• RC-Bots for TF2 released
    308 replies, posted
[b]you'll find the latest version if you read ahead[/b] [img]http://sa.tweek.us/emots/images/emot-siren.gif[/img][highlight]READ THE FUCKING INSTRUCTIONS TWICE, THEY AREN'T YOUR USUAL INSTRUCTIONS[/highlight][img]http://sa.tweek.us/emots/images/emot-siren.gif[/img] OH GOD BOTS FOR TF2 WE'RE ALL GOING TO DIEEEE It's at alpha support right now, but trust me to find this out from (russian site goes here), of all places. It seems they've been able to do it without Valve's support, unlike the Omni-Bot. Get it at [url]http://rcbot.bots-united.com/[/url], which is all I can say for now. I'll be trying them out. Update - screenshots below. By the way, it's currently at alpha 0.5 (massive update), so stop bitching.
Awesome! Can't wait to frag some o' dem dar robo-engies.
Waypoints released are only for turbine, well, and 2fort, by the way.
This sounds sweet. I require video and screen shots from who ever tests this out.
Huge screenshot dump incoming! The scoreboard. The plugin has issues with names with spaces, apparently. [img]http://img259.imageshack.us/img259/2359/ctf2fort0008kl4.jpg[/img] Action screenshot! [img]http://img529.imageshack.us/img529/741/ctf2fort0004yx3.jpg[/img] Pseudo-Fooly taunting. What's he done now? [img]http://img520.imageshack.us/img520/4062/ctf2fort0006ys4.jpg[/img] Oh. Laughing bastard! :argh: [img]http://img258.imageshack.us/img258/8458/ctf2fort0011tr2.jpg[/img]
The only basic player actions that haven't been implemented yet are piping, healing, ubercharging, and teleporting. Other than that it's pretty solid if you've got good waypoints, they just have to be "smarter".
THAT'S RIGHT, FUCK YOU FLOOR [img]http://img530.imageshack.us/img530/8265/ctf2fort0013eu6.jpg[/img] Woah, a RED bot was camping my intel. [img]http://img258.imageshack.us/img258/3579/ctf2fort0014fp0.jpg[/img] Damnit. [img]http://img160.imageshack.us/img160/7324/ctf2fort0016od6.jpg[/img]
A sniper at intel, really intelligent.
And so it begins.
[QUOTE=Da Big Man;13379071]A sniper at intel, really intelligent.[/QUOTE] I was noclipping.
Been following its development since first alpha release, in next version healing has been fixed, demo and soldier aim has been fixed, soldiers rocket jump better, waypoints will have a radius so bots arent running on same paths anymore, speeds reduced, teleporters work, medics ubercharge and lots of other stuff. New release should come out in a week or so.
Huh, I don't know why it takes time for the sniper AI to kick in. Nice news, though!
Im sorry I'm a bit confussed, what is this?
[QUOTE=Blaze ©;13379305]Im sorry I'm a bit confussed, what is this?[/QUOTE] AI.
[QUOTE=Blaze ©;13379305]Im sorry I'm a bit confussed, what is this?[/QUOTE] Bots, so you can play in SP. Looks cool but I'm not interested. Maybe good for starters to train or something.
Snoypah practice. [img]http://img140.imageshack.us/img140/8377/ctf2fort0024bv2.jpg[/img]
There's one thing that is stopping us from beating them... well sorta'. THEY HAZ NO LAG.
The AI isn't that great, I can dominate easily in offensive classes.
Seems like you're playing with the TF2 elite there.
The real question is, what is their aim like? Is it dead on all the time with hitscan weapons(ar, sniper rifle, shotgun ect) or do they miss sometimes and what is their leading like with rockets? Can they airshot someone? Also, Omni-Bot is the one with Valves support. The Omni-bot guy got some extra stuff from TF2 from Valve and the reason he can't release his yet is 1, they aren't finished fully yet and 2, if he did release them, they wouldn't work until we get the stuff he used.
[QUOTE=mon_ons;13379743]The real question is, what is their aim like? Is it dead on all the time with hitscan weapons(ar, sniper rifle, shotgun ect) or do they miss sometimes and what is their leading like with rockets? Can they airshot someone? Also, Omni-Bot is the one with Valves support. The Omni-bot guy got some extra stuff from TF2 from Valve and the reason he can't release his yet is 1, they aren't finished fully yet and 2, if he did release them, they wouldn't work until we get the stuff he used.[/QUOTE] It seems like it's hit and miss - I'm not sure how it's balanced. I've been airshot a few times, but it all does seem natural. They're able to do a fair amount of predicting where projectiles go, it seems, and they're certainly better than what I've seen with the FoxBots (I think the Omni-Bots are the sucessor to them) in TFC. Also, I already said the second portion in the OP. I've also seen sentries in the most ingenious spots - I wonder whether that's waypointed in or done by itself.
Get an error when going to website
Did we like, DDOS it or something? I'll upload a backup. (there we go)
Danke
Thanks for the mufukking mirror
My bots wont move anywhere when i add them.
Righto, glad to help. Did you read the instructions? You have to type plugin_load "..\bin\HPB_Bot2" before loading up the map, and then type rcbot addbot.
Yes, i've done that.
Is your console spamming commands?
Nope. Is it because i added bots while it was saying "Waiting for players"? Also, the spies disguised and went invisible, but they just don't move anywhere.
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