The Imperial Colossus: A Warhammer Rogue Trader RP
396 replies, posted
[media]https://www.youtube.com/watch?v=blCBoXKCGl0[/media]
[img]http://i.cubeupload.com/78iDyo.png[/img]
It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.
In 858.M41, with wars and the need for explorers, Rogue Traders comprised of several ships entitled The Colossus have answered to the Imperium. With the Warrant of Trade, the borders of space are limitless. In the Constante Sector lays a war between the Imperium and Chaos and other factions aiming to take their territory by storm. The Imperium's main planet in the sector, Mos Pryas is a template world that is developing to be a fine resource to the Empire.
[url=https://pastebin.com/d5z4DncP][img]http://i.cubeupload.com/lNUieB.png[/img][/url]
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[i]Mos Pryas[/i]
However, rumors of Chaos activity has not gone unnoticed with reports of a warp activity within the Sector. With Mos Pryas at the frontier the Colossus have set out to use this opportunity to change the state of direction. News has called that a space hulk contains ancient technology invaluable to the Admech. One of the Colossus's ships Everlasting Avenger has reached the call, heading for a search.
[img]http://i.cubeupload.com/LzhwYT.png[/img]
[quote]
[b]What is Warhammer 40k?[/b]
Warhammer 40k is a brutal universe where war compasses across the Galaxy. There are generally seven major factions: Imperials, Eldar, Orks, Necrons, Tau, Tyranids, and Chaos. And while there are countless other races throughout the Galaxy the main seven primarily drive the conflict.
You can read the summary below the OP for more information.
[b]I don't know much about Warhammer, can I still join?[/b]
Absolutely. The game is based on the 40k universe but we will take artistic liberties to provide leeway for others to make their own stuff. At the end of the day you do not have to read anything Warhammer related but it helps.
[b]I don't know how to play these types of Rps can anyone teach me?[/b]
We have many Character Rp members that can teach you how to play through Facepunch.
[b]What are the playable races?[/b]
Anyone that is traced back to Humanity or the Imperium is up for grabs. These but not limited to
Regular Humans – The brave ordinary men and women of the Imperium.
Space Marines – The Emperor's Chosen and Finest Warriors across the battlefield.
Ogryn
Ratlings
Beastmen
Admech
-Xenos-
Xenos are more tricky as they will most likely be mercenaries for hire or exiles. As a result you must pick Xeno as your Origin. As a whole you have:
Kroot – These humanoids appear throughout the Galaxy and largely associate with the Tau Empire, however some can be seen working outside of the 'greater good' acting as mercenaries for rogue traders.
Eldar Outcasts – Eldar indifferent to their culture and heritage. These Eldar seek out their own pilgrims and destiny elsewhere. As Eldar they are psychic and nimble. Their intelligence able to surpass the standard Human.
Ork Mercs – Created for the very definition of war. The Orks are aggressive and brutal in nature. Several groups of Orks are seen throughout pockets of space, taking roles as pirates or mercenaries for hire to engage in battle.
Otherwise if it's any other race you're gonna have to discuss it with me. No Necrons, Dark Eldar or Tyranids.
[b]What does the career Rogue Trader offer?[/b]
As a Rogue Trader you are given a Warrant of Trade, the ability to travel across the Galaxy and do everything in your power so long as it benefits the Imperium. You are outfitted with a Rogue Trade Cruiser and a large crew capable of ship and groundside combat to start your career. Any Rogue Trader are able to group up into a fleet and stick together against a common threat.
[b]What about the other careers?[/b]
The other careers are hired crew for the Rogue Traders and are assigned to their respective positions. They will be assigned to the main Rogue ship, The Everlasting Avenger by default but they are able to transfer to another Rogue Trader's ship if they desire.
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A character can inherit racial traits from their race which can impact the game.
Human(Implacable Determination): Humans can go as far as they can go. They are the jack of all trades and are flexible in their roles.
Space Marine(The Geneseed): Space Marines are engineered and bred to have abilities beyond Humans such as eating the brains of the enemy to gain knowledge or spit acid.
Admech(Flesh and Metal): Members of the Adeptus are more knowledgeable in the machines of the Imperium.
Eldar(Psychic Link): Like their Craftworld counterparts, Outcasts have a natural ability to harness the power of the warp. Using their powers through telepathy, or visions of the future the Eldar are capable of powers beyond reality.
Beastmen(Aggressive Blood): Beastmen are aggressive and are able to endure when in pure unadulterated rage. They can take a fine beating when in rage mode.
Ork(THE WAAAAGGHH!): Orks are able to generate a field capable of pulling other Orks into their group if proven stronger and cunning. In strokes of luck Orks can generate psychic effects should they believe a possibility can work.
Ogryn(Thick Headed): What little intelligence they have makes up for it in strength and size. They are proven to be physically stronger than a space marine unarmored.
Ratling(Keen Eyes): A Ratling is best utilizing a sniper, their eyes are exceptional and are able to shoot off an enemy from a large distance.
Kroot(DNA Eater): These Xenos can consume the dead bodies and gain abilities to that of the species.
Tau(Greater Arsenal): They are inert to warp generations, therefore are deaf to psychic powers. They process technical prowess in combat ability such as drones.
[img]http://i.cubeupload.com/0TL6P8.png[/img]
The 40K universe is vast and I could go all day about it. Here are useful links to get started:
[url]http://wh40k.lexicanum.com/wiki/Main_Page[/url], reliable and detailed information on the latest sources
[url]https://1d4chan.org/wiki/Main_Page[/url], provides casual summaries on the universe and humor. Very opinion based so be wary but usually they know what they're talking about.
The Imperium is a massive empire holding millions of worlds. The Emperor has made superhumans called the Space Marines, while the Imperial Guard comprise of Humans and Abhumans are their major fighting force. The Empire is stagnant and losing a war at all fronts.
Orks are engineered fungoid and spawn everywhere. Their nature is war and always will be war. They generate a field that can attract other Orks and can potentially form a WAAGH, an army that can be a problem across the Galaxy.
Eldar are Elves who used to rule the Galaxy and are arrogant, acting above others. Now they are a dying race living in massive spaceships called Craftworlds. They inherit psychic powers capable of changing reality.
The Tau are relatively young species in comparison and a small Empire willing to ally with other races all for the 'greater good'.
Necrons are skeletal robots raised from Tomb Worlds and are grouped into dynasties. Their advanced technology and able to repair themselves have proven a great threat.
Tyranids are biomass creatures that have came far from the Galaxy. They consume and spread everywhere.
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-Template-
[quote]
Name:
Picture(optional):
Race:
Age:
Motivation:
Career(Rogue Trader, Mercenary, Shipmaster, Navigator, Astropath, Treasurer are presets. You can also make a different career other than these):
Origins(Death World, Void Born, Forge World, Hive World, Imperial World, Noble Born, Agri World, Xeno):
Biography:
[/quote]
The Colossus
Notable Ships:
Everlasting Avenger(Dauntless Light Cruiser) - Pastebin Info: [url]https://pastebin.com/uVeiY6Z0[/url]
[img]http://i.cubeupload.com/akgqGZ.jpg[/img]
[t]http://i.cubeupload.com/JTr7qg.jpg[/t]
Want to know about us? Check this out
[url=https://facepunch.com/showthread.php?t=1455787][img]http://i.imgur.com/fzDvBf5.png[/img][/url]
Remember to enter through these discords for communication between players!
Imperial Colossus Discord: [url]https://discord.gg/GyQDB5c[/url]
Facepunch RP Group Discord: [url]https://discord.gg/HPdD9Gn[/url]
[img]https://vignette.wikia.nocookie.net/warhammer40k/images/3/33/Kommando.png/revision/latest/scale-to-width-down/250?cb=20130211094352[/img]
Name: Snugbuz
Race: ORK
Age: ???
Motivation: stealin' stealin' is right propah
Career: Real Sneaky Ork
Origins: Xeno
Biography: Snugbuz isn't a big ork or a weedy little grot, Snugbuz is just right, for Sneekin' that is, I used to be part of many different raiding parties but they kept getting blasted to bits zoggin' hilarious that was eventually the oomans caught me and I told them I would steal anyfin' for em' in return for place on that ship o' theirs, and thats how I became an " Asset " on this ship
FYI I've never done any forum rps before so I just assumed I'd post my dude here once hes done.
Can I be a Tau?
We've discussed that Tau can be used depending on the scenario so long as you got a good reason for Tau being with the fleet then I don't mind.
[QUOTE=doomevil;52805098]We've discussed that Tau can be used depending on the scenario so long as you got a good reason for Tau being with the fleet then I don't mind.[/QUOTE]
If that discussion took place in Discord I missed it b/c I'm not in the Discord atm.
Also your OP's discord invite link is broken.
[t]https://i.imgur.com/aogWFtk.jpg[/t]
Name: Khrak
Race: Kroot
Age:27(?)
Motivation: Acquire advanced weaponry and assimilate new DNA
Career: Mercenary
Origins: Xeno
Biography: Once a part of a Tau invasion fleet, he was stranded on an Imperial world thought to be dead by his fellow comrades. On that world he hid until he saw his next way out: A rogue trader had made a stop. Having heard about these strange rogue traders he pledged his services to them for quite the low price. Khrak now travels with the humans of the Imperium as a straightforward "problem solver" who isn't afraid to do their dirty work, asking for nothing more than some shiny new weapons, trinkets, and delicious food.
[img_thumb]https://orig00.deviantart.net/0d27/f/2016/081/9/8/magos_with_skull_by_damntorren-d9w2y5m.jpg[/Img_thumb]
Name: Thall Karkinos
Race: Human (Adeptus Mechanicus)
Age: 1,558
Motivation: The never ending Quest for Knowledge, wherever it may be.
Career: Magos Explorator
Origins: Oertha (Mining World)
Biography: Born in the lowly ranking of a Lexmechanic, Thall Karkinos quickly sought to rise above his brethren. His ambition and unsanctioned innovation earned him a place within the Rune Priests, through at cost of making a fair share of enemies among his peers.
Thrall swiftly and quietly left his position within Oertha, seeking to find a new calling of the machine god elsewhere. His efforts proved to had finally paid off as he was able to find as pupil under a Senior Magos within in a guild of decorated Tech-priests on the Forge World of Stygies VIII.
Thrall was then able to prove himself over the course of several decades after achieving a breakthrough in the recreation of Phased-Plasma. There, he was finally able to claim the title of Magos at long last.
However, Thall Karkinos had, yet again, made enemies among the guild. With his old opponents not too far behind him. So once more, Thall Karkinos has turned his efforts towards to the stars. His eyes focused on earning his frame and renown alone.
The independent Magos has decided to join alongside that of a Rogue Trader, so beginning a new chapter in Thall Karkinos's Quest for Knowledge.
So when do we start/ Who are we waiting on?
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Name: Thaddius Vicar
Race: Human (Adeptus Mechanicus)
Age: 1,010
Motivation: Redemption and Glory for the Omnissiah
Career: Infiltrator Princeps turned Mercenary
Origins: Forge World Metalica
Biography: Luck is a concept lost on many within the ranks of the Adeptus Mechanicus. Their processor-enhanced minds and unshakable faith and fealty to the Omnissiah leave little room for such beliefs, having concluded long ago that outcomes, while not predesignated, are based on statistics and previous data. It is for that reason success in odds thought insurmountable is then chalked up to a blessed victory owed to their Machine God's watchful gaze and the skill of his armies and strength of their metal. Yet even still there are individuals who have luck on their side, whether they have been bred or programmed to subscribe to it or not.
Thaddius was involved in the Adeptus Mechanicus from a very early age, so long ago that his memories of being fully human are lost on him. Rather than spend the majority of his cybernetic-extended life studying and developing with his brethren, he was enlisted in the ranks of the Skitarii, fighting the battles of the Mechanicus at home and abroad. As a Vanguard he went through many successful campaigns involving the defense of the territories around his Forge World to retrieving ancient relics of the Imperium's past, fighting many of the horrors the indifferent galaxy could throw at him and his regiment all the while. For as harrowing and terrifying as his job might have been, his faith did not falter - his capability to feel fear long since abandoned with the useless scraps of humanity that he disposed of throughout the augmentation process. Perhaps it was his faith that allowed him to survive the brutal injuries he suffered in a battle against Chaos insurgents; his cybernetic body greatly damaged from the bolter fire from the heretics yet the mind and vitals within held on by a thread. For that reason his superiors so no reason to dismantle him, instead he was retooled and re-purposed to better serve the Omnissiah as a mechanized killing machine - a Sicarian Infiltrator.
His service as an Infiltrator had great merit, hundreds of years dedicated to his Forge World and its advancements saw him promoted to Princeps of his own squad. They were notorious even among other Sicarian squads, their implacable will projected through the scrambling noise of their disruptor fields that had their inferior foes frothing at the mouth with dulled senses. It was until one final mission that his record was sullied, a practical suicide job where he and his squad were tasked with the assassination of a Necron Lord. Though he and his fellow Infiltrators did so willingly and with the ambition of all their other missions, practically wading through combat until they found the right moment to strike - and strike they did. Yet this time things did not go so favorably, their target had been surrounded by Lychguard and under the watchful gaze of Deathmarks, leading to Thaddius' men to be ruined by the unrelenting force of their enemy. As for the Princeps himself, something overcame him that day, be it some modicum of fear or self-preservation not lost to the extensive modifications of his body that told him to escape while he still had the chance. So strong was this force that he did not even question it, sprinting into the shadows as he abandoned his men to the mechanized abominations without a second thought.
Only after his treachery did he realize the extent of his failure, able to reflect on the events after the battle had been won without any of his input. His squad had the honor to die for the Omnissiah in their failing of their glorious mission, but him? All he could offer was cowardice, and that had him experiencing the closest thing to rage that he could muster. Thaddius could not return to his Forge World and accept his failures, far too noble of a spirit to let his decorated career end in such humiliation. He would find a way to repent, perhaps not through the Cult itself but other channels. To his superiors he was vaporized along with the rest of his squad, when in truth he used his excellent sneaking skills to hide aboard trade ship after trade ship to distance himself from his home. Eventually he offered his services to a Rogue Trader, aiming to please the Omnissiah through victories and discovery or die gloriously in his attempt to do so.
[QUOTE=duckmaster;52808751]So when do we start/ Who are we waiting on?[/QUOTE]
We're going to wait for a few more, at least two then I'll announce when we'll start.
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Name: Rowboat Grrman
Race: Ork ( thinks he's a space marine)
Age:?
Motivation: To crump them small enemies of the Golden Boss
Carrer: "Space marine"
Origins: Xeno
Biography: Rowboat didn't exactly start out his life as a 'space marine'. Like many other orks, he just started out as a small ork boy, but as time passed, he grew large enough and bashed enough heads together to be a nob. One day, after fighting space marines, he had a brilliant idea. "Deez humies wear tin cans and r ard ta kill. If I putz this on me I'd be hard to kill!" And so he did.
Once he squeezed the armor on, he felt so empowered by it, so much so, that he started to believe that he was an actual space marine. So did the other orks. After a brutal two day battle, he emerged victorious and with newfound resolve, but no one to take him but the Rogue trader, Rowboat seeks to serve his emperor, or the Golden boss up on that there chair, as he called him.
[b]Name:[/b] Sister Katherina Sepherine
[b]Picture:[/b]
[t]https://i.imgur.com/CwouAb8.png[/t]
[url=https://i.imgur.com/LPWPtBc.jpg]Gear[/url]
[b]Race:[/b] Human (Adepta Sororitas)
[b]Age:[/b] 35
[b]Motivation:[/b] Redeem the honor of her family name, fight for the Immortal God-Emperor.
[b]Career:[/b] Sister of Battle, Order of the Eternal Gate
[b]Origins:[/b] Noble Born
[b]Biography:[/b]
A veteran Sister, Katherina Sepherine was born into a wealthy family of nobilities. For generations her ancestors had served the Emperor dutifully as field marshalls, generals and even commissars. Katherina choose to serve the Emperor as well, swearing an oath to serve the Ecclesiarchy and root out any foul sources of corruption threatening the Imperium from within.
Highly aggressive in combat Sister Katherina is known to fight on her own on and off the battlefield. Instead of fighting alongside her sisters Katherina choose to live amongst thieves, villains and other scum to better understand those that often become victims of Heresy.
Now she travels towards the Constante Sector, hoping to strike out against the enemies fighting her brothers and sisters.
We have 6 players now. I will be launching tomorrow morning.
[B]Name:[/B] Kelrys
[B]Picture:[/B]
[t]http://puu.sh/y4I49/da231b3967.png[/t]
[B]Race:[/B] Eldar
[B]Age:[/B] 327
[B]Motivation:[/B] To wander amongst the stars, seeking adventure and glory as an Outcast.
[B]Career:[/B] Eldar Pathfinder
[B]Origins:[/B] Xeno
[B]Biography:[/B]
Hailing from the Eldar Craftworld of Alaitoc, Kelrys was expected to conform to the strict principles and ideals of the Eldar path. Alaitoc was known to set a rather puritan example in the ways of the Eldar path, but Kelrys (after hearing tales of wonder and excitement amongst the rest of the galaxy) decided to rebel against this constricting way of life. Thus, she set down the Path of the Outcast, leaving the craftworld and becoming a Ranger. Many years later, she continues to roam the stars as a more experienced Pathfinder, though now she finds herself amongst the likes of other xenos and men alike.
I will be starting the game later throughout this day. In the meantime it's time to introduce combat so people can plan.
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As mentioned before, combat will be small scaled and teams will play specific roles against opposing enemies. I will be using a 10d roll.
[b]The Limb System[/b]
[t]http://i.cubeupload.com/nZGmxK.png[/t]
Humanoid bodies can be mauled, destroyed, cut off, etc when targeted. However each body part requires a roll minimum requirement to shoot at successfully. This prevents people from always shooting at the head when possible. Of course, this also includes you. Ranged and Melee when used well can create a deadly combination. There will be one feat you may create that can prove useful in any scenario. Your race and trait can also play a role in combat.
Your base status will be as followed. Input your points and send it to me through the Discord or Facepunch PM
[quote]
Custom Feat: ?
[b]Vitals – Distribute 30[/b]
HP: 100
Armor: 0
[b]Skills – Distribute 15[/b]
Ranged: 0, Melee: 0
Healing: 0
Psyker Level: 0
[/quote]
Psykers can utilize their powers, passively to persuade or see visions of the future, aggressively to gain an advantage in attacks guaranteed, or defensively to assist dying allies. However, this comes at a price, draining your life and give in to darkness.
Whats the difference between armor and HP for combat purposes?
Also whats the upper limit on the feat cause I don't wanna be the guy that makes superman.
The difference between Armor and HP is that armor points you have takes away the damage by an enemy
You have one custom feat for the entire game.
[B]Name:[/B] Shas'ui Vior'los Eur'i (or, ui'Eur'i) (lit. Veteran(?) Stinger) [I](i fucking hate tau naming conventions)[/I]
[B]Picture:[/B]
[t]https://i.pinimg.com/originals/4c/7f/62/4c7f62aaa59798b0d461138a92c05e11.jpg[/t]
[B]Race:[/B] Tau
[B]Age:[/B] 48
[B]Motivation:[/B] Wander the galaxy, build up contacts, and get rich.
[B]Career:[/B] Pathfinder turned Ronin
[B]Origins:[/B] Xeno
[B]Biography:[/B]
Born on the de facto capital of the Farsight Enclaves, Vior'los, Eur'i was always considered something of a loose cannon by his compatriots, always seeming to be the first one in an attempt to blast any foe he comes across, rather than reporting back to HQ before beginning any blasting. In any case, despite this, the Pathfinder was always considered an example among his squadmates, allowing him to advance to the rank of Shas'ui in short order. Eur'i had always held an extremely staunch anti-Empire stance, even moreso than many in the Enclaves as a whole.
This stance was what eventually led him to a row with others, both his superiors and equals, as to how the Enclaves [I]should[/I] be taking the fight to the Empire proper, and free the rest of the innocent Tau from the grip of the Ethereals. Without the defusing power that only an Ethereal could bring to the situation, the views led to a lit powder keg, and some time in his early 30's, he defected, taking his gear and a small squad of those who agreed with him and racing across the Damocles Gulf, and out of Enclave and Empire territory.
Now over a decade later, the pathfinder, his trusty rail rifle, and the advanced blade by his side are all that remain. He wanders the stars in search of allies and riches in order to organize some sort of insurrection within the corrupted Empire. Where better to wander the galaxy than a Gue'la's cargo ship, after all?
[media]https://www.youtube.com/watch?v=WoYcBuofZgk[/media]
The city of Mausulsem was present among the lush land of Mos Pryas. Throughout the land transports of massive size rode in, extending iron steel ramps. Soldiers of unknown origins marched in perfect synchronization, lasguns by their right shoulder. Grox, common animals for the Imperium, were caged in enclosed boxes, escorting to the slaughter.
The Spire, the shining tower of the entire city was home to the administration. Inside was a beautiful interior forming a large dinner table. Next was a pudgy individual and a woman at the opposite ends of each other. The pudgy man slouched and tasted fine wine while the woman wiped her mouth with a napkin.
“I need a compromise Darow.” She rolled her eyes before receiving a response.
“With your reputation? Not likely. I can't deal with House Amea with a developing Agri World in my hands.” He leaned forward staring at the Rogue Trader, “Beyond the Border are treacherous Xenos, you would risk your life for feeble attempts at glory?” He waved her off, crossing his arms.
“Not just glory,” She sat down her glass “For the Imperium. You'll be regretting my offer in the future.”
Darow tilted his head, lacing his hands. “Then so be it. The Inquisitor has gave me reasonable detail about a derelict vessel, [i]The Sherylwood[/i]. She contained a property of the Admech. They'll be willing to pay the ones who retrieve it.
She raised an eyebrow, curving a smile. Her eyes pointed forth, “I need more than that.” Darow raised a hand, shaking his head. “The Admech hides the truth about this thing, only the Inquisitor would know about it personally. But should you go there are dange-
The Trader rose from the table, turning her back among the Governor. “The Daughter of Mattis Amea, Mikaela Amea will take this report to good use Governor. I have a crew to back me up.” Darrow went confused “I have heard rumors you negotiate with, Xenos.” He stood up, “I'm inclined to know about this.”
[URL=i.cubeupload.com/3p5FR8.jpg]Mikaela shrugged[/URL], walking out of the room.
…
Two ships orbited above Mos Pryas. One of them the Everlasting Avenger was a Dauntless Class Cruiser.
[t]http://i.cubeupload.com/JTr7qg.jpg[/t]
The Rogue Trader oversaw the cogs among millions of machinery. Transports came in through the hab levels such as chimeras and gunships. Mikaela's eyes darted to the Center Docks, heading to the rows of ship transports from orbit. In the docks were hundreds of workers hauling equipment and security marching in columns. A Tetrarch Heavy Lander entered through the field, slowly landing against the steel floor. Inside the lander were thousands of workers, diverse and mostly made up of Humans. However the minority contained specific Xenos on the bottom deck, the room rode out as its occupants made a ruckus. They just landed. Eventually the occupants moved out, carrying their stuff.
[b]Game Start[/b]
Among the dozens of newly arrived Enginseers and Transmechanics aboard the Tetrarch Heavy Lander's cargo holds, there stood a peculiar oddity.
A very different exception to this standard complement of Cult Mechanicus adepts to staff and maintenance the grand array of awesome machinery that is this star vessel.
This exemption was one of the prestige members of the ruling priesthood within the Adeptus Mechanicus, a Magos.
A title that is held by the relative few within the order of the Machine God, one that has proven to be one of it's most devoted disciples.
Yet, this Magos in particular, this Thall Karkinos. Was the one that has been silently condemned by his fellow Tech-Priests in hushed circles and one of disenchantment towards the greater priesthood.
Nevertheless, even with the meager resources that were bestowed upon him for his title of Data-Predator.
He was finally free to pursue his goals without the eyes of lesser men prying over him and his work. To find the majesty of the Omnissiah through fearless exploration of the stars, not overly conservative and sterile lab work.
"At last," Thall Karkinos said under a muffed and labored breath, "The Omnissiah has given Me the chance to pursue the my most glorious endeavors without further...Restriction."
Thall Karkinos mumbled within the binary language of the Mechanicus while His mechanically twisted body slowly begin to scutter out of Lander's bay to the dock floor below.
"Alright gits wheres the grub at I' been eatin' slop from a box all day and I'm hungry for some real flesh"
Announces Snugbuz carrying his bag of " Thiefin' tools" shouldering past others taking their time down the ramp.
The food on the ship was less than stellar and Snugbuz is ready to peruse all of Mos' Pyras' finest eating establishments.
Sister Katherina stepped out of the heavy lander. With graceful steps she descended the ramp and set down her feet on the cold metal of the docks floor.
A simple cloak in a dark brown shade concealed her armor and was tied together by a small Imperial Aquila of gold.
With a neutral expression Katherina observed the others. She smirked at Snugbuz's remark. Simple creatures. In a way she envied them, for they need not to worry about more complex affairs.
[t]https://i.imgur.com/mI993q7.jpg[/t]
[b]Name:[/b] Felix Aurelious
[b]Race:[/b] Human
[b]Age:[/b] 42
[b]Motivation:[/b] Spread and maintain the word of the Holy Emperor and acquire some… unorthodox knowledge.
[b]Career:[/b] Missionary
[b]Origins:[/b] Ophelia VII, Cardinal World
[b]Biography:[/b] Felix grew up in the vast underhalls and chapels of Ophelia VII, a massive holy world under the full control of the Ecclesiarchy. He hailed from a modest family, neither lowborn or noble, and enjoyed a unique but small degree of freedom of mobility that was rare in a society as hierarchical as the one he was born in to. He was lucky enough to avoid a life of eternal menial servitude under the heel of the church, and was instead granted tutelage under a minor order of priests, clerics, and missionaries. These men and women were his true family, as his parents were both busy chirurgeons and his siblings were equally occupied in their apprenticeships. His early years were spent learning under the watchful eye of strict schoolmasters, but he and his compatriots spent their spare time exploring the ancient halls and rooms that delved deep into the surface of the world when they weren’t chasing maids.
His fascination with history and the vast cultures of the Imperium drew him towards the life of a missionary, a roving priest who acted as a one-man-temple. He departed Ophelia VII and traveled with a passing Imperial Guard regiment – the 109th Vostroyan Firstborn. For nearly a decade he traveled with this hardened brotherhood of soldiers, and after some time even found himself accepted as one of their own. When he wasn’t soothing the fears of his congregation or hearing their confessions, he joined them in battle. During one fateful conflict, he tearfully departed with his comrades as the planet was overrun by Orks. Few civilians and guard units managed to evacuate, but his brothers in the 109th ensured he was one of them – to them, his place was among the stars, tending to the faithful masses of the Imperium. His service to the Emperor was not destined to end on a muddy rock in a last stand. They were guardsmen, and their duty was to die. His was to preach.
It was perhaps another strange act of fate that the vessel he escaped on would suffer a brief, but terrible Gellar Field malfunction. They flickered for only a second, but that was enough to infest the ship in abominable warp spawn and daemons. He and a small band of faithful worshippers – men of every station – barricaded themselves into the ships’ chapel. A single daemon smashed through their meager defenses and slaughtered most of the cowering humans. The site both physical and mentally scarred Felix, but in an act of defiance to this abhorrence to the Emperor, he stabbed the creature with a broken shard of an aquila. The beast screeched and collapsed, but wasn’t killed until the survivors emptied lantern and censor oil over the daemon and burned it. Since that day, his mind had been… unquiet. He fanatically sought knowledge on how to kill, counter, and bind daemons, physical manifestations of everything the Ecclesiarchy stood against. His travels brought him into contact with more than a few items of forbidden nature, and he kept this hidden from the more zealous officials of the Imperium. He was no inquisitor, and even a missionary had no right to know some things he did. He fancied himself as a banisher within his mind, but he had not the formal training or authority of such specialized warriors. He continued traveling the Imperium, providing his services where he could… all the while keeping an eye out on materials that would satisfy his occult interests. He found that working with a Rogue trader would be safer and more fulfilling than traveling aimlessly and alone.
Kelrys quietly yet gracefully made her way down the ramp, past the others that were departing till she found herself standing next to a large woman wearing a cloak covering what one would assume to be power armor. Sisters of Battle, she had heard them be called. The female counterparts of the all-male 'Space Marines' of the Imperium. Yet again she found herself amongst the likes of Men...though this was the first time she'd find herself amongst the Ork on friendly terms. Mere years ago, she would have been exterminating them.
The galaxy truely was a wonderous, if extremely dangerous, place.
"What An interesting sight to behold..." Thall Karkinos muttered quietly within binary, encoded within a pattern vaguely similar to that used by the Skitarii for their Doctrina Imperatives.
Nonetheless, the Magos's sight was momentarily fixated on that of Xenos Mercenaries. For Thall had never seen such specimens so up close before, at least, not alive.
Thall soon shifted his focus as he and his two Servitors moved slowly into the middle of the bay.
Both of these Servitors we're highly modified from their original configuration to serve mostly in transporting the Magos's personal belongings.
Thall's glaze soon caught that of another new arrival, that of an Adepta Sororitas member. Thall held, like many others within the priesthood of the Machine God, a disdain for the Ecclesiarchy and its militant zealotry.
Through, Thall does hold a meager amount of appreciation for the Ecclesiarchy in its efforts in keeping the menial masses in line.
However, like the rest of the crew, Thall found himself in the middle of the bay. Making sure to have a good, front row view of his new....colleagues.
With the faint clopping of cloven feet, likely inaudible over the stomping of boots and conversations of many, Eur'i stepped off of the Tetrarch, limbering up by rolling his shoulders. The Tau had a slight scowl under his helmet as he looked around. Orks. Savages so uncouth and uncivilized that even those bastards in the Empire proper had considered them a lost cause.
He shot a dirty look from behind his helmet at the one that he could see, [I]hoping[/I] it would be the one and only he'd have to work with. Humans, humans, humans... some form of a group of the human's Kor'vesa... everything else seemed rather standard fare, save for the bastard Ork. With the rifle as long as he was tall slung by his shoulder, a hand rested by his blade should a Gue'la try anything, and a half-broken drone slung on his back, Eur'i made his way to the centre of the hangar to get a closer look at his new compatriots.
Unlike the ork, Khrak decides to stay behind in the ship and wait until the initial crowds thin down before disembarking from the ship. He knows how much the humans hate his kind and would like nothing more than an excuse to get rid of him on the spot. While waiting in the bay he gives a few curious glances at the strange machine men. "How different the technology of the humans and Tau are..." he wonders to himself before shifting his gaze back to the exit. As the crowds of people start to get smaller he finally leaves the ship, making his way over to the company of the other xenos while cautiously staying away from any groups of unfamiliar humans.
Thall interest in his Xeno colleagues continued to grow gradually as he carefully watched them descend from the loading dock.
A couple of Servo-Skulls begin to descend from the Magos's crimson robes and start rapidly ascending up above them and watch over the Xenos from beyond their eyesight.
The Ork and eventually, the Kroot, were quickly discarded from the Magos's extended watch.
Only the Eldar and Tau were singled out, the Servo-Skulls' optical cameras zoomed and maintained their focus on them for a brief moment before returning to Thall.
Implanting themselves back into the array of interface ports located along the Magos's spinal cord.
The Servo-Skulls interlinked with the Magos augmented mind, allowing Thall to hastily view the footage several times over in the span of a second due to his mechanically accelerated mind.
Thall felt both an unknown feeling of both curiosity and fear, first excited to learn the secrets of their alien technology, to become more than a simple Data-Predator.
However, Thall slowly begins to realize the very real consequences that may come from the perversion of the Omnissiah's works that is Xeno technology at its rotten core.
Fear becomes to swiftly implant itself within the corners of the Magos's mind, through not so much the thought of succumbing to tech heresy.
But that the Xeno lashing out, the Xeno attacking and corrupting beauty of the Omnissiah.
Thall suddenly allows his cerebral inhibitors to quickly temper his emotions, not letting the feeble chemicals reactions dare take hold within him.
As the Machine God has little patience for such primitive responses, Thall's mind swiftly reverted back to its cold, calculating self and shifts his concentration elsewhere to make his mind does wander into darkness.
Eldar? Tau? Kroot? This would surely be an interesting journey. Katherina hoped that she'd be able to gleam at least some knowledge from these xenos.
Nodding slightly at Kelrys, Sister Katherina then procceeded ahead. She approached Thall Karkinos and bowed her head slightly. "Blessings of the Emperor and of the Omnissiah be upon you, honored magos."
Katherina then introduced herself. "I am Sister Katherina Sepherine of the Order of the Eternal Gate."
She gestured towards the crowd of people inside the hangar. "It is a warm sight to meet another servant of the Imperium."
"Say, what do the Machine Spirits whisper of this vessel?"
[QUOTE] "Blessings of the Emperor and of the Omnissiah be upon you, honored Magos. I am Sister Katherina Sepherine of the Order of the Eternal Gate."[/QUOTE]
Thall Karkinos took a moment to quickly adjust his Vox implant before speaking to Katherina.
"And Blessings of the Omnissiah onto you, Sister Sepherine," Thall Karkinos said in a monotone voice, though highly synthetic, there still laid some traces of Humanity under the automated tone of the vox' voice.
Thall Karkinos continued to tailor with his Vox system, unaccustomed to speaking within Gothic due to his decade-spanning service within the Adeptus Mechanicus labs of Stygies VIII.
[QUOTE]"Say, what do the Machine Spirits whisper of this vessel?"[/QUOTE]
"Give me one moment, please." Thall Karkinos replied in a softer voice while rising his untouched hand to the air in front of Sister Sepherine. Thall then slowly begin to turn towards a large pillar within the dock.
"The Spirits..." Thall Karkinos muttered as he laid his unaugmented hand's palm along the bare steel. Gently lowering his head while facing the vessel's wall, greatly concentrating on listing to the voice of the machine.
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