• Decompiling/recompiling TF2 C_models ?
    7 replies, posted
Is it possible ? I spent days trying to get a Spy eternal reward reanimation to work, and still can't make it work. :\ The decompiled smd's are broken even though I used the most common method to decompile (IDST,). The compiler also loves telling me that it can't find the root, bip_hand_l, and bip_hand_r for bboxes. I tried $includemodel, but HLMV crashes. Ideas, anyone ? Have a nice day :] [IMG]http://dl.dropbox.com/u/24610414/gif.gif[/IMG]
give us your errors also emporium
if you ask in the emporium you're sure to get a good response.
On deploy: 50% chance of bleed damage on self?
The Big Earners pull out animation makes no sense, can you make this one for it instead?
I think I released the decompiled animations a while ago in the Emporium. [b]Edit:[/b] [url=http://dl.dropbox.com/u/2372797/Fix/c_animations.rar]Here you go.[/url]
[QUOTE=Daimao;31356049]I think I released the decompiled animations a while ago in the Emporium. [b]Edit:[/b] [url=http://dl.dropbox.com/u/2372797/Fix/c_animations.rar]Here you go.[/url][/QUOTE] And once more, Daimao saved the day!
[QUOTE=Daimao;31356049]I think I released the decompiled animations a while ago in the Emporium. [b]Edit:[/b] [url=http://dl.dropbox.com/u/2372797/Fix/c_animations.rar]Here you go.[/url][/QUOTE] Yay ! Thank you very much, I also took a look at your QC and it will help me in the future ! Thanks everyone ! :D
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