• Organizatsiya: Interwar Nation RP (1924-)
    7 replies, posted
[b][u]MAPS AND BACKSTORY[/u][/b] The World, 1918-1924 [b](READ THIS)[/b] - [url]http://pastebin.com/rRjPcFLJ[/url] The World circa 1924 - [u]Regular Map: [/u] [thumb]http://i.imgur.com/x49HfGq.png[/thumb] [u]Map of Russia w/ Labels: [/u] [thumb]http://i.imgur.com/irlhIF9.png[/thumb] THE TEN COMMANDMENTS: 1. Be respectful to other players. 2. Be realistic. 3. It helps to have a good grasp of what country you're taking control. This makes roleplaying both more realistic and more fun. 4. If you ever need any advice on how to run your country, please send me a PM or a friend request on Steam and I'll try to answer it when I'm available. 5. Send in your turns to me unless otherwise specified. 6. Pick five techs realistic to the period and two of them will be selected at random. [b]It takes more than one turn to research a tech.[/b] 7. To establish countries, all you need is the name of the country in your turn title, your government type (as long as it fits, e.g. Democratic Russia cannot be fascist), and your flag. 8. Keep the turns relatively short. If you can't fit the amount of progress and/or absolute agony your country is going through in 6 points per section, then you should probably tone it down a little. 9. Turns will be processed every Sunday. If there's a lapse in my schedule, I'll be sure to notify the thread. 10. If there are any errors in the map, please feel free to notify me (or supply me with a corrected map) and I'll incorporate it into the RP. Each turn is 3 months of time, so plan accordingly. Example of a turn post: [quote]PM title: *nation name* - Turn [i]n[/i] First time PM contents - Government Type: How your country aligns with the political spectrum now that you are in power Flag: Self-explanatory. PM contents - Diplomatic: Treaties, alliances etc. Domestic: Internal politics, laws, social movements etc. External: The Diplomatic section for players interacting with NPCs Military: Budget, weaponry, annexations, invasions etc. Economy: Market, currency, demand, etc. Tech: Inventions experiments, etc. Espionage: Actions that, unless you fail and get caught, will not be shown in your turn but will affect other countries Copypaste: Backstories and news that will be copy-pasted, make sure the grammar in this section is sound[/quote] [b]Players - 3/8[/b] Native Hunter - Poland LoganIsAwesome - Germany Deathgrunt - Hungary
Poland Stronk
Germany go
[QUOTE=LoganIsAwesome;46826873]Germany go[/QUOTE] Rip in Poland
I question why Kerensky was killed given that after 1917 he had become an exile with no influence thereafter.
[QUOTE=Deng;46828673]I question why Kerensky was killed given that after 1917 he had become an exile with no influence thereafter.[/QUOTE] It was collateral from Chernov taking Pskov, which was under the leadership of Kerensky at the time. If you get rid of the 'warlord' then it's easier for the statelet to get absorbed. Of course, Chernov probably wanted something more like 'exile outside of Russia', but the radicals on the SR's front killed him once they found him.
The Hungarian kingdom will rise again. Hopefully.
Two days until Sunday, so you guys should probably start sending in your turns.
Sorry, you need to Log In to post a reply to this thread.