropolice/vo/readytoamputate.wav") nut.voice.register("combine", "READY CHARGES", "Ready charges!", "npc/combine_soldier/vo/readycharges.wav") nut.voice.register("combine", "READY JUDGE", "Ready to judge.", "npc/metropolice/vo/readytojudge.wav") nut.voice.register("combine", "READY PROSECUTE", "Ready to prosecute!", "npc/metropolice/vo/readytoprosecute.wav") nut.voice.register("combine", "READY WEAPONS", "Ready weapons!", "npc/combine_soldier/vo/readyweapons.wav") nut.voice.register("combine", "REAPER", "Reaper.", "npc/combine_soldier/vo/reaper.wav") nut.voice.register("combine", "REINFORCEMENT TEAMS", "Reinforcement-teams, code three!", "npc/metropolice/vo/reinforcementteamscode3.wav") nut.voice.register("combine", "REPORT CLEAR", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav") nut.voice.register("combine", "REPORT IN", "CP requests all units, uhh... Location report-in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav") nut.voice.register("combine", "REPORT LOCATION", "All units, report location suspect!", "npc/metropolice/vo/allunitsreportlocationsuspect.wav") nut.voice.register("combine", "REPORT STATUS", "Local CP-teams, report status.", "npc/metropolice/vo/localcptreportstatus.wav") nut.voice.register("combine", "REPURPOSED", "Repurposed area.", "npc/metropolice/vo/repurposedarea.wav") nut.voice.register("combine", "RESIDENTIAL BLOCK", "Residential block.", "npc/metropolice/vo/residentialblock.wav") nut.voice.register("combine", "RESPOND CODE 3", "All units at location, responding code three!", "npc/metropolice/vo/allunitsrespondcode3.wav") nut.voice.register("combine", "RESPONDING", "Responding.", "npc/metropolice/vo/responding2.wav") nut.voice.register("combine", "RESTRICT", "Restrict!", "npc/metropolice/vo/restrict.wav") nut.voice.register("combine", "RESTRICTED", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav") nut.voice.register("combine", "RESTRICTION ZONE", "Terminal restriction-zone!", "npc/metropolice/vo/terminalrestrictionzone.wav") nut.voice.register("combine", "RIPCORD", "Ripcord!", "npc/combine_soldier/vo/ripcord.wav") nut.voice.register("combine", "RODGER THAT", "Rodger that!", "npc/metropolice/vo/rodgerthat.wav") nut.voice.register("combine", "ROLLER", "Roller!", "npc/metropolice/vo/roller.wav") nut.voice.register("combine", "RUNNING", "He's running!", "npc/metropolice/vo/hesrunning.wav") nut.voice.register("combine", "SACRIFICE CODE", "All units, sacrifice code one and maintain this CP!", "npc/metropolice/vo/sacrificecode1maintaincp.wav") nut.voice.register("combine", "SAVAGE", "Savage.", "npc/combine_soldier/vo/savage.wav") nut.voice.register("combine", "SCAR", "Scar.", "npc/combine_soldier/vo/scar.wav") nut.voice.register("combine", "SEARCH", "Search!", "npc/metropolice/vo/search.wav") nut.voice.register("combine", "SEARCHING FOR SUSPECT", "Searching for suspect.", "npc/metropolice/vo/searchingforsuspect.wav") nut.voice.register("combine", "SECOND WARNING", "This is your second warning!", "npc/metropolice/vo/thisisyoursecondwarning.wav") nut.voice.register("combine", "SECTOR NOT STERILE", "Confirmed- sector not sterile.", "npc/combine_soldier/vo/confirmsectornotsterile.wav") nut.voice.register("combine", "SECTOR SECURE", "Sector is now secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav") nut.voice.register("combine", "SECURE ADVANCE", "Assault-point secured, advance!", "npc/metropolice/vo/assaultpointsecureadvance.wav") nut.voice.register("combine", "SECURE", "Secure.", "npc/combine_soldier/vo/secure.wav") nut.voice.register("combine", "SENTENCE", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav") nut.voice.register("combine", "SERVE", "Serve.", "npc/metropolice/vo/serve.wav") nut.voice.register("combine", "SHADOW", "Shadow.", "npc/combine_soldier/vo/shadow.wav") nut.voice.register("combine", "SHARPZONE", "Sharpzone.", "npc/combine_soldier/vo/sharpzone.wav") nut.voice.register("combine", "SHIT", "Shit!", "npc/metropolice/vo/shit.wav") -- Dispatch voices. nut.voice.register("dispatch", "ACTIVITY LEVEL 1", "You are charged with anti-civil activity level: ONE. Protection-unit prosecution code: DUTY, SWORD, OPERATE.", "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav") nut.voice.register("dispatch", "ANTI-CITIZEN", "Attention, ground-units: Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav") nut.voice.register("dispatch", "ANTI-CIVIL EVIDENCE", "Protection-team, alert: Evidence of anti-civil activity in this community. Code: ASSEMBLE, CLAMP, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav") nut.voice.register("dispatch", "ARE CHARGED WITH", "Individual, you are charged with capital malcompliance. Anti-citizen status, APPROVED.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav") nut.voice.register("dispatch", "ASSUME POSITIONS", "Attention, please: All citizens in local residential block, assume your inspection-positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav") nut.voice.register("dispatch", "AUTONOMOUS JUDGMENT", "Attention, all ground-protection teams, autonomous judgment is now in effect. Sentencing is now discretionary. Code, AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav") nut.voice.register("dispatch", "CITIZEN RELOCATION", "Citizen notice: Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav") nut.voice.register("dispatch", "CONSPIRACY", "Citizen reminder: Inaction is conspiracy. Report counter-behavior to a Civil-Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav") nut.voice.register("dispatch", "CONVICTED", "Individual, you are convicted of multi-anti-civil violations. Implict citizenship revoked. Status, MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav") nut.voice.register("dispatch", "DEDUCTED", "Attention, occupants: Your block is now charged with permissive inactive coersion. Five ration-units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav") nut.voice.register("dispatch", "EVASION BEHAVIOR", "Attention, please, evasion behaviour consistent with malcompliant defendant. Ground protection-team, alert, code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav") nut.voice.register("dispatch", "INDIVIDUAL CHARGED WITH", "Individual, you are charged with socio-endangerment level: ONE. Protection-unit prosecution code, DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav") nut.voice.register("dispatch", "INSPECTION", "Citizen notice, priority identification-check in-progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav") nut.voice.register("dispatch", "JUDGMENT WAIVER", "Attention, all ground-protection teams, judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav") nut.voice.register("dispatch", "MISCOUNT DETECTED", "Attention, residents: Miscount detected in your block. Co-operation with your Civil Protection team permits full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav") nut.voice.register("dispatch", "MISSION FAILURE", "Attention, ground-units: Mission-failure will result in permanent off-world assignment. Code-reminder: SACRIFICE, COAGULATE, CLAMP.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav") nut.voice.register("dispatch", "OVERWATCH ACKNOWLEDGES", "Overwatch acknowledges critical exogen-breach. AirWatch augmentation-force dispatched and inbound. Hold for re-enforcement.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav") nut.voice.register("dispatch", "POTENTIAL INFECTION", "Attention, residents: This blocks contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav") nut.voice.register("dispatch", "RECEIVE YOUR VERDICT", "Individual, you are now charged with socio-endangerment level: FIVE. Cease evasion immediately, recieve your verdict.", "npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav") nut.voice.register("dispatch", "STATUS EVASION", "Attention, protection-team, status evasion in progress in this community. RESPOND, ISOLATE, INQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav") nut.voice.register("dispatch", "UNIDENTIFIED", "Attention, please: Unidentified person of interest, confirm your civil status with local protection-team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav") nut.voice.register("dispatch", "UNREST PROCEDURE", "Attention, community: Unrest procedure code is now in effect. INNOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav") nut.voice.register("dispatch", "UNREST STRUCTURE", "Alert, community ground-protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav") --Citizen voices nut.voice.register("citizen", "hi", "hi", "vo\npc\male01\hi01.wav")
If you don't get an answer on here, I'd suggest going into the Nutscript Discord because they have excellent support for these type of problems there.
Sorry, you need to
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