koth_hospitalgrounds - Not so perfect replica of 'Meet the Medic's battlefield!
39 replies, posted
[i]Wrong thread icon? FFFFF- could a kind mod change it to [RELEASE]?[/i]
Alright... This on? *tock tock* Okay then...
[release][img]http://i.imgur.com/UZWMQ.png[/img]
Welcome everybody to the release-ready version of Hospital Grounds! What is this? Well, good sir, it's a replica (though very pitiful one at that) at the unreleased hospital map seen in Meet the Medic. Seeing how there is no chance in heavens that Valve will ever release such a beautiful creation, it's up to someone to replicate it. And here I am!
[b]Let's get some screenshots of this beast![/b]
As you wish sir or madame!
[quote][img]http://wizard.gamebanana.com/img/ss/maps/_24250-.jpg[/img][img]http://wizard.gamebanana.com/img/ss/maps/_24249-.jpg[/img][img]http://wizard.gamebanana.com/img/ss/maps/_24251-.jpg[/img][/quote]
[b]Good lord, that is horrible! How long did it take?[/b]
About 3 days, give or take a few hours!
[b]Alrighty, how about one of them download buttons?[/b]
I had planned to put it in the emporium first, so here you go!
[url=http://www.gamebanana.com/maps/157474][img]http://i.imgur.com/q8OmB.png[/img][/url]
[b]Gimme the VMF, I want to see the magic behind this![/b]
[url=http://filesmelt.com/dl/koth_hospitalgrounds.rar]Alright, but beware of a sudden lust to gouge your eyes out with a spoon afterwards![/url][/release]
Well then, I guess I can finally rest now that this thing is out. Mind you it's pretty bad in a lot of aspects. For example there are some shadow glitches I couldn't get rid of partially due to lazyness and partially because I don't know how. The spawnrooms are pretty bland. Good thing you only see them for a few seconds, right eh?
I hope you'll like it. I won't be working on it any more than this unless I find reason to. :zoid:
Need the reference I used? Here ya go:
[media]http://www.youtube.com/watch?v=36lSzUMBJnc[/media]
The buildings could be improved a lot, and it the angle of the slope should be steeper.
Nice work for only a few days I'd have to say so myself. Better than anything I could do in that time.
Looks a little to dark from looking at the screenshots. Regardless, it looks pretty accurate to Meet the Medic.
You can change the icon for like 10 mins after the thread was made, QUICK CHANGE IT
[QUOTE=OH-SNAP!;30776502]Looks a little to dark from looking at the screenshots.[/QUOTE]
I'm starting to believe I have my monitor brightness set way to high, because I can see just fine. :v:
[editline]29th June 2011[/editline]
[QUOTE=Jessecar96;30776515]You can change the icon for like 10 mins after the thread was made, QUICK CHANGE IT[/QUOTE]
The "Go Advanced" button doesn't work! I can't change shit! D:
It's perfect
The real hospital is fucking huge, you should make another variant of the inside of the hospital
[QUOTE=Dalek;30776519]I'm starting to believe I have my monitor brightness set way to high, because I can see just fine. :v:
[editline]29th June 2011[/editline]
The "Go Advanced" button doesn't work! I can't change shit! D:[/QUOTE]
Hit edit twice
[editline]29th June 2011[/editline]
Also server running: 173.2.43.69
[QUOTE=Jessecar96;30776551]Hit edit twice
[editline]29th June 2011[/editline]
Also server running: 173.2.43.69[/QUOTE]
It worked, but the icon is still [RANT] D:
Also yippie!
Hell, best idea ever. You've done a pretty good job too.
Keep working on it, I say.
So can anyone tell us how it actually plays ingame? Because if it plays badly I'd rather have it be unfaithful to Meet the Medic than horribly designed.
Slope needs to be more angled, displacements actually need to be prop-rocks...
[QUOTE=Jetamo;30776675]Slope needs to be more angled, displacements actually need to be prop-rocks...[/QUOTE]
The prop rocks are all orange-red ish. Hence why I didn't use them.
The hospital is so tiny!
For be made in 3 days, "looks good". If you make the Hospital more bigger and damaged and make part of the map inside of it, it will better.
I think that is a good start, you should continue working on this.
You do know that meet the medic map is modified version of badwater right? Take that and work off it.
Try to have smoke coming out from the hospital! ( like in the picture! )
[QUOTE=LiLBliNg;30776970]You do know that meet the medic map is modified version of badwater right? Take that and work off it.[/QUOTE]
:raise:
You should ask SleepyAl to make a nav file for the map.
[QUOTE=HyperTails;30777050]You should ask SleepyAl to make a nav file for the map.[/QUOTE]
And make all the soldiers go into a large circle area and stand still until they are promptly killed in a giant dramatic pile.
You should ask on the TF2 Emporium if anyone can model that medic cross for the top of the hospital, because otherwise the building doesn't really look like one.
I think you should also have spawn exits coming from the sides where there is cover to prevent players from being sniped as soon as the leave the spawn.
Otherwise the map looks fun, and it doesn't seem complicated enough that a simple nav_generate wouldn't be enough (in other words, just type sv_cheats 1, then nav_generate, and the bots should be 100% functional without any need for me to fine tune it). When I get home from work I'll take a closer look at it.
Maybe have the hospital's insides as the cap point with rocky inclines on both sides?
I did a little work:
[img]http://gyazo.com/af2580036396faddfd9283db65fe09c5.png[/img]
I know I messed the building up a little
Why still so dark?
A giant pile of Soldier corpses should have been the CP
i would love to make this work with bots.
how do i make this work with bots?
The windows textures are from HL2 and don't fit in imo
what could really help it is a custom skybox with the sun setting/rising at the opposite of the hospital.
add to that some appopriate fog and you're set
This map needs a lot of work before you guys start detailing.
1) The respawn areas are built incorrect. You can build inside, the doors can get locked and the enemy team can open your spawn door. I believe the spies won't leave the spawn because of the lack of a respawn room trigger. Check the valve developer wiki's building a spawn room tutorial.
[quote][img]http://cloud.steampowered.com/ugc/577801426921000093/FDDFEFD3D880FE95D98F5810DF8742400EF4EEA8/[/img]
[img]http://cloud.steampowered.com/ugc/577801426920918001/2690DCD97BC3013A0E330699E3009135873436CC/[/img][/quote]
2) You can climb the displacements haphazardly. You can stand on top of the enemy spawn room on both sides. You can manage to climb up to the full health kit with some trial and error. Either add some player clips or make this easier and more obvious to do.
[quote][img]http://cloud.steampowered.com/ugc/577801426921050676/BD0E11023E5C79563A0A258AB4C7264777BF6EDE/[/img]
[img]http://cloud.steampowered.com/ugc/577801426921090062/2057B32DA062C2E3EA61D5B7C3E3DD8BBD797686/[/img]
[img]http://cloud.steampowered.com/ugc/577801426921338651/824D7BA8080EBB149B8AAB53A6AE092F5C5E1D09/[/img]
[img]http://cloud.steampowered.com/ugc/577801426921118897/B532140B803117EB5F1A97060A4DC5F54B4797F9/[/img][/quote]
3) The lighting doesn't seem right. I'm not sure if you're using the right lighting entities or if you have don't have any light coming from the skybox (the moon should give off light, look at Doublecross).
This could be a very good map, you just should follow the Valve developer wiki to fix some stuff.
[editline]Edit[/editline]
I'll post a nav when you're done fixing some stuff or adding stuff, because the map does need some fine tuning to avoid bots getting stuck on edges and props.
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