• Fucked up cubemaps
    7 replies, posted
[IMG]http://i712.photobucket.com/albums/ww129/EvanKski/godawfulcubemaps.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/badlighting6.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/badlighting5.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/badlighting4.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/badlighting3.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/baddamnlighting.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/Badlighting2.jpg[/IMG] [IMG]http://i712.photobucket.com/albums/ww129/EvanKski/Badlighting2.jpg[/IMG] I haven't been able to fix it by reinstalling [b]twice,[/b] which includes deleting the folder. Everything was normal before I used a certain script (I'll paste the code when I can since it's 1 AM and I'm using a neighbor's internet :ninja:), so I think one of the console commands it used can be defaulted and reverse it. Does anyone know how to fix this, or is willing to help test the commands?
Don't bad cubemaps just make reflections purple and black squares? Oh well it's probably what Butthurter said anyways. Also what the fuck is up with your avatar butthurter? Did it suddenly burst spilling blood everywhere?
[QUOTE=Butthurter;15935647]Type "mat_bumpmaps 1" into the console. This has nothing to do with cubemaps.[/QUOTE] Holy Christ your avatar got fucked in the butt to hell and back. And then back to hell. I'll try it now, hope it works. [editline]01:44AM[/editline] Aha! Butthurter, you sir win +1 sexing. Also, I mainly map and I confused cubemaps with bumpmaps. Cubemaps apply to World (map) whereas bumpmaps apply to Actor (player).
[QUOTE=cccritical;15935776]... [editline]01:44AM[/editline] Aha! Butthurter, you sir win +1 sexing. Also, I mainly map and I confused cubemaps with bumpmaps. Cubemaps apply to World (map) whereas bumpmaps apply to Actor (player).[/QUOTE] Normal maps define how the surface reflects (that is, in what direction), cube maps define what the surface reflects.
If you use Half Life Model Viewer a lot you'd recognize that it looks similar to when you have normal maps unchecked.
I can finally play again, it was literally hurting my performance since I couldn't tell which classes some people were on. Thanks.
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