Go here for more info and a download:
[url]http://www.fpsbanana.com/maps/143452[/url]
First release candidate. Not really much has changed from beta 5, just a new little area, and some much-needed bug fixes.
But it's as good as final. Hooray!
Once it actually IS final, I'll release those Minecraft prefabs, textures, and models in a big documented pack like I promised.
Also, this thread is in the right place now I think.
This would be a great place to suggest (small) improvements or, more importantly, report bugs. That is if you ever end up playing this thing.
Alternate download mirrors.
[url]http://www.mediafire.com/?lwbg2z9hxt7e32e[/url]
Edit: The map has now been finalized. Enjoy! And now you can check out the prefab pack so you can make your own Minecraft maps. [url]http://www.fpsbanana.com/prefabs/5235[/url]
Did you fix players being able to sticky-spam into spawns?
[QUOTE=Helelos;24405028]Did you fix players being able to sticky-spam into spawns?[/QUOTE]
I was not aware of that.
What does that mean, specifically?
My wait has almost come to an end.
Good job. Good to know you came back working on it.
[editline]10:39AM[/editline]
[QUOTE=DavidCollins;24405068]I was not aware of that.
What does that mean, specifically?[/QUOTE]
You could spam stickies into the spawns
[QUOTE=DavidCollins;24405068]I was not aware of that.
What does that mean, specifically?[/QUOTE]
He means they can shoot stickies into the opposing team's base
[editline]11:39AM[/editline]
:ninja:
Just put some invisible clips there, or maybe make it actually look practical somehow.
Okay, I'll take care of that in RC2
Heres 2 alternative links for the OP.
[url]http://filesmelt.com/dl/pl_minepit_rc1.rar[/url]
and
[url]http://dl.dropbox.com/u/5081519/pl_minepit_rc1.rar[/url]
The only server hosting my map at the moment is a furry server.
Feel free to join them, but you can count me out.
[QUOTE=DavidCollins;24453316]The only server hosting my map at the moment is a furry server.
Feel free to join them, but you can count me out.[/QUOTE]
I'll ask my friend to put it on his server.
[QUOTE=HyperTails;24455958]I'll ask my friend to put it on his server.[/QUOTE]
Oh, you don't have to do that, I was just noticing.
Besides, I'll have RC2 out in a moment after a figure out this sticky spam problem.
EDIT: And it's out! (Finally I can get back to beating the Starcraft 2 campaign...)
-Made water more opaque
-Changed the texture of the destructible wall
-The explosion kill trigger now deactivates after a short time
-Fixed the tracks showing through other objects and effects.
-Gave Blu spawn doors instead of breaking cages. This should reduce sticky spam.
-Corrected the filtering mode for the lava texture.
In three days, if I don't hear of any bugs to fix or other things to change on the map, minepit'll go final. And I'll upload the texture and prefab pack.
Oh man there is gonna be so many minecraft maps. Awesome.
I don't see much wrong with the new release. Very nice.
[QUOTE=DavidCollins;24563068]In three days, if I don't hear of any bugs to fix or other things to change on the map, minepit'll go final. And I'll upload the texture and prefab pack.[/QUOTE]
Make the gravel breakable wall weaker, i could only destroy it with the direct hit.
Pl_Minepit has been finalized (and I reduced the health of the breakable wall slightly, little.sparrow)
[url]http://www.fpsbanana.com/prefabs/5235[/url]
And there's the Minecraft Prefab pack.
Finally got this whole thing off my chest.
Can go play some video games now.
[QUOTE=DavidCollins;24641230]Pl_Minepit has been finalized (and I reduced the health of the breakable wall slightly, little.sparrow)
[url]http://www.fpsbanana.com/prefabs/5235[/url]
And there's the Minecraft Prefab pack.
Finally got this whole thing off my chest.
Can go play some video games now.[/QUOTE]
Textures are broken in Hammer
Problem is the .vmt files; The $basetexture path is "[b]custom[/b]/[i]texturename[/i]" instead of "[b]minecraft[/b]/[i]texturename[/i]"
[QUOTE=Roflman;24642310]Textures are broken in Hammer
Problem is the .vmt files; The $basetexture path is "[b]custom[/b]/[i]texturename[/i]" instead of "[b]minecraft[/b]/[i]texturename[/i]"[/QUOTE]
Fixed it!
[QUOTE=DavidCollins;24641230] (and I reduced the health of the breakable wall slightly, little.sparrow)
[/QUOTE]
Thanks :3:
[editline]08:10PM[/editline]
I may have found the easter egg. i didnt really look at it much.
[editline]08:11PM[/editline]
Thumbed for spoiler.
[IMG_thumb]http://a.imageshack.us/img710/1527/plminepit0000.png[/IMG_thumb]
[sp]Wonder whats in there. i didnt look. Is it a creeper or... [/sp]:ohdear:
[QUOTE=little.sparrow;24645946]Thanks :3:
[editline]08:10PM[/editline]
I may have found the easter egg. i didnt really look at it much.
[editline]08:11PM[/editline]
Thumbed for spoiler.
[IMG_thumb]http://a.imageshack.us/img710/1527/plminepit0000.png[/IMG_thumb]
[sp]Wonder whats in there. i didnt look. Is it a creeper or... [/sp]:ohdear:[/QUOTE]
Best part about it is it only works if you get real close up and look in it.
[QUOTE=DavidCollins;24651324]Best part about it is it only works if you get real close up and look in it.[/QUOTE]
ssssssssssssss....
One thing I feel is lacking in the map is that the lighting does not really emulate Minecraft's texture/shadows system, i.e. each block is shaded differently. Theoretically, if you decrease the lightmap scale for each texture face, the lighting will become blocker and more Minecraft-esque, and if you get the scale just right it could become a good fascimile of Minecraft's shadowing.
[QUOTE=Randdalf;24651813]One thing I feel is lacking in the map is that the lighting does not really emulate Minecraft's texture/shadows system, i.e. each block is shaded differently. Theoretically, if you decrease the lightmap scale for each texture face, the lighting will become blocker and more Minecraft-esque, and if you get the scale just right it could become a good fascimile of Minecraft's shadowing.[/QUOTE]
I thought of that, but that would only make the lighting blurrier. There's really no way to do that outside of editing the lightmap directly, or using different brightness textures and manually placing them in the map.
Neither of those solutions are practical at all.
The closest thing I could do was make the sun light point directly down.
[QUOTE=DavidCollins;24651324]Best part about it is it only works if you get real close up and look in it.[/QUOTE]
Im now dedcuing its a creeper.
ssssssSSSSSSSSS...
[sp]Or not?[/sp]
Good to hear the map went final! Are the props I made still around there?
[QUOTE=TerabyteS;24685873]Good to hear the map went final! Are the props I made still around there?[/QUOTE]
Yup.
Also included them in the prefab pack.
Can I have creds in the description please?
Just a question. Was the whole map made of individual blocks or is most of it one brush but with the textures repeating a lot to make it look more like Minecraft?
[QUOTE=Mikesword221;24697058]Just a question. Was the whole map made of individual blocks or is most of it one brush but with the textures repeating a lot to make it look more like Minecraft?[/QUOTE]
It wouldn't make much of a difference either way, but no, I did not place it one minecraft-sized block at a time. I did the CORRECT thing, and used larger brushes for larger pieces.
Placing one block at a time would only have been useful if I were trying to make them all breakable, but that would have caused numerous issues, so only a few blocks are destructible.
I found a map using your prefab pack :v:
[media]http://www.youtube.com/watch?v=bOHOJf4Hf1Q[/media]
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