• What people want to see in a MOO
    4 replies, posted
hey, sorry if this is the wrong place to be posting this, i couldn't think of a better subforum to put this in. if there's a more appropriate place this belongs, please inform me so i won't make the same mistake again. i previously developed and managed a server on GMod called Industrial Nightmare which was slated to be a post-apocalyptic serious roleplaying game with focus on gameplay that isn't inherently boring (as is standard in modern GMod serious roleplay) and with lore themes relating to Lovecraftian horror. unfortunately, despite the great progress made in terms of development and gameplay mechanics, GMod's modern playerbase proved to make it a much different experience than originally intended (in a bad way) and things screeched to a stop pretty fast. now, for a long time (Industrial Nightmare's been speculated on and developed off and on for the last 2 years) i've had a very grand vision of what it was supposed to be, but ultimately, GMod wouldn't be able to handle all of it because of the limits imposed by a three dimensional physics engine, and we had nobody to assist us as far as mapping or modelling to get the theme nailed down right, and the wait wasn't worth it in the case we could've got someone. in light of these events, i took to reading the LambdaMOO programmer's manual and went through as many tutorials as i could find to utilize the MOO programming language, as well as looking through different MOO core databases to see how certain things were done. if you aren't aware already, a MOO (MUD (multi-user-dungeon or multi-user-dimension), object oriented) is a text based multiplayer game with a control scheme similar to that of 'choose your own adventure' video games like Zork. the reason i'm looking into developing Industrial Nightmare's concepts as this kind of game as opposed to a GMod gamemode is that the text based system has almost literally no limits (for example, a GMod map can be pretty big, but you still can't add to it or remove from it on the fly, nor can you make significant changes to the atmosphere/feeling of the area. by contrast, HellMOO, a post-apocalyptic (non serious RP) RPG MOO spans a large section of California stretching into Nevada, complete with an entire ocean that you can explore the bottom of and find islands on, and has a large sky complete with aerial base skyships). the text based system also tends to be more immersive if the writing involved is good, and i like to think that i'm pretty good at that, if the other members of the administration team are not. in short, i'm developing a serious roleplaying post-apocalyptic text based multiplayer game with elements of Lovecraftian horror and survival, and would like input or questions regarding what could be included so i can do my best to make it a great experience, both for people wanting fun and rewarding gameplay and for people wanting immersive roleplay. (i'm sorry if this seems scatterbrained, i've not 'advertised' like this before, if i left out information that might be important please point it out) [editline]10th August 2016[/editline] here are some screenshots to paint a clearer picture of what the MOO currently looks like. [IMG]https://i.gyazo.com/4af3a33830d83f6103f98f1f488dcfed.png[/IMG] [IMG]https://i.gyazo.com/397b28dbdc5c8e894cb75b10d358750d.png[/IMG] [IMG]https://i.gyazo.com/4ca8babea78addc3d16a4eec3f9cbba1.png[/IMG] [IMG]https://i.gyazo.com/f6c69c861b83775cc205ba1fac700927.png[/IMG]
As I've played on your GMOD server, I can be almost 100% positive that this'd work better as a MOO, mainly because majority of GMOD roleplayers are short-tempered and lack patience with things. Looking to try this one out when it's done!
[QUOTE]in short, i'm developing a serious roleplaying post-apocalyptic text based multiplayer game with elements of Lovecraftian horror and survival, and would like input or questions regarding what could be included so i can do my best to make it a great experience, both for people wanting fun and rewarding gameplay and for people wanting immersive roleplay.[/QUOTE] I could see myself playing something like this, even though it's text based.
[QUOTE=Aw3s0m3n3ss;50860046]I could see myself playing something like this, even though it's text based.[/QUOTE] text based systems are much more fun and immersive than they sound. i didn't think they'd be worth trying until i started playing CyberSphere (a cyberpunk RP MOO)
if anyone who read this and seemed interested in this project wants to offer feedback, we're currently needing some help in determining what all the game needs before we can launch a prototype/pre-alpha for actual play. if you want to contribute to the discussion, you can see it at [url]http://steamcommunity.com/groups/eldritchwastes/discussions/0/353916584660138964/[/url]
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