I posted these in another topic and got some okay feedback, but I wanted to put them somewhere where they might get a little more attention. I'd really like to know what you guys think about these.
Concept art coming eventually.
The Defender: A single-shot blunderbuss that does mini-crits against people who have recently damaged your buildings and full crits against anyone who's recently destroyed one. Single shot is followed by a long reload.
Virtual Sentry 2: My take on the "control your sentry" thing. It's a head-mounted display that allows you to look through the eyes of your sentry and fire its guns, the downside being that you can't control the Engineer at the same time (also the stab-then-sap strategy becomes extremely viable). I was toying with the idea of allowing you to destroy rockets and grenades in mid-flight to balance the fact that it's possible to sneak up on a Engie-controlled sentry.
The Renovator: A wrench-type item that would be slower at constructing and upgrading and wouldn't do damage. Instead it allows you to instantly bring any building to 150% health (non-decaying), for the cost of 200 metal with MOUSE2.
The Quickdraw: A new type of Sentry that can turn more quickly and track over slightly longer distances, but does less dps and doesn't fire rockets. It also picks its target based on health (lowest health gets targeted first), rather than how close they are to the Sentry. It will also ignore players it can't damage, like Ubers and Bonked Scouts.
The Provisioner: Replaces the Dispenser. A backpack that acts like a portable Level 1 Dispenser for teammates who stand near you. For the Engineer wearing it, it gives him a small but appreciable health and metal regen. However, while wearing the Provisioner, your speed is hindered. Using the PDAs, you can drop the Provisioner and turn it into the equivalent of a Level 1 Dispenser (can't be upgraded) where you can leave it until you want to pick it up again. If it's destroyed, you'll have to die or go back to respawn to get another one.
The Barricade: A shield-projecting device designed to impede enemy movement. While it's up, enemies cannot walk though it, and it has quite a lot of health. You can either try to destroy it, or you can hit it with your melee weapon to temporarily disrupt it, allowing you to walk through. The Barricade will also absorb any damage put into it, so your teammates on the other side are kept safe. Your teammates can fire through the shield, but it reduces their damage to 25%. Also, the following countermeasures are taken to keep Sentries from firing through the barrier:
* Your sentry will never fire through your own barricade and will ignore enemies on the other side.
* If you build a barricade near a teammate's existing sentry, the barricade will be destroyed if the sentry has to fire through it at any point.
* If a teammate builds a sentry near your existing barricade, the sentry will ignore enemies on the other side of your barricade.
The Accelerator: Replaces the Teleporter. Teammates that walk through an accelerator get a move speed bonus for a short period of time. Upgrading the Accelerator decreases its charge time.
The Scavenger: Fits in the Misc. slot. This item reduces your max health by 25 and doesn't allow you to gain metal from fallen weapons, but gives you a distinct advantage by picking up dropped weapons. While wearing the Scavenger, weapons that you pick up change your primary weapon's shots in distinct ways based on the class the weapon came from. You can hold up to six "weapons", which are listed on the right side of the screen and are indicated by the class's head. Once you load the specialized ammo into your gun, it'll show up to the left of the ammo counter in the order it was loaded. When you fire, you'll get several unique effects based on the class's weapon you used.
Scout shot: Bullets ricochet off of walls up to two times (Super: Up to four times)
Soldier shot: Bullets will cause AoE damage when they hit something (Super: Larger area)
Pyro shot: Bullets will ignite the enemy for a short time (Super: Full burn time)
Demoman shot: Bullets will catapult the enemy backwards, like the Force-A-Nature (Super: Launches enemies farther)
Heavy shot: Fires twice as many bullets covering a wider spread (Super: Fires 3x as many)
Engineer shot: Does increased damage against buildings (Super: Even more damage on buildings)
Medic shot: Half of the damage you deal is added to your health (Super: Full damage is added and can overheal you)
Sniper shot: Tightens your spread and lowers damage falloff (Super: Even tighter blast with no damage falloff)
Spy shot: Does a mini-crit from behind the enemy (Super: Full crit from behind)
A "Super" shot is when you manage to collect three of the same class's weapons in a row. Then the three "heads" will combine and form a golden-trimmed version of the head and you'll get a better effect like the ones listed above. This item turns the Engineer into a "glass cannon", making combat-Engineering a high-risk, high-reward prospect.
The Scavenger would take the form of a team-colored rubber glove that looks like it has some high-tech gadgetry integrated into it.
Some of these unlocks look really over powered, and some nearly impossible to pull off.
Here's a box.
We really need some kind of megathread for Engineer ideas.
[QUOTE=Shugo;20114869]We really need some kind of megathread for Engineer ideas.[/QUOTE]
I can almost guarantee you no one would use it. It would be a nice excuse to close all these trite idea threads though.
[QUOTE=milkandcooki;20114673]Some of these unlocks look really over powered, and some nearly impossible to pull off.
Here's a box.[/QUOTE]
Can you be a little less vague? Which unlocks look overpowered?
[QUOTE=Shugo;20114869]We really need some kind of megathread for Engineer ideas.[/QUOTE]
We need a box to put all the idea threads in so they don't leak out into the TF2 section.
The only one i would use would be the scavenger, it seems like it would make the engie more support, and less of a camper.
Wait a second... [b]ALL[/b] of these are stolen from other engie unlock threads, most word-for-word!
Isnt' this against the rules? makeing 6543213 threads for unlock ideas?
[QUOTE=Baboo00;20128956]Wait a second... [b]ALL[/b] of these are stolen from other engie unlock threads, most word-for-word![/QUOTE]
If you can point me to where I "stole" these from, I'll eat my hat.
Sure, they might sound similar to something that someone came up with before, but I don't steal. I'm not a dick like that.
Who was that one guy that had some pretty sweet ideas?
Like the dispenser on the engies back and a sentry that targeted weaker enemies, and the wall that could be used to block choke points?
[QUOTE=ShazzyFreak0;20129875]Who was that one guy that had some pretty sweet ideas?
Like the dispenser on the engies back and a sentry that targeted weaker enemies, and the wall that could be used to block choke points?[/QUOTE]
That was probably [i]me[/i] or my alt.
Which is technically still me.
Oh, I guess that was you who posted that stuff... but did you really need to make a new thread for it?
[editline]08:30PM[/editline]
[QUOTE=Bathacker;20129827]I'll eat my hat.[/QUOTE]
If you don't want it, I'll take it. [sp]I'm poor and irish[/sp]
[QUOTE=Baboo00;20130124]Oh, I guess that was you who posted that stuff... but did you really need to make a new thread for it?[/QUOTE]
I guess not. They oughta just make a sticky or something for Engie unlock ideas. I would have used that instead.
Scavenger sounds great in paper, but i dont really see the weapons i pick up. What if your medic or something dies and his weapon fucks up your 2 scout guns combo?
If i understand correctly The Wall from this thread [url]http://www.facepunch.com/showthread.php?t=891773[/url] is the same thing as your Barricade
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