[media]http://www.youtube.com/watch?v=mDINDnQ6Yvk[/media]
[img]http://i.imgur.com/RTGMBc5.png[/img]
[quote]January 7th, 2385:
It's the first Monday of the new year. We're on our way to the Terran moon, Luna, to some little shithole of a trade port they call Virtue. Boss says this is where she told our new recruits to meet up. Says they're all ready to get their hands dirty. She stayed behind for some wetwork on Itara and she wants me to look 'em over. Of course I'm gonna get stuck with the paperwork. To hell with it; I'm not spending a minute more on this than I have to. I'm just gonna run our colors up the flagpole and see who salutes, and if they can carry a rifle, all the better. I've got a bad feeling about Boss being alone out there, so close to the Collective. We'll shove out as soon as possible so we can charge in like cavalry from Hell if somethin' goes wrong. Somethin' [i]always[/i] goes wrong.
-Rask Vor'Pangn, First Lieutenant, Terika-Belladonna Company[/quote]
Centuries ago, humans broke free from the bonds of gravity once and for all. Looking back, they watched the pale blue speck of the planet they once called "Earth" disappear into the blur of stardust and shimmering light, and believed so earnestly that whatever lay beyond the fringes of the Sol system must be something ever more glorious. What they found instead was a galaxy filled with struggling homeworlds, a thousand intelligent races searching endlessly for power, prestige, wealth and pleasure. The horizons had changed, but the game was always the same.
The year is now 2385. Just over two years ago, a war was fought between a faction known as the Crimson Son, and the mega-conglomerate HarkArk Corporation. The object of their ambition: the ancient and powerful Kauzen Oracle. Millions of lives were lost as both sides extinguished each other and the Oracle was destroyed. Now, a state of fear and uncertainty fills the air as the United Galactic Community, once the premier force of diplomacy in the galaxy, is unravelling everywhere and allowing the alien empires of old to reassert their strength. Old wounds have already begun to reopen. As the great powers retreat into guarded isolation, law enforcement and security have become increasingly-difficult to maintain. Criminals and mercenaries witness the dawn of a new golden age.
The Terika-Belladonna Company, a dangerous pack of rogues lead by an embittered veteran of the Oracle War, has decided that it's high time to start expanding, and has listed job openings for anyone crazy enough to join. As a member of this new crew, you'll have to work with your fellow crewmembers to achieve mission goals, make money, and cause as much trouble as possible without landing in prison.
Welcome to Starpath, a sequel to Doomevil's Spaceship Crew RP. It's a hell of a time to be alive.
[b]IMPORTANT: You do not need to read the original to understand and play the sequel!
IMPORTANTER: It's never too late to join.[/b]
[quote]Available positions:
Pilot- You enjoy having your hand wrapped around a nice stick. Aim for the black stuff between the stars and you'll be alright.
Gunner- You see that thing that's following our ship? Make it unfollow us.
Navigator- You prevent the crew from getting lost in space. If you’re bad at your job, everyone starves to death, but at least you don’t get fired.
Mercenary- You shoot things for money. You also take bullets for money, but you like the first part better.
Security- You keep the peace by cracking heads. You're who the bad guys run to instead of the cops.
Warden- You make sure prisoners stay in their cells, and secrets stay outside of prisoners.
Engineer- You show up with gadgets when things break on the ship. You also show up with gadgets when things need to break [i]off[/i] the ship.
Biologist- You poke things with needles and write stuff down. Occasionally, it’s because we ask you to.
Physician- You make sure no one slacks off by dying on the clock.
Cook- You slave over a hot stove all day and lecture people about starving orphans in the northwest quadrant.
Bartender- You serve drinks and are the least suspicious member of the crew.[/quote]
You may have noticed that “Captain” isn’t listed as an available position. That’s because the Terika-Belladonna Company doesn’t believe in paying people just to tell other people what to do. To get a captain, the crew must first prove itself competent enough to be left unsupervised by the higher-ups, and then they can pick from among their own ranks. This new captain will have two jobs, their original duties plus all the responsibility of leadership. You can even appoint the bartender captain, if you think constantly getting drunk in front of your direct supervisor is a good idea.
[b]Character Template:[/b]
[quote]Name:
Picture or Physical Description:
Birthdate:
Race:
Profession:
Bio:
Special Skills or Attributes:[/quote]
[b]Chance:[/b]
Any time you do an action that’s not guaranteed to work (“X shoots the lights out!”) it requires a roll. The odds are arbitrary, aka, I set them however I feel is appropriate for the situation. In the above scenario, let’s say I call it a 2/3 chance. I then roll using a number generator, and if you roll a 2 or 3 out of 3, the action succeeds.
[b]Combat:[/b]
All characters have HP. The players’ HP is displayed, whereas the enemies’ is not. Combat follows this basic pattern- if the player is attacking an enemy, a dice is rolled to find a base value, which is then modified by feats and tech. The final damage is applied to the enemy. That enemy may then respond with an attack of their own, which follows the same pattern. Players who run out of HP or run into the negative are only incapacitated, and if the absolute value of the negative number is smaller than the chapter number of the mission, they can be revived after the fight. Otherwise, they are sent back to the ship until the end of the chapter. Try to stay alive out there!
[b]Feats:[/b]
You get two feats. The first is determined by your race, while the second is assigned based on the “special skills or attributes” section of your character sheet. Don’t worry about the physical mechanics; just tell me what you’d like (“He fights better when he’s drunk!”) and I translate it into a feat which modifies your combat stats.
[b]Racial Feats:[/b]
[quote] Humans - Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Androids - Durability (DEF Tech base value 1.5 instead of 1.0)
Ayr - Telepathy (CH roll each turn for enemy mind read, 1/3 chance for dodge)
Kanads - Malevolence (All combat CH rolls twice as likely, surprise attacks deal x2 DMG)
Khergians - Bloodfury (DMG roll occurs on D20 instead of D10, consecutive 10+ rolls result in +2DMG per turn during streak)
Sanghvi - Dismemberment (1/2 CH roll results in x2 melee damage, automatically incapacitate enemies under a quarter of their base HP)
Vak'r - Psionics (1.5x DMG when using energy-based weapons)[/quote]
[b]Tech:[/b]
At the end of each chapter, characters level up. The game starts as a prologue, so this is not yet relevant- once players reach chapter 1, they’ll become level 1, and remain in sync from henceforth. New players who join after the game has started join at the current level. When you level up, you can apply one point to HP, ATK, or DEF, and it will improve your performance in combat.
[b]General Rules:[/b]
1. Be cool with one another. Nobody likes giant, out of character arguments.
2. You aren’t a demigod, so if you want something to happen, roll for it.
3. PVP is fine, but both parties have to agree to it.
4. Be active. If you don’t post in a while, your character will become an NPC.
5. If you post out of character, use double parentheses ((like this.))
6. Creating new races is allowed and encouraged, but don't create anything totally broken.
7. Please don't submit characters or races which are references to existing media.
[t]http://i.imgur.com/Rv8K0GH.png[/t]
[t]http://i.imgur.com/sJEnoja.png[/t]
[b]Current Players:[/b]
Kilerabv - Alexander Korunov - Cook
Damian0358 - János Celofán - Warden
Viper123_SWE - Vakarus of House Va'un - Gunner
Radley - Yuga Shuur - Navigator
Infab - Taylor Caine – Mercenary
M.C. – Silvia Angelo – Security
Deathgrunt – Jag Perditus – Mercenary
Otterman – Amelia Weinheart – Biologist
The Rifleman - Mattheus Badaloni – Engineer
matt000024 – Waldo Bernstein – Navigator
doomevil – Abraxas – Physician
Bathacker – Derrick “Sledge” Hammer – Security
blorgyboy – Bucky Fermi – Engineer / HR
Svennik – Ahaz – Bartender
Saving spot for ship cook
Name: Alexander Korunov
Picture or Physical Description:
[T]https://reflexivefire.files.wordpress.com/2014/02/scottadkins.jpg[/T]
Birthdate: January 24, 2357
Race:Human
Profession:Cook, former pit fighter
Bio: A son of a zealot, Alexander moved away from his home at the age of 16, not wanting to be anywhere near his dogmatic parents. He did odd jobs around ships and ports in order to survive until a few years later where he settled on Duroma, where he became a pit fighter. After several long years, he became the champion of The Pit and used his fortune to finance his way out of that life.
After trial, error and much "consultation" from professionals, he learned how to cook. He has worked for the Terika-Belladonna company for a couple of years now. Although he hasn't spoken much to the person in charge, he has developed a love-hate relationship with one of her underlings, Rask. Now he spends time cooking up a storm in the kitchen and wondering into what sort of trouble the crew ill end up in.
Special Skills or Attributes: Hand to hand expert. Once per battle can land a crippling blow to an humanoid opponent. Can cook rather well.
[ nvm ]
Name: János Celofán
Picture or Physical Description:
[IMG]http://www.alexhilhorst.com/blog/wp-content/uploads/2010/05/Bounty_hunter.jpg[/IMG]
Birth date: Unknown; Activation date: 7th of June, 2375
Race: Unknown - Android
Profession: Warden
Bio: János' past is shrouded in mystery, mostly for the guy himself. The process which brought his "mind" into his android body was imperfect, causing him to forget most of his past. He doesn't know his original name, causing him to opt for a new one, based on his recollection that he was Hungarian.... or so he thinks at least. Unaware of his birth date, he opts for his activation date instead. The one thing he does remember is his profession; working as an interrogator. Opposed to physically abusing prisoners to obtain information, his technique consisted mostly of making himself seem as if he was his prisoner's greatest advocate while in captivity. From what he remembers, he was damn good at his job, having a high success rate at wherever he was employed. From this period, he learned tons of languages, going into the double digits, which allows him to act as a impromptu translator if need be. His android body is outdated by at least 5 years, further pointing to the low quality circumstances of his transferal to it. However, there are signs pointing to his body being custom made. The body has several features that indicate that it is better used in defense, and the face seems to be made in mind for intimidation usages. Since his activation, János has been working odd jobs, trying to use his abilities as best as he could before landing a job as a warden at the Terika-Belladonna Company. Most just call him John.
Special Skills or Attributes: Multilingual, intimidation
Name: Vakarus of House Va'un
Picture or Physical Description:
[t]http://media.blizzard.com/sc2/media/fanart/fanart-0171-large.jpg[/t]
(Imagine the above but with more sharper features and a subtle mouth. Also bald.)
Birthdate: Year 2318 (67 years-old)
Race: Vakr
Profession: Gunner
Bio: Two years ago Vakarus was a champion of the Vakr. Being a part of House Va'un, the oldest of families within the Vakr society, gave him many benefits. One of which was the ability to rally most of the Vakr and instigate a ethnic cleansing directed at the neighbouring people, the smaller Gad'r.
After having massacred a good portion of the Gad'r forces and with their capital in sight, the invasion was put to a halt as a ship from Ayr Empire, a vast civilization who had taken it upon themselves to protect worlds within their territory, appeared.
Having broken a key rule of the Ayr guidelines in place to enforce stability and security, the Vakr forces were disarmed and Vakarus was sentenced to exile. After being randomly warped, per exile standard, Vakarus met the crew of the Terika-Belladonna Company and was allowed to join them.
Alot of time have passed since then and now Vakarus have abandoned his old ideas of reclaiming his former title as his time in exile have given him alot of perspective on things. These days he's busy exploring the galaxy with his newfound friends, as every new day holds another promise of adventure.
Special Skills or Attributes: Ability to supercharge energy-based weapons once per battle. Master of a ancient Vakr martial art dedicated to polearms and staffs.
Name: Yuga Shuur
Picture or Physical Description:
[t]https://i.gyazo.com/c32229bbb07553eb787495ab67ac2885.png[/t]
Birthdate: 2333, 52 years old. (Avrg. Ayr lifespan 137 years)
Race:Ayr
Profession: Former Merchant Captain, Navigator
Bio: Born into the low house of Shuur, Yuga learned to take what she wanted and not leaving anything to chance.
After graduating at the top of her class from the Aviation Guilds navigator program, she applied to the Imperial Trade Consortium.
As a navigator on a merchant ship over the next few years her natural talent for trade and commerce started to appear and soon she was the highly regarded captain of her very own ship.
Yet this was not enough, for "Kapu Djizaibo" had her goals set higher.
Yuga recently resigned from the ITC and went freelance in order to accumulate wealth and influence without being bound by the ITC's rules and guidelines and to elevate her house within the Ayr hierarchy.
Special Skills or Attributes: 1 roll always succesfull when rolling for persuasion chance.
Name: Taylor Madison Caine
Picture:
[t]http://www.hawtcelebs.com/wp-content/uploads/2012/07/JESSICA-BIEL-at-2012-ESPY-Awards-in-Los-Angeles-3.jpg[/t]
Physical Description: 5'10" (177.8 cm), Athletic figure
Birthdate: July 13, 2352
Race: Human
Profession: Mercenary
Bio: Taylor Caine was born to a pair of poor miners, deep in the heart of Pyri II's main mining colony Pyrus-1. In cramped and filthy conditions she grew up, dealing with daily life beneath Pyri II's toxic and hellish surface. Temperatures stayed around 90 degrees in the colonies themselves, but on the surface temperatures reached in excess of 800 degrees. Environment suits were required for any surface travel, and breathing masks for the mining tunnels in case any toxic air seeped in from the surface. It was a hell of a life, but she made the most of it and remained optimistic. You had to if you wanted to live.
When she turned 18, she opted to join the military instead of following in her parents' footsteps. She joined the Sol Defense Forces, a branch of the Sol Systems Government. Twelve years she spent with the SDF, defending Pyri II and performing general duties in the name of the SSG. By the time her 12th year of service rolled to an end, she was a decorated officer in the SDF Infantry division. She decided against reenlisting, and opted for more lucrative endeavors. She became a mercenary, leaving Pyri II and its inhabitants behind.
After traveling a bit, and doing minor jobs, she got word that the Terika-Belladonna Company was hiring. She signed up without a second thought, in hopes of striking it rich.
Special Skills and Attributes: Short/Medium Range Combat Specialist, Extreme/Hostile Environment Specialist, Survivalist, Alcoholic.
Name: Owen Jackson
Physical Description: 5’8 slender/slightly muscular build. Owen has blonde hair and blue eyes and a scar on the back of his left hand.
Birth date: October 13 2356 (28)
Job: Pilot
Race: Human
Bio: Raised in the American South, Owen Jackson’s dream had always been to be a race car driver. After landing a spot with one of the most successful racing teams in the known galaxy by the age of 26, Owen thought that his career as a racer was destined for greatness. He could not imagine, however, that two years later he would be replaced. His racing style and character both are highly aggressive. Many a race has been won by a last corner punt to the wall, which lead to a few post race brawls.
Special skills: fights dirty with electrified brass knuckles.
Name: Silvia Angelo
Picture or Physical Description:
[t]http://i.imgur.com/UOF7FLG.png[/t]
(picture courtesy of Normak aka Sega Saturn)
Birthdate: Year 2360
Race: En'jyrl
Profession: Security, Ex-Special Forces
Bio: An orphan who was abandoned in front of a church, the earliest memory she could remember was escaping the church when she was 10 and street racing when she won it from a pink-slip. Her customized pink and white T-Rotor X8 was instantly recogniseable in the underground racing scene and street racers either back out to save their pride from potentially losing to a female or trying their luck in defeating one of the fastest street racers.
When war broke out between the En'jyrl and the Dar'vil species, she was drafted into the 32nd Archer Division where she found her second talent: archery. Her excellent combat reports of putting plasma bolts into anything that moves without missing made her a suitable candidate for the En'jyrl special forces, the Tod'sengel.
However, she resigned less than 2 years later as she felt that the job was boring and she had better things to do than storming into the hideouts of religious extremist and nutjobs.
Special Skills or Attributes: Archery and agility, charming skills, flight
Edit: Can we only play as the above classes?
I'll join tomorrow, this post is a placeholder
Name: Jag Perditus
Picture:[Img_thumb]http://i.solidfiles.net/bcdee03f84.png[/Img_thumb]
Physical Description: 234 Cm (7.7 Ft) Tall. It's outer shell bares is an obsidian color and make to it. The 'cloths' on it appeal to be very similar in form to that of an dulled white Terran flower, seemly organic.
Birthdate: 2173
Race: Sanghvi, Shock-Guard form.
Profession: Former Military Officer, Freelance Pirate currently ( Mercenary )
Bio: Not much is currently known about Jag early history besides his long service record within the Sanghvi's Mantle military, his sentience proving that he was held quite highly among them as most Sanghvi warriors are simple drones lacking basic consciousness besides that of warfare and survival.
And that Jag deserted like much of it's kin within the Mantle's military. Leaving and disengaging all together rather to fighting an losing war or bringing arms against fellow Sanghvi.
But what is most definitely know is it's reputation within the criminal underworld is very, very bloody. Starting from the early guerrilla warfare campaigns during the later phases of the Mantle-Collective to the Oracle war and even the grand raid in the northwest quadrant.
While Working and organizing with whatever pirates he could find, acting as anything from an bounty hunter to bodyguard to even a leader if need be. Jag has done whatever it takes to achieve it's goals, most of them being attacks or raids focused on Collective or UGC space.
Now that it's last contact ended in shambles with the destruction of both parties through various, unsavory circumstances. The venerated space pirate takes to offer of the Terika-Belladonna Company as an low key job to let the heat die down before resuming it's goals again.
Special Skills or Attributes: Veteran officer, Tactician and close combat expert. Can lightly glide for an limited time through deploying it's cloths in low to med gravity environments.
I've currently approved all eight submitted characters, and I've been "systemizing" them in a separate document so that I can keep track of everyone's stats. I'd like to start the RP once we have a physician and an engineer; the biologist and bartender can be added later if need be. Once that happens, I'll make a post revealing the stats and feats of all of your characters, and then we'll get rolling.
To answer M.C., I'm assuming you're referring to the available jobs. I'd be happy to hear any suggestions people might have for a different type of position, but keep in mind that it should be useful to the rest of the crew to have you on board. Unlike SSCRP, we aren't looking for a food critic or a hairdresser. :v:
Biologist signing up!
Name: Amelia Weinheart
Picture or Physical Description:
[t]http://i.imgur.com/n0zKrDq.jpg[/t]
5'7", wears a lab coat when working, otherwise she wears a green hoodie with a black tank top underneath and blue jeans.
Birthdate: September, 2357
Race: Human
Profession: Biologist
Bio:
Born on Earth. She was raised from a rich family, known to be humble and generous. Amelia went to the best medical school to learn about human and xeno biology. She graduated at the top of her class, at age 28.
Finding no job after three months, she grew restless. That is, until she heard about an oppening in the Terika-Belladonna Company, looking for anyone with experience in her field. She hastily packed her bags and joined the crew out of the spirit of adventure, and to finally put her knowledge to use.
Special Skills or Attributes: Extensive knoledge of human and xeno biology. In case of combat, knows where to hit for maximum damage
Name: Mattheus Badaloni
Picture or Physical Description:
[img]http://images.wisegeek.com/archetect-on-construction-site.jpg[/img]
Birthdate: 05/19/2360
Race: Human
Profession: Engineer
Bio:
Mattheus was born on an offworld called Germania. Grew up what you could call "lower middle class " back on Earth. As a kid he would often take appliances apart and put them back together for fun.
Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18 he set out on a Freighter looking for greater schools to continue his studies. He traveled planet to planet taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly.
Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could. Usually through the means of odd jobs on his travels.
He currently finds himself on Virtue a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the Galaxy to uncover the next big scientific advancement.
Special Skills or Attributes: Master repairer, can fix any engine and get the most out of it. Also good at adapting on the go and has a keen eye for self preservation.
Is it too late to tweak special skills and attributes?
I'm so excited for this holy shit
Did a quick edit to bio and changed the skills from vague and non-descriptive to something you can work with.
Changed Attributes a bit on mine.
[QUOTE=Sega Saturn;49733765]I've currently approved all eight submitted characters, and I've been "systemizing" them in a separate document so that I can keep track of everyone's stats. I'd like to start the RP once we have a physician and an engineer; the biologist and bartender can be added later if need be. Once that happens, I'll make a post revealing the stats and feats of all of your characters, and then we'll get rolling.
To answer M.C., I'm assuming you're referring to the available jobs. I'd be happy to hear any suggestions people might have for a different type of position, but keep in mind that it should be useful to the rest of the crew to have you on board. Unlike SSCRP, we aren't looking for a food critic or a hairdresser. :v:[/QUOTE]
Actually, what I meant was if we're only limited to the above 8 races only.
Name: Waldo Bernstein
Picture or Physical Description:
[t]http://i.imgur.com/fqqcmn4.jpg[/t]
Birthdate: July 4th, 2355 (30)
Race: Human
Profession: Navigator
Bio: Bernstein lived an average life, son of two successful bankers on Earth. When he graduated, he moved on to law school to get a stable job. Here he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew.
Special Skills or Attributes:
Good liar: After years of dodging bookies and hanging out in casinos, he has developed a skill for telling lies.
[QUOTE=M.C.;49736388]Actually, what I meant was if we're only limited to the above 8 races only.[/QUOTE]
See rule no 6.
Welp, I'll give it another go.
Name: Abraxas
Picture or Physical Description:
[t]http://orig14.deviantart.net/0f0e/f/2007/298/8/0/death_korps_of_krieg_by_kriegsmachine14.jpg[/t]
Birthdate: July 17, 2234
Race: Malmarian
Profession: Physician
Bio: Abraxas, Apothecary of the Malmar Caste. Born in the lowest castes of the Monarchy herself, and forced to undergo a war to protect his majesty. Long ago Abraxas was a small child in the Orphanage of Victoria, living in the poor conditions and forced to work in order to stay. Owner of said Orphanage was a man named Dr. Pozel, professor of medicine who favored "tough love". While Abraxas worked he went under Dr. Pozel's care and ultimately learned the basics of medicine.
Once Abraxas was old enough was he then drafted to the Malmarian Heer, being a sort of combat medic for others in battle. Once Malmar's wars were ultimately over did he retire at the age of 83. Proving his own that he was a valuable asset to the Heer. He grew discontent with the idea of death and seeing comrades die from the harsh experiences he endured. After retiring Abraxas realized that death is an inevitable curse and the only thing he can do is delay it. Since then has he provided medical services to the people of Malmar, using his knowledge and Dr. Pozel's techniques to help out the old and sick.
Realizing the financial troubles and the request for new knowledge did Abraxas sought out new solutions. A company.
Special Skills or Attributes: Exceptional Craftsman, possesses advanced biomedical and scientific training.
Name: Derrick "Sledge" Hammer
Picture or Physical Description:
[t]http://i.imgur.com/CHvYdNQ.jpg[/t]
Birthdate: September 19, 2354
Race: Human
Profession: Security
Bio:
On Earth, Derrick was a formidable champion of a street thug, making most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones and bruised organs. After unknowingly striking down a member of his city's organized crime syndicate, Sledge had fled from planet to planet to throw the mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge was looking for any reason to put more distance between himself and his pursuers...
...which is why he joined the crew of the Archius XI! Although, the Mafia didn't really come up after that except for the one time it was [u]bizarrely[/u] foreshadowed by some random jerk on that one space station. Then it was never mentioned or discussed again, despite the Mafia knowing "exactly where Sledge is." In fact, Sledge didn't do much of anything after he was given a metal skull and some other mysterious operation we forgot to talk about. He seemed perfectly content to just sit around and do whatever other people told him to do for a while until he mysteriously disappeared at the exact moment people stopped mentioning him.
Now, fully recovered from his operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that just won't leave our lovable hero alone, gosh darn them!
Special Skills or Attributes:
Can swing a hammer really REALLY hard
Has a metal skull
Mysterious third thing???
El Frito Bandito regional Mexican food eating contest champion 2358 - 2364
Name: Hercules
Picture or Physical Description:
[t]https://i.imgur.com/Zx0bnW4.jpg[/t]
Birthdate: ???
Race: Dracobin
Profession: Ship Mascot
Bio:
Sledge's pet dracobin, gifted to him by Harken Saw. Hercules is a Dracobin, a semi-intelligent dinosaur-like creature from the desert planet Ophion. Sporting a large and powerful jaw, Dracobins are capable of eating and instantly digesting literally any type of matter. Their body also tends to take on the properties of anything they eat in any significant quantity. There does not seem to be an upper bound on the amount that a Dracobin can or will eat, a truly puzzling phenomenon when combined with the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in a pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery for the time being.
Hercules cannot speak, and communicates only through a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the crew, and is more than happy to give Dracobin-back rides.
During the adventure on the Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion.
Special Skills or Attributes:
Can eat anything
Epic Mount
Crazy cool armor
Vestigial wings
Doesn't poop
Good with kids
(( I already talked it out with Sega and I'll be joining the game a little bit later than the rest of you. It's important to Sledge's backstory that he not show up until the proper time. ))
[B]Player Character Stats:[/B]
Feats may be overwritten if circumstances require it. If you have a problem with the feats you have received, contact me via PM only.
Abraxas
Insightfulness (All noncombat CH rolls twice as likely.)
Apothecary (May heal target for 50% HP without CH roll, base ATK 0.5 instead of 1.0)
HP: 50
ATK: 0.5
DEF: 1.0
Alexander
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Contender (1.5x melee DMG, 15 DMG added to attack once per battle on humanoid target)
HP: 100
ATK: 1.0
DEF: 1.0
Amelia
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Precision (Base DMG rolls 7 or above qualify for CH crit rolls)
HP: 100
ATK: 1.0
DEF: 1.0
Jag
Dismemberment (1/2 CH roll results in x2 melee damage, automatically incapacitate enemies under a quarter of their base HP)
Paraglider (Can survive falls of any distance without taking damage if gravity is Terran or lighter)
HP: 50
ATK: 1.0
DEF: 1.0
János
Durability (DEF Tech base value 1.5 instead of 1.0)
Intimidation (2x CH for intimidation, 4x for targets below half health)
HP: 50
ATK: 1.0
DEF: 1.5
Mattheus
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Resourcefulness (2x CH for all noncombat actions involving technology)
HP: 100
ATK: 1.0
DEF: 1.0
Owen
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Discharge (1/2 CH for stun after melee attack)
HP: 100
ATK: 1.0
DEF: 1.0
Silvia
Airmobility (1.5x DMG when attacking from the air)
Allurement (5x CH for persuasion against most male targets)
HP: 50
ATK: 1.0
DEF: 1.0
Sledge
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Juggernaut (1/2CH for 10HP gain per turn, only able to attack while armed, in melee)
HP: 100
ATK: 1.0
DEF: 1.0
Taylor
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Versatility (1/4 CH roll results in x2 DMG, half damage taken from environmental hazards)
HP: 100
ATK: 1.0
DEF: 1.0
Vakarus
Psionics (1.5x DMG when using energy-based weapons)
Supercharge (25 DMG added to attack once per battle)
HP: 50
ATK: 1.0
DEF: 1.0
Waldo
Willpower (100HP instead of 50, immune to enemy CH crit rolls)
Deciever (2x CH for all lies told, 1/2 CH for spotting lies told by others)
HP: 100
ATK: 1.0
DEF: 1.0
Yuga
Telepathy (CH roll each turn for enemy mind read, 1/3 chance for dodge)
Suggestion (May persuade without CH roll once per chapter, 3x CH for all further persuasion)
HP: 50
ATK: 1.0
DEF: 1.0
[b]Player Pet Stats:[/b]
Pets cannot possess feats and cannot level up.
Hercules
HP: 50
ATK: 1.0
DEF: 1.0
[QUOTE=Sega Saturn;49737240]We now have enough players for the game to begin, although we still lack a bartender. I'm currently systemizing the last few players and will edit this post when it's all ready. The OP will be updated tomorrow once I'm back at my apartment.[/QUOTE]
Can a player have both roles? I mean, it would be interesting to play as both a bartender and security. Just think of the bartender as a hobby.
Are there any videogames that play out like this? Having a crew exploring the galaxy
[QUOTE=The Rifleman;49737762]Are there any videogames that play out like this? Having a crew exploring the galaxy[/QUOTE]
FTL
Mass Effect
[QUOTE=M.C.;49737368]Can a player have both roles? I mean, it would be interesting to play as both a bartender and security. Just think of the bartender as a hobby.[/QUOTE]
I'll let you all work out on your own who's going to serve drinks until we get a full-time bartender.
---
[B]Prologue:[/B]
Outside the glass curtain walls of Virtue laid the lifeless, ashen landscape of Luna. Somewhere among those desolate hills and valleys, hundreds of years ago, humankind marked its greatest triumph of science and technology with one small step. To the commuters and workers who bustled their way through the drab, dilapidated halls and terminals of the aging trade port, the view outside was nothing to remark about. The romanticism of the astronaut age was as dead as the moon itself.
It was a Tuesday. A small, motley group of professionals and wannabes had gathered near a particular gate, awaiting the arrival of a ship called the Muramasa. Most were human, but a few aliens from afar had joined them to meet their new employers. Somewhere in the darkness above, a sleek shape descended smoothly, painted in various shades of grey like the skin of a tiger shark, aside from the large, purple emblem gracing the twin engines at the rear of the craft. It was a single line which formed a circular logo, crisscrossing here and there to form the head of a fox.
The ship touched down gently on the dusty landing pad, in sight of the crew-to-be. A trio of men in pressure suits appeared from below the station's foundation, guiding a telescoping umbilical tunnel from one of virtue's airlocks to the side of the ship. Once they had secured it to the ship, a display inside the station lit up with an announcement of the Muramasa's arrival. Moments later, the tunnel had become pressurized and deemed safe by a teenage attendant wielding a clipboard. A dull clunk heard from within was shortly followed by the punctual, sharp hiss of the door being opened. Out walked a group of four which included Vakarus and Alexander. They were led by a kanad.
This kanad, named Rask, stood at 5'2" (157cm), just above average for his race. His skin was pale, akin to a corpse, and his hair was an icy blue which matched his one visible eye. Like all kanads, Rask was sensitive to oxygen and required a mask over his snout and eyes to filter it out. The left lens of his goggles was darkened nearly to pitch, as if to conceal what laid behind it. A sliver of light was projected onto the surface of the darkened glass, giving it a snakelike appearance. In fact, the entire left side of his face was covered by a sort of protective metal shell.
Looking over the group, he smiled, half sarcastically, further exposing the inch-long fangs which overhung his lower jaw. Clasping his clawed hands together he addressed them, "is anyone here afraid of seeing blood?" After a moment of silence, he continued. "I just want to be absolutely sure that you all know what you're getting into. We're going to get into trouble, quick, and I expect every last one of you to be able to pull the damned trigger if needed. More importantly, I don't want to hear any belly-aching about it afterward.
"You feel regret for taking a life? Shut up and live with it. You think you're traumatized? Shut up and live with it. I once watched a colleague get his brains blown out while he was unarmed and trying to surrender. I had his gray matter on my goggles; I could taste his blood. The man who pulled the trigger was a fucking savage, I'll tell you that, but one thing's certain: my comrade died and the savage kept on livin'. Do you get me? If you want to survive out there, you're gonna have to be meaner than any bitch or son of a bitch you ever meet. Got it? Good. Moving on.
"My name is Rask Vor'Pangn, and as some of you probably already know, I'm not the Boss. That'd be Yanim Terika, our outfit's namesake. She's not here; she's actually back on Itara dealing with some unfinished business, so we're gonna go fly there and meet her. Then, once we've got her, she'll tell us where to go next. It'll take us a day and a half to get there, so there'll be plenty of time for us to have a little meet 'n greet, keh?"
Behind Rask, the Terika-Belladonna Company's second lieutenant cleared her throat. She was a serek named Neasha, a reptilian creature with brilliant red scales and a flash of golden hair which streaked from the top of her head down her undersized torso to the tip of her long, dragging tail. While she was only slightly taller than Rask, her posture was hunched like that of a chimpanzee's. She would stand at nearly six feet (183cm) if she were to straighten out, and her sinewy form implied an imposing physical strength.
"Eh? Oh, right," Rask said as he remembered the others which came with him. "This is Neasha Kyral, third in charge behind the Boss and then me. She's also been our pilot these past two years, so whichever one of you signed up to fly the rig, you oughta talk to her. And by oughta, I mean talk to the fucking serek.
"And then the other two," Rask added, "this is Vakarus of Va'un and Alexander Korunov. I think you all can tell which is which. They've both been with the company for two years, ample proof that you can do well with TBC as long as you don't [I]suck[/I]. Vakarus operates the guns on our ship and, according to Boss, we're damned glad to have him. Alexander is the ship's cook. Don't fuck with him. You don't want to fuck with the man who can fuck up your food, alright? That's all I got to say."
"Any questions?" Neasha asked the group.
((Bad on my part, but I really pushed to get this post out tonight and now it's 4AM. I'll have to catch up in the morning.))
Abraxas stood behind the others and breathed through his respirator as he watched the two pull out of this ship. He held his medium sized suitcase and waited for anyone to either one: raise their hand or two: whine how about on what they're doing is illegal. Though first impressions were still important and the male Kanad explained the deal, mainly to the people who had no idea what they were getting into. Abraxas shook his head and watched.
Alex stood in his position as Rask was giving his speech. Even now he couldn't stop himself from making fun of him in his mind. "Come on Rask, why are you wasting their time? Just let them get on the fucking ship"
[QUOTE]Don't fuck with him. You don't want to fuck with the man who can fuck up your food, alright?[/QUOTE]
"Heh, he remembered that pie." Alex did a short wave to the crew waiting for Rask to finish.
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