Fallout 2300 A Forum RP v2 - No More Arguing Edition (now with 223% more canon)
62 replies, posted
[IMG]http://i.imgur.com/4iAKC.png[/IMG]
[h2]The year is 2300. Two hundreds and twenty three years have passed since the Great War and the remnants of United States are finally rising out of the ashes of nuclear apocalypse. Although survival seemed bleak, mankind has managed to struggle and succeed in continuing the human race. Although the creatures and natural disasters of the wasteland prove a powerful threat, there is always one thing that stands in the way of human survival time and time again. Us.[/h2]
[b]The wasteland is divided. Factions finally gaining foothold in the wasteland attempt to spread their ideals and beliefs, and many qualm any resistance in their path. Take command of a faction, or create your own, and attempt to make an impact on the world around you, while keeping your people and land safe from disaster. Whether you take the wasteland by storm, or merely crumble beneath the boots of another, your decisions, and the decisions of those around you, will shape this ruined nation into something new.[/b]
[h2]Rules:[/h2]
• Send each turn you make to me after the end of the previous turn. These turns can only be sent in once, and your first turn is always the final turn. Consider your actions carefully before sending a turn in, as that decision is final regardless of any changes to plans you decide to make.
• Each turn takes up roughly one year of in-game time, so take this into consideration when making decisions. Please also iterate the location of where an event takes place, and try to date the beginning of the project you start. For instance, if you begin working on a water purification system, take the extra two seconds two type the date that work would begin. If a completion date is known, put that into the turn as well.
• Information will be posted in the thread once all current faction leaders have sent me their turn. Please remember to follow this outline posted at the bottom of this post, giving me every single action taken by your faction. Keep the information in "roleplay" format, as in, what you the player would see as the leader of the faction. Do not say "Caesar doesn't know that his top legate is actually an NCR spy", because [b]you are Caesar[/b], so keep that in mind when you send in the turn.
• Please make logical decisions. If I don't find a decision canonical or sensical, I will purposely cause it to fail. If you tell me that you attempt to train your entire faction in power armour and laser weapons, I will point this out as a disaster that causes a huge lose in moral and supplies as thieves take their training equipment. You have been warned, so please try and keep your turns sensical and logical.
• You can tell me specifically if you want any special information not released in the public post. However, if a turn is made that would be obvious to other players, then I will post that in the thread. For instance, if you begin purifying water in a treatment plant, you can tell me if you do not want that posted, because it's sensical that other members would not know this information. However, if you are building forces at the NCR border, that information will be posted due to how obvious it would be to all factions involved.
• Each faction has supply levels that I save and update as you play. Food, medicinal supplies, water, weaponry and the like will all be noted and kept track of. At the beginning of your first turn, in response to your PM, I will message you the condition of your water and all listed supplies. Thus you can make your decisions. This also includes army moral, citizen happiness, and the general health of your faction.
• If you decide to claim unclaimed territory, it will take two full turns to claim it. You can claim more than one territory at a time if you can sustain it, but please not that I will disperse your soldiers across the land as per what you tell me. If you have all your troops held in your capitol, and none in the land, the land will no longer be claimed and will fall into the hands of the wilderness.
• If you want to have an alliance or make trades with players, please PM each other and then both of you must alert me on your next turn what was paid for what and what alliances formed.
• No arguing about canon. If I see any post about what is and isn't canon, I will remove that player from the game and their faction will be given to another player to fuck it up or whatever. If you have a problem, keep it to yourself. That being said, remember to keep your decisions and moves in line with the mentality of the leader you are portraying, and make sure to at least make sense. For instance, the BoS West would not alter their codex to stop hoarding technology, and the NCR wouldn't align with the Enclave.
• As such, you must also take the time to research specific technologies, send out scouts, and work your army. If you want to use power armour, you must train the soldiers to use it. If you want to fly vertibirds, you have to train the pilots to fly them. I will tell you how many of each type of "unit" you have, so tell me what you're training, or attempting to recruit, and that will be put into your file and posted if you choose to allow it to be. I will alert you as to any special "technology" you have as the first turn begins.
• Vehicles can be used, but as normally, you must scavenge them, have the fuel to power them, and so on and so forth. All vehicles in the game are nuclear powered.
[b] I will tell you what special items your faction owns. If you own vertibirds, I will let you know the amount. If you have howitzers, I will let you know the amount. Every single item under your control will be given to you, so do not assume what your possessions are and are not. I have a fucking three page long Excel worksheet for this shit. Let me use it.[/b]
[h2] Factions and Map
(updates per turn, so please look here for updates if you don't want to look in the thread)[/h2]
[IMG]http://i.imgur.com/j82RA.png[/IMG]
[b]Black dots represent capitol locations for each Faction[/b]
[b]Brotherhood of Steel East: Sky Blue[/b]
[img]http://i.imgur.com/B3oj4.png[/img]
Current Leader: Richard Magus Clarke
Currency Type: Caps (c)
Government Type: Parliamentary Technocracy
Economic Type: Socialist Free Market
Population: ~17,363
Slavery Stance: Abolished
Capitol: The Pentagon, Washington D.C.
Synopsis: Following the destruction of the Enclave and Super Mutant threat in D.C. the BoSE was able to thrive and succeed in helping the people in the general vicinity of the Pentagon. Over a period of roughly two decades, the BoSE has managed to spread slightly and begin enforcing an actual government over the wasteland. Following this success, people began flocking to the BoSE for protection, and eventually, they conceded and decided to run themselves as a government.
[b]Brotherhood of Steel Midwest: Light Grey -g3rman[/b]
[IMG]http://i.imgur.com/3OOpF.png[/IMG]
Current Leader: Sierra Redding Fremont
Currency Type: Caps (c)
Government Type: Constitutional Monarchy
Economic Type: Free Market
Population: ~35,624
Slavery stance: Abolished
Capitol: Springfield, Missouri
Synopsis: Following the destruction of the Poseidon Oil rig, the splinter group that would become known as the Brotherhood of Steel Midwest, formed in Colorado. After sending BoS members East to discover the remnants of the rest of the U.S. this group broke off from the original charter and began taking in other members, including Super Mutants and Ghouls. Eventually, after continuous conflicts with the Enclave Chicago members and raiders, the group decided to cut its losses and begin an actual settlement. Decades later, the faction is finally beginning to thrive and grow, and what was previously a mere scouting party of the BoS, is now a community run by the descendants of the original group. The government is ruled by the eldest descendant of the last family that has managed to survive, the "Fremonts."
[b]Brotherhood of Steel West: Bright Pink[/b]
[img]http://i.imgur.com/0WVNc.png[/img]
Current Leader: David "Elijah" Carson
Currency Type: Caps (c)
Government Type: Direct Autocracy
Economic Type: Communism
Population: ~3,502
Slavery Stance: Allowed (restricted to mutant kind)
Capitol: Blythe, California
Synopsis: Following the destruction of nearly every BoSW chapter in California, the BoSW was reduced to aiding the NCR for scraps. However, a few chapters survived the absorption, including remnants in Texas, and the Outcasts of Maryland. The last remaining Western BoSW chapter lays in Blythe California, working secretly and away from NCR radar, hoping to eventually reconstruct the BoSW in Texas. The current leader of the BoSW is a spiritual "son" of Father Elijah, claiming his words and efforts would have saved the Brotherhood from its current state.
[b]Caesar's Legion: Pastel Red -SatanSick[/b]
[img]http://i.imgur.com/R66fu.png[/img]
Current Leader: Augustus Edward Sallow (Augustus Caesar)
Currency Type: Legion Denarius and Aureus (L and LL respectively)
Government Type: Consulship Oligarchy
Economic Type: Limited Free Market (state control at any time)
Population: ~103,810 (slaves included)
Slavery Stance: Enforced
Capitol: Flagstaff, Arizona
Synopsis: After the New Battle of Hoover Dam, the Legion was pushed back into the Fort, and Caesar took the precaution of commanding his troops from a secret location in the Northern Mojave. In order to maintain stability and safety for his subjects, the Legion was pushed East and North in order to secure a larger border. Having failed him, the White Legs at Salt Lake were executed, and Zion was taken by force. The natives managed to escape ruin, and Joshua Graham was shot dead by Caesar himself. Preparing for his impending death, Caesar spent nearly ten years preparing a son to take his place, grooming him to be almost identical in appearance. On March 15, 2295, Caesar died in his sleep. As the moment came, Augustus Caesar took his spare and secretly buried his adopted father by moonlight. The next day, Caesar awoke and claimed he had been born anew by the hands of Mars. He named himself Augustus Caesar, and, unknowingly to his people, took Caesar's place. Caesar would be immortal, and Augustus would ensure it. Seeing the immortal Caesar born again instilled new-found loyalty in Legion troops and citizens in the East. The Legion continued to push into the Mojave, and eventually Texas.
[b]The Commonwealth: Pastel Orange -griffster26[/b]
[IMG]http://i.imgur.com/KCkIL.png[/IMG]
Current Leader: Gordon Bridge White
Currency Type: Commonwealth Credits (CC)
Government Type: Technocracy
Economic Type: Socialist Free Market
Population: ~12,051
Slavery Stance: Allowed (restricted to androids)
Capitol: MiT, Massachusetts
Synopsis: Nothing stands in the way of the only group in the wasteland with the technology that rivals all others combined. With the ability to manufacture vehicles, androids with flawless AI and appearance, and funding of boat-born expeditions to other continents, the Commonwealth and its secretive ways is one of the few factions in the East that has kept to itself. With no desire to spread, those who were born into the Commonwealth enjoy the fruit of their own labour, as a close knit society of scientists work constantly at advancing their own technology.
[b]The Enclave: Pastel Purple -Zambies![/b]
[img]http://i.imgur.com/yRSlW.png[/img]
Current Leader: John Henry Eden II (re-installation by popular vote)
Currency Type: Enclave American Dollars (e$)
Government Type: Representative Democracy
Economic Type: Free Market
Population: ~31,755
Slavery Stance: Allowed (restricted to mutant kind)
Capitol: Chicago, Illinois
Synopsis: Following its destruction at both Raven Rock and the Poseidon Oil Rig, the Enclave was presumed dead by both the BoS and NCR. However, a large remnant force in Chicago has not only managed to fortify the city and surrounding area, but has also re-installed the President and managed to continue progress on upgrading the current issue power armour to improve the factions chances at survival. After hearing stories of the NCR's brutality of its western members, the Enclave holds a grudge (which it also installed into Eden's emotion system) against both the NCR and BoS.
[b]New California Republic: Pastel Green - overpain[/b]
[img]http://i.imgur.com/SSymZ.png[/img]
Current Leader: Joshua Melbourne Smith
Currency Type: NCR Dollars ($)
Government Type: Representative Democracy
Economic Type: Free Market
Population: ~92,903
Slavery Stance: Abolished
Capitol: Shady Sands, California
Synopsis: Following the New Battle of Hoover Dam, the NCR grew steadily North and began fortifying the Mojave moreso than previously. After annexing New Vegas and removing the remnants of House and his securitron force, the NCR in the Mojave continued to allow Vegas to remain a city of vice. However, the profits from such vice went straight to the government, which allowed funding for multiple weapon projects, and continued effort is stabilizing the region. The NCR also continued to push north, following the absorption of the Brotherhood of Steel Mojave chapter. In return for scouting roads and highways leading in and out of NCR land, the NCR granted the chapter power armour. The two factions eventually became one in the eyes of the rest of the world, and slowly the BoS West did the same. The NCR also managed to regulate NCR Dollar use throughout the NCR and Mojave, and caps slowly faded out of common use as printed bills protected from counterfeit much more accurately.
[b]The Pitt: Pastel Gold[/b]
[IMG]http://i.imgur.com/7B8S8.png[/IMG]
Current Leader: Ishmael "Lord" Ashur
Currency Type: Pitt Coin (P)
Government Type: Totalitarianism
Economic Type: State-Controlled Communism
Population: ~53,027 (slaves included)
Slavery Stance: Enforced
Capitol: Pittsburgh, Pennsylvania
Synopsis: With nearly no enemies in the way, The Pitt grew steadily. With the trogs dealt with, a cure in the process, and slaves working constantly to create weapons and tools to fuel war, there was nothing in the way of the Pitt's spread. However, in order to keep slaves at bay following the events caused by the Lone Wanderer, Ashur gave more freedom to his populace. Creating housing and attempting to create a society for his people as payment for their work. His workers were no longer slaves, but indentured servants. As Ashur ages steadily, his day will eventually come to an end, and command of the Pitt will be transferred to his daughter, Jessica Constance Ashur.
[b]If you wish to take control of a faction, please post the name of the one you'd like here. First come, first serve. Please note, if you'd like to create your own faction, please PM me, do not post it here. In conjunction with creating a faction, give me a brief back history, and some information on the leader, location, type of currency, and general well being. I will decide what "position of power" you have in terms of supplies. I will also need two visual aides, a 250x150 "symbol" and a colour to mark your territories. Contested territories will have diagonal lines of the colours of the factions that are fighting for it. Until it is totally won and secured, it will remain contested.[/b]
[h2]--New Factions--[/h2]
[b]Artic Confederacy: Dark Blue -ThePinkPanzer[/b]
[img]http://i.imgur.com/15bGa.jpg[/img]
Current Leader: Joseph Moor Antarsky
Currency Type: Cigarrettes (CG)
Government Type: Representative Military Autocracy
Economic Type: Socialist Free Market
Population: ~11,512
Slavery Stance: Allowed (not practiced on Government level)
Capitol: Pingualuit National Park, Quebec
Synopsis: The Arctic Confederacy is a small and reclusive nation, preferring isolation from the outside world. Mostly descended from a mix of the former Canadian people and US troops who were stationed in Canada, the Confederacy; formerly just some tattered city states, united for the common goal of survival from the outside world. Led by Joseph Antarsky, the nation has made sure that anyone walking into their territory does not last long; assuming the weather does not get to them.
[b]The Phoenix Republic of Mexio: Dark Red -Zillamaster55[/b]
[img]http://i794.photobucket.com/albums/yy221/Goji-man/Mexicrow.png[/img]
Current Leader - Nabor Valdez
Currency Type - Pre-War Peso (p)
Government Type: Totalitarianism
Economic Type - Free Market
Population - ~11,593
Slavery Stance - Abolished
Capitol - Culiacan, Mexico
Synopsis - The Phoenix Republic of Mexico is a collection of the last remaining survivors of The Great War. Much of northern Mexico was irradiated and utterly ruined, and the lack of vaults has shattered the population. However, like the mythical beast the nation is named after, the Republic has risen from the ashes of the war, led by Generalissimo Nabor Valdez. Their goal is to reclaim their rightful place as ruler of south-central America.
[b]The Cobras: Pastel Purple -Royalpain[/b]
[img]http://i1136.photobucket.com/albums/n496/VitoScaletta/FalloutFlagCobra.gif[/img]
Current Leader: Robb "The Cobra" Masters
Currency Type: Caps (c)
Government Type: Totalitarianism
Economic Type: Limited Free Market
Population: ~9,341
Slavery Stance: Allowed (Restricted to prisoners)
Capitol: Fort Pierre, South Dakota
Synopsis: A group of 5 Vault Dwellers travelled around South Dakota recruiting who they could into there ranks and imprisoning those who denied. Time they got to Fort Pierre, there was thousands of them and they settled down there. The Cobras main task is defending South Dakota, they don't wish to be brought into any wars but if was is at there front door then they will not shy away from it. Robb does not fear the threats in the wasteland and deals with them in his own way either killing or imprisoning.
[b]New Khans of Wyoming: Bright Orange -kefirman[/b]
[img]http://dl.dropbox.com/u/76355585/360-240-image112.png[/img]
Current Leader: Regis "Papa" Khan
Currency Type: Caps (c)
Government Type: Elective Monarchy
Economic Type: Socialist Free Market
Population: ~6,106
Slavery Stance: Abolished
Capital: Cheyenne, Wyoming
Synopsis: When the New Battle of Hover Dam took place, Khans saw that as opportunity. They, along with Followers of the Apocalypse, abandoned Mojave and traveled to the former State of Wyoming. Establishing the capital in Cheyenne, they slowly merged with Followers and moved from nomadic to grounded lifestyle. Their main profit is still chems and medicine, yet on the larger scale. Thus, New Great Khans were born, more educated, cunning and much calmer, reminding old Chiengis Khan's Kingdom from Pre-War times instead of well-known raider band of not-so-distant past.
[b]The Republic of Maine: Pastel Blue -Mr. Face[/b]
[img]http://i.cubeupload.com/CDdWRR.png[/img]
Current Leader: Alex Carson Green
Currency Type: Caps (c)
Government Type: Representative Demcracy
Economic Type: Socialist Free Market
Population: ~7,936
Slavery Stance: Abolished
Capitol: Bangor, Maine
Synopsis: The Republic of Maine is a faction full of sturdy people built for rugged weather. They are led by President Alex Green. The ultimate goal of the Republic is to unite the New England states and purify the water to allow easier survival.
[b]New Socialist Union: Pastel Pink -Scrounger[/b]
[IMG]http://i.imgur.com/KZ9iM.png[/IMG]
Current Leader : Artyom Vaniuska Aleksei
Currency type : Caps (c)
Goverment type: Marxist Socialism
Economic Type : Communism
Population: ~5,869
Slavery Stance: Allowed (restricted to mutant kind)
Capitol: Fort Lauderdale, Florida
Synopsis: A recently emerging faction in the wastes of post-apocalyptic America, the Socialist Union has yet to make it's presence known to the outside world. While welcoming anyone that shares their ideology , they despise those that do not, and are not quick to form alliances, except in times of dire need.
[b]Los Cuernos del Toro: Baby Shit Green -InUndenial[/b]
[img]http://i.imgur.com/aMHhz.png[/img]
Current Leader: Aciaño Treviño Tortuga
Currency Type: Caps (c)
Government Type: Oligarchy Totalitarianism
Economic Type: Caste System Free Market
Population: ~6,822
Slavery Stance: Abolished
Capitol: Corpus Christi, Texas
Synopsis: Built on the remaining foundations of the drug cartel, they have remained mostly undisturbed until various other factions began scouting Mexico, their main territory.
Due to their roots in the cartel, they have large stocks of various chems.
[b]Free Super Mutant Society: Ocean Green -Daniel Smith[/b]
[img]http://i.imgur.com/zflC6.png[/img]
Current Military Leader: Chief Ironskull
Currency Type: Small Bones (sb)
Government Type: Triumvirate Oligarchy
Economic Type: Limited Free Market
Population: ~13,735
Slavery Stance: Allowed (restricted to Humans)
Capitol: Baton Rouge, Louisiana
Synopsis: Super Mutants that want world domination or something like that. They don't like humans.
[h2] Turn Template
(please keep the design the same for all turns so I can easily read it)[/h2]
[b]Diplomacy:[/b] This includes all decisions dealing with foreign factions. Trades and so on are listed, and acts of setting up embassies and sending delegates to other factions are also listed here. Please note the way the convoy for trade is reaching a destination if trade is occurring, and please tell me where the two parties met (and which members) if there was diplomatic relations. Please note that these decisions are pre-event. If you want to trade or send an envoy, you must tell me first. If the trade is a success, the next turn will alert you. If the delegate reached the foreign land alive, then you are allowed to discuss politics with a foreign faction. You cannot speak to another faction without first sending an delegate, and trade will not conduct unless relations have been set up first.
[b]Military:[/b] Your turns should include military actions such as training troops, moving troops, and securing land, borders, and fortifications. You must have the supplies and gear to support troops and territories. You may also define any moves of espionage and sabotage in this form, so please tell me if you decide to do anything along those lines. This also includes dividing troops into battalions and armies, your troops are not one big mess of soldiers, so know that. There are also specialty troops and different gear can be applied to specific battalions, so inform me if that occurs.
[b]Economy:[/b] If you are a new faction, you will have to tell me your economic and government type at first turn, however, for starter factions, this is to include any information regarding food, energy, supply, and trade management within your country. For most "free market" factions, this will be relatively empty. Please note that your turns are ordered as if you lead the faction through the government, so if the government orders weapons to supply their army, this is where that information would go. If you are not a free market, and control the economy, you can alert me to what you are forcing your citizens to grow/mine/scavenge for and so on. This also includes all technological advancements you are attempting to make via scientists. (if you have any)
[b]Internal Affairs:[/b] This is all the micromanagement of your faction. This includes placing [npcs] in positions of power, setting up education and welfare systems, and everything in between. This is pretty much the grouping of everything you do to ensure your citizens are happy and healthy, or, angry and sick. This is up to you, but know, that unhappy and sick citizens means they are more likely to rebel and die off. A nation is only as strong as its citizens, so remember that. Propaganda, martial law, let your mind go free, but make sure it's canon and make sense. If something bad happens, I will alert you, and you can deal with it your next turn.
[h2] Please remember that a turn is meant to be an "attempt" not an actual event. My post is the result of the turn. For instance, the turn you send me in the PM, are your plans for the rest of the year, my post after the turns is the summary of these events at the end of the year. Nothing you tell me is promised to happen, and your orders are not always going to be followed. You are a president, dictator, whatever, not a god. [/h2]
[b]Conversion rates based on caps: (based on current base values, subject to change, and will)
1$ = 10c
1L = 5c
1LL = 10c
1P = 2c
1CC = 8c
1e$ = 1c
1CG = 1c
1p = 2c
5sb = 1c
[/b]
And with that, Turn 1 begins. Good luck everyone and remember...
War. War is never altered.
[h2] IF I HAVE ANY REASON TO BELIEVE YOU DID NOT READ THE ENTIRE OP, YOU WILL NOT BE ALLOWED TO PARTICIPATE
NO SERIOUSLY, READ IT ALL, I SPENT HOURS ON THIS SHIT AND IT'S PRETTY GODDAMN VITAL[/h2]
I will reprise my role as Arctic Alliance.
Ncr
[QUOTE=ThePinkPanzer;37116737]I will reprise my role as Arctic Alliance.[/QUOTE]
That is a new faction? I'll need a PM with some basic information, you can see what in the OP.
I'd like to reserve the Midwest Brotherhood, I loved Tactics.
Haha, Kreigs is still butthurt. New rule, he can't play because he doesn't know how to RP and is mad at me for being right.
[editline]7th August 2012[/editline]
[QUOTE=G3rman;37117036]I'd like to reserve the Midwest Brotherhood, I loved Tactics.[/QUOTE]
Make sure to turn in your first turn and everything. First turn ends when I get all the predone factions controlled and their turns finished.
[QUOTE=Loriborn;37117050]Haha, Kreigs is still butthurt. New rule, he can't play because he doesn't know how to RP and is mad at me for being right.
[editline]7th August 2012[/editline]
Make sure to turn in your first turn and everything. First turn ends when I get all the predone factions controlled and their turns finished.[/QUOTE]
And kriegs is stoned now
Said something about pelikans and this thread
[url]http://puu.sh/Pnky[/url]
I'll take New Great Khans. Details about the faction will be sent soon.
[QUOTE=Kefirman;37117404]I'll take New Great Khans. Details about the faction will be sent soon.[/QUOTE]
Well technically the Great Khans were already the New Great Khans, so these would be the New New Great Khans. :v:
Well, that would sound silly.
[QUOTE=Kefirman;37117480]Well, that would sound silly.[/QUOTE]
Well, like I said, decide all the details in the turn, and I'll send you your faction's situation spreadsheet.
Can you add me back on steam already.
[QUOTE=ThePinkPanzer;37117546]Can you add me back on steam already.[/QUOTE]
Didn't know I had you before.
add me in steam m8
also when the turn
i think i might write turn tomorrow.
Turns are whenever I get all of the basic factions taken at least. If they're not all taken in 12 hours, I'll make the turn anyway.
[editline]7th August 2012[/editline]
[QUOTE=overpain;37117698]add me in steam m8
also when the turn
i think i might write turn tomorrow.[/QUOTE]
Just did.
Commonwealth
Reserving the Enclave.
[editline]7th August 2012[/editline]
By the way, the black dot is at Milwaukee, Wisconsin, not Chicago, Illinois.
Legion ! Neo-roman facism all the way .
[editline]7th August 2012[/editline]
Also could you change the legion's or ncr's colors ? I'm colorblind and it's really hard to keep them apart .
'
[QUOTE=overpain;37120572]And by that, Legion bigger than ncr? Really?[/QUOTE]
[QUOTE=Loriborn;37116689][b]• No arguing about canon. If I see any post about what is and isn't canon, I will remove that player from the game and their faction will be given to another player to fuck it up or whatever. If you have a problem, keep it to yourself. That being said, remember to keep your decisions and moves in line with the mentality of the leader you are portraying, and make sure to at least make sense. For instance, the BoS West would not alter their codex to stop hoarding technology, and the NCR wouldn't align with the Enclave.[/b][/QUOTE]
Deal with it, it's not a big difference.
[QUOTE=overpain;37120572]And by that, Legion bigger than ncr? Really?[/QUOTE]
First page someone may be removed?
damn
Didn' t see it, sorry.
[QUOTE=overpain;37120970]Didn' t see it, sorry.[/QUOTE]
Again he said if he thinks you didn't read OP you're out.
careful mate.
I did read it, i might just accidentally missed it.
-snip-
more boxes plese
I read the OP, it was just that little bit of text
I'm sorry
[QUOTE=InUndenial;37121832]Los Cuernos del Toro-Bright Yellow
THE HORNS OF THE BULL
[Img]http://i.imgur.com/aMHhz.png[/Img]
Current Leader: Aciano Tortuga
Currency: Pre-War Money / Caps, in northern sections
Water: Dirty
Built on the remaining foundations of the drug cartel, they have remained mostly undisturbed until various other factions began scouting Mexico, their main territory.
Due to their roots in the cartel, they have large stocks of various chems.[/QUOTE]
You need to PM it to Loriborn.
I would like to create my own faction. Should I private message the information to Loriborn?
[QUOTE=Scrounger;37122635]I would like to create my own faction. Should I private message the information to Loriborn?[/QUOTE]
Read the OP
Shit you all have trouble reading the OP. Anyway, in about 2 hours this turn is going to end and the next turn is going to start regardless of if all the original factions are claimed or not. The faction will just stay stale for the turn.
Should I send in my turn or should I wait for my request to be added to the OP?
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